I don't actually have a good answer to this. The equipment I used to use has unfortunately died, so I've got no way to test it anymore. But even when I did, I found it quite hard, as often on one frame the LED I had connected to a button would be half on and half off, and when the input appeared...
F0 B+K
F28-33 B (all frames are inclusive, i.e. there are 6 frames to hit this on).
F49-53 B
F67-71 B
F84-85 A
Even if you input first B on F33, the input window for the final move is still F84-85.
NM vs NM
1P 6K F0
2P 2G F58 (first)
1P 1A F30 (buffered, so timing isn't important)
2P NM can JG with 2G on F77 only. And even then, timing seems tricky. Holding F76-77 will give JG. Holding F75-77 will not.
So the input requirements aren't as lose as standard JG (perhaps related to the...
Can't get this to work using Astaroth.
1P 4B held from F0-30.
2P 6G on F75 (= first chance to input ukemi, using 6G to prevent whiffs but have tested others)
1P 2K on F83 (F78-83 are valid inputs for tech catches)
2P 2G input on F93-99 do not give JGs.
If 1P inputs 2K on F84, you can 2P JG...
http://8wayrun.com/threads/tech-catch-window-is-6-frames.10758/
Tech-catch window is right at the end of the ukemi period.
In Japan for 3 weeks, can't test anything about this.
Pat 3B input on F0 needs to be guarded on F17.
Pat 3B input on F52 following previous 3B input on F0, guard on F70
Pat 3B input on F53 following previous 3B input on F0, guard on F70
i.e. the Buffer window ends on F52.
Pat 3B guarded, Pyr retaliates with 3B, 1F window to release G to JG. i.e
Press G on F52 (release F53) --> JG
Press G on F53 (release F54) --> Guard
Press G on F51 (release F52) --> Get hit
Press G on F49-52 (release F53) --> JG
Press G on F52-53 (release F54) --> Guard
Press G F48-52 (release...
Finally got around to testing this, thanks to VF5FS' awesome training mode. The average I could do for press to press was 8F (e.g. press G for 4F, release for 4F and repress again the next frame, or 2/6, 1/7, 3/5 etc.) This seemed pretty reliable in terms of getting both presses/not holding down...
It's like inviting me to a party to find the beer's already been drunk.
Exactly as was posted, hold A+B from F18 or 19.
If you hold the initial A+B for more than 8F/10F (F0-7 if second input occurs F18, F0-9 if 2nd inputs occurs on F19) then the next input won't work (becomes 62dmg).
i.e...
Mandritti of 8wayrun discoverd you can move backward in guard by cancelling a jump with back. Specifically, if you hold up for less than six frames then you will not jump. The other inputs appear superfluous. Note, it seems that if you do too many reps too quickly, then it will revert to just...
Neo_remirez, I'm not sure what program you're referring to. Can you tell us what it is?
Can you give an example of a move that has to be done with under a frame timing?
While it's pretty much impossible to prove (although I have a feeling WCMaxi may have mentioned this in a PM, long since...
I don't deny that there's lots of information on that page, but also lots of misinformation.
e.g.
Agree.
Disagree.
Pretty sure no-one prior or subsequent has confirmed things with programmable stick (like me) or recorded material.
Quick test with 1B:B, inputting on frames 0,15 and 17 will give the JF. I.e. there is no lockout window for a mispress, other than if your holding the button overlaps the window.
This is not the case with 1AAA JFs. If you input another A prior to correctly inputting A on F21 or F22 then it...