I believe there are moves that are absolutely necessary in certain match-ups. Here is a list I hope we can expand.
Sophitia: Talim's 3A counters Sophie's 22_88B fishing
I've refined my list:
10. BT AAB pseudo-safe catch-all from BT
9. 6A series (6AA, 6AB, 6AK) ranged step kill with a mixup
8. 22_88K second best getaway tool after RE
7. WNC B:B validates WNC as a stance
6. WNF A horizontal low with good range and damage
5. 3A close range "guard or eat it" move...
You can probably go for 6A+B after WF K to ring out. (let's stick to Wind Fury to keep it consistent with Wind Charmer and Wind Sault, no reason to call it AR now).
Stuff to add:
6BB, A+B
WF A, WS A
CH WF A, FC 3BB, AS [K], 2A+B
AS A, WC AAB
I think they just give config to the publisher to fill what they want their game to match for. Then it only makes sense that Steam can't alter the filters.