I was thinking lately about how Talim would have played if you could also do Wind Sault on the spot. By that I mean that you don't jump forward or backward, just on your spot a jump. The moves would be the same (maybe AS K needs to be tweaked a bit for that). It would give close range AS mix-ups...
I agree with a lot of these wishlists but I would also like to see his excellent BT mix-up being more used in the next game. Also some of his moves could use a bit more soul crushing. Otherwise I think B+K has potential aswell as the 44A,4A,6B+K just frames. They aren't just quite there. Give...
I am actually from Europe. The Netherlands ( yeah that small little country next to the great almighty Germans :P).
I'd love to play versus you but yeah I don't have PSN :(. But I can see already that you are going to be a great player if you keep this mentality up. Asking for help is the...
Hey another Talim player!! That's always good ^^.
But to answer your question:
As you know there are 2 sides of this game. The theory/frame game side and the mind/mental game side.
And I am in no way a pro or even a good player (I play mostly online due to lack of competition here and too...
Don't ever be troubled about asking questions, we will be happy to answer them.
1. As far as I know there is no follow-up to 6A+B, I don't even know if it has tech traps. It just resets the fight I guess.
2. It's more of on off-axis issue. If you hit their side while you do it there is a...
Most awesome/WTF/hilarious SC moments in your
Easily the 66A+K as Yoshi versus Talim when Yoshi had low HP and Talim a little under medium HP, wich made the match into a draw. Quite epic.
I was the Talim player... ;(
Also on the (I think it's Zasalamel's stage) stage with the roundabout...
I can see only Tira being the exception here but Apprentice and Zasalamel can use their frame advantage (Apprentice A+B, Zasalamel 6AB for example) to throw or do a mid, and both have a reverse RO throw so that makes it especially dangerous. Also Talim has quite damaging throws where one...
Characters who need a good "buff" in the futur
This is totally my opinion but I see it like this:
Characters who need a Major buff:
-Rock
-Yoda
Characters who need a Medium buff:
-Mi-Na
-Zasalamel
Characters who need a Minor buff:
-Tira (Fix her mood changes and self-hurt whiffs...
Characters who need a good "nerfing" in the fu
I think this game is pretty balanced as it is (minus same retarded things like Asura,Doom Combo and Bubbles wich shuts down some characters completely). I feel that there should be multiple tactics possible with each character. I know some...
As far as bait goes. After a CH AS A or 1A you can do the WC AAB follow-up, this leaves you at a disadvantage though, but most of the opponents don't know that. So you can do a WC A+G/B+G after that for another mix-up.
Also 2A on hit into multi-part throw works alot. The same as WC A+G/B+G...
Some answers again :D
1. Indeed it's a guarenteed follow-up, but you should try to shorten (4) your AS jump due to the fact that you can (wich you describe) jump over your opponent.
2. After 22_88B the most damaging follow-up is AS B:K. You can also do AS A+B for minor ring-out...
Add: TAG TEAM TAG TEAM TAG TEAM TAG TEAM TAG TEAM!!!!!!!!!1
And maybe some tag team combo's aswell. (Sophitia and Cassandra: Dual nut kick? :D)
Remove: The bad story, seriously. The single player modes in SC4 or next to nothing compared to SC2 or even
SC3.
Ah yes that Tech trap. I seemed to get it off 33AK aswell (the 9B+K tech trap). But I think that was pure luck. Also sometimes when you do 66B+K you end up BT, if you are also facing a wall then you can do the BT B+K combo aswell. Although it is extremely rare and not ever going to happen, it is...
Sometimes the mind games are so mental that even if you have advantage you still block. Take for example Sophitia's A+G grab. While you get the impression that the next grab is uninterruptable I believe (I don't really know exactly what the frames are) you can actually interrupt it.
I main...
Talim has 3 useful tech traps imo.
After CH 4B,B 66A+B is a tech trap Forward and backward. You need to roll sideways to escape it.
After CH 3B 1A tech traps in all direction (Shen Yu commentary: UNLESS THAT MOTHERFUCKER CAN TELEPORT!)
After 66A AS A tech traps in all directions and...
/casts ressurection at the Yun's boards.
I just want Yun boards to be alive again :(.
Anyway what do you guys think about 4B+K can you actually force a whiff with that? It gives a shakable stun just like 44B but since 44B defeats everything 4B+K I am confused when to use 4B+K. I heard 4B+K...
Okay first off I would like to say: I don't know you and you don't know me so nothing of this is personal. I am not trying to be offensive at all, just wanting to discuss this.
I agree on one major point and that is that you are actually right.
Talim is awful, compared to the rest of the...
Hi, nice that you are willing to give Talim a chance. I think she is one of the most underrated characters ever.
After AS A hits the best thing to do is actually like you said, go into WC! AS A has a guaranteed follow-up wich is WC A,A 2/8. After this you have locked your opponent in a mixup...