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  1. noodalls

    Bakstep vulnerable for 20F

    http://youtu.be/ BeDU1zdiKB8 One of the changes mentioned in the patch notes was that the backdash was more vulnerable. I decided to test this using PStick setup. Astaroth does standing A (long reach, hits fairly consistently on its first active hit frame regardless of distance, simple...
  2. noodalls

    noodalls investigates wakeup data

    Asta ws+A is i27 , ws+B is i20, ws+K is i16 (as per Future Press). Standard knockdown A (feet towards, head up) hits i42 Standard knockdown B (feet towards, head up) hits i35 Standard knockdown K (feet towards, head up) hits i31 i.e. Standard wakeup attacks adds at least extra 15F. Standard...
  3. noodalls

    Which move is the equivalent of Tekken Bryan's Taunt in SCV?

    Bryan in Tekken had a move which gives very few frames of recovery on hit (16 from memory), so if you cause your move and the taunt to hit at the same time, you can drastically reduce your recovery on being hit. This allows for combos that would not normally work, e.g. Dudley's rose would be...
  4. noodalls

    Tech Catch Window is 6 frames

    4B charged for 30F Hits i41 2K input on F78 hits F94 2K input on F77 whiffs F93 2K input on F84 blocked F99 2K input on F83 hits F98. Tech window F93-98, i.e. 6frames
  5. noodalls

    noodalls investigates JG (and some GI)

    Noodalls investigates JG and GI This was done using a programmable stick of my own creation, combining and Arduino Mega with two MC Cthulhus. Capture was with Hauppauge HD PVR, playback via avidemux on PC. Fn refers to an input done of frame n. This style will be used throughout. For...
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