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  1. sillycatsteven

    [Melbourne, Australia] Home of Soul Melb and Endnow's Failures.

    wish i could be there. stepping! what stepping?! men don't need to 'step'... we attack!! XD
  2. sillycatsteven

    Tira - Combo Discussion

    The thing with 3AA W! is that it wall splat to Tira's front-right so you have to be at an angle (but not too much) with the wall. sometimes if tira's directly facing the wall it wouldn't W!. this is esp obvious if you have 2x 3AA W! together.
  3. sillycatsteven

    How to be jolly in Jolly

    alright, more valid for Tira due the the pressure of GS damage. also, even though you do see unblockable cancels once in a while, how many people actually use taunt cancel? other characters' taunts don't actually apply any real pressure, unlike UB or Tira's taunt in JS. for me, it isn't...
  4. sillycatsteven

    Tira - Combo Discussion

    and i thought 4K has similar change rate as A+B except A+B don't give you headaches. 66B, 4A, 4K does more damage too
  5. sillycatsteven

    How to be jolly in Jolly

    But that's the point... how many people are even remotely familiar with Tira.... even the top 8 in Evo final are getting caught out by basic Tira strategies. admittedly, the way those strategies are implemented is also important, but there's no excuse for running into a WS B after Tira's getting...
  6. sillycatsteven

    How to be jolly in Jolly

    After studying Shining Decopon's Evo vids, i finally came to realize the "secret" about Tira: don't use JS, which pretty much makes this thread (and some of the nerfs in 1.02) obsolete. i was really hoping that Namco would give us a more balanced Tira, with a slightly better (low-mid) JS or...
  7. sillycatsteven

    Tira Matchup Discussion

    i hope so. because this punishment might to too powerful for Tira to have. (joking) XD guaranteed CH with massive damage potential if mood swing triggers.
  8. sillycatsteven

    Tira Matchup Discussion

    maybe it's a bug? tho i'm not sure if it's the JS 4K that's the bug or the GS 4K....
  9. sillycatsteven

    Tira Matchup Discussion

    i agree with Ring. it is about 6:4 in Ivy's favor. tho i'm interpreting this from a more theoretical perspective since i don't fight a lot of Ivys. i used to main ivy in SC4 and tried to main her again in SCV but found i just don't connect with her new moves. anyway that's beside the point. Ivy...
  10. sillycatsteven

    Tira Matchup Discussion

    it good to know i'm not the only one who feels this way about ivy. she seems to be a very decent Jack of All Trades. i guess this is why Tira is at a slight disadvantage against her. Tira has similar moves that does similar things, but just not as good. If I remember correctly from me earlier...
  11. sillycatsteven

    Tira Matchup Discussion

    just be careful that one of Sieg's stance can hit behind as well. The one from 3(B), can't remember the name. also does everyone know that if you time it right, 6B can interrupt NM's A+B explosion between the aGI phase and damage phase. requires good reaction and timing and i'd only done it...
  12. sillycatsteven

    Tira - Combo Discussion

    well, all i know is JS 66B, 4A, 4K works on all but if you changed to JS 3B, then it only works at tip range or against some characters (size 2~4 i think). As for CE not connecting after 4A, i'd thought that's because the timing's wrong. i know that the combo 4A, CE has a strict timing to the CE...
  13. sillycatsteven

    Tira - Combo Discussion

    wait... now i'm really confused... it they are the same then why doesn't JS 66B, 4A, CE work, but JS 33_99B, 4A, CE work??
  14. sillycatsteven

    Tira - Combo Discussion

    wait... you are talking about JS 33_99B, 4A, CE??? sorry my fault. I thought you are talking about following launchers with 4A. and for some reason i kept thinking 33_99B is the same as 66B.
  15. sillycatsteven

    Tira - Combo Discussion

    i actually haven't had the JS 66B version fail on me. and i normally use JS 3B, 66K or 4K at short range and JS 3B, 66AA at longer range so i can't comment on the JS 3B version.
  16. sillycatsteven

    Tira - Combo Discussion

    i thought only combos starting with JS 3B are character specific. eg, JS 3B, 4A, 4K is character specific, but if you change the 3B to 66B, then it works on all. i think, combos starting with JS 3B should also work on all if done at tip range, but i'm not sure because i can't measure and fight...
  17. sillycatsteven

    Tira - Combo Discussion

    lol. wait what?? JS 4A 4K GS 3A BE, W! 22_88A, 3A BE W! 4B : B : B, 4A, 4K, 4K, 666B It does 201 damage While GS 3A BE, W! 22_88A, 3A BE W! 4B : B : B, 4A, 4K, 4K, 666B BE does about 211 damage or so This proves 2 things: 1) JS is much much weaker. 2) damage scaling is a bitch.... XD
  18. sillycatsteven

    Tira - Combo Discussion

    i'd been hearing that there's a Tira Doom combo, but i can't find it anywhere. is this the one?? EDIT: the other one i found is this the description reads: "CH GS 4B : B : B 22A 6A MSH A One version of Tira doom combo + line graphical glitch. Around 80 damage"
  19. sillycatsteven

    Trouble posting messages?

    "spoiler" in square brackets [ ] at the beginning. "/spoiler" in square brackets [ ] at the end.
  20. sillycatsteven

    Trouble posting messages?

    it seems to act like Tira's mood swings, ie randomly gets better/worse, except hitting your head or anything else doesn't change anything. so i gave up and use FireFox instead. plus, FireFox is much better than IE8, once i discovered add-ons.
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