http://youtu.be/
BeDU1zdiKB8
One of the changes mentioned in the patch notes was that the backdash was more vulnerable. I decided to test this using PStick setup.
Astaroth does standing A (long reach, hits fairly consistently on its first active hit frame regardless of distance, simple...
Asta ws+A is i27 , ws+B is i20, ws+K is i16 (as per Future Press).
Standard knockdown A (feet towards, head up) hits i42
Standard knockdown B (feet towards, head up) hits i35
Standard knockdown K (feet towards, head up) hits i31
i.e. Standard wakeup attacks adds at least extra 15F.
Standard...
Bryan in Tekken had a move which gives very few frames of recovery on hit (16 from memory), so if you cause your move and the taunt to hit at the same time, you can drastically reduce your recovery on being hit. This allows for combos that would not normally work, e.g.
Dudley's rose would be...
Noodalls investigates JG and GI
This was done using a programmable stick of my own creation, combining and Arduino Mega with two MC Cthulhus. Capture was with Hauppauge HD PVR, playback via avidemux on PC.
Fn refers to an input done of frame n. This style will be used throughout. For...