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  1. darkfender

    Soul Calibur VI: General discussion

    O really? So discussion How you evade a prep? Apoc its + on block ME: its -2 from 6B Its -4 from bunch of othr moves listed its -6 from Others again ( listed) Its +0 on iprep (only one being +7 is 66B+K the only move that got buffed even more) and so on... Followed by: -high vertical i10...
  2. darkfender

    Soul Calibur VI: General discussion

    All you said was "you suck" i am so pro...not that you are saying anything different now.... You tried once to talk about frames and the +12 wasn t your only mistake, but even that alone wasn t a minor one (nor a typo for sure)... being at +12 would mean prep B would be an unblockable. Since...
  3. darkfender

    Soul Calibur VI: General discussion

    HE is right... consider according to him prep is +12 ON BLOCK go on listen to him he know the game so well XD.
  4. darkfender

    Edit full changes inside! Next nerfs coming 17/1/2019

    SO full nerf to AG, 4A and wrB while buffs are fix mostly Way to knee jerk nerf a character Could it be the most serious nerf in Whole soulcalibur history?
  5. darkfender

    Soul Calibur VI: General discussion

    Nope it was the EXACT same discussion we are having now... players ignoring framedata saying raph was OP... on a daily basis. And Namco still nerfed him from mid to low and then again to trash with a knee jerk nerf from low to trash while buffing top tiers into the stars. Raph disappeared from...
  6. darkfender

    Soul Calibur VI: General discussion

    On PS4 yes so? And i was top3 raph players (with other 2 being in other continents) according to "ONLINE RANK".... with the difference that i explain with data and facts my points.....and i know online doesn t mean anything expecially in a world where Mina exists.
  7. darkfender

    Soul Calibur VI: General discussion

    i still asked for vids and i got maybe one minor tournament... Obviously without considering pre frame data week 1 tournaments... i can see why a character with an i10 can win without framedata. I don t want to go back on that discussion though.... As i said i don t care any more if i am right...
  8. darkfender

    Soul Calibur VI: General discussion

    Depends... If you look at tournament results it was mid tier at most If you look at online he was still mid at most If you look at few 8wayrun vocal players he was superuberOP becaus they said so.... Its a pity that even scV raph was top tier according to few.... I don't plan to stay around...
  9. darkfender

    Edit full changes inside! Next nerfs coming 17/1/2019

    I should ve known better after scV. Best quote is Always the same: Tekken was worse at launch than scVI but "balance" made tekken better and sc worse. Usual immotivated knee jerk nerf to raphael… but they will get what they deserve looking at the dumb buffs they made.
  10. darkfender

    Edit full changes inside! Next nerfs coming 17/1/2019

    This reminds me of scV …. The problem is that rest of the cast got mostly buffs (even IVY and MINA)… and Raphael was the most hit considering nerfs to buff ratio. P.S: don t care about RE cancel. Do care about WRB and 6B as defensive tools. Also seems they nerfed ALL low pokes for no reason.
  11. darkfender

    Soul Calibur VI: General discussion

    2B had issues. She had unreliable hitbox, an OP step/backstep that let her step horizontals and some silly behaviors on block (example after raph SEA and AG,A on hit and on block she almost "suffered" double pushback compared to any other character putting her at advantage and out of the rest of...
  12. darkfender

    Soul Calibur VI: General discussion

    Raphael got hit the most with an overall 9 nerfs to 4 buffs. Surprisingly seems they nerfed every single low poke (one of traditional raph strong points). He didn t deserve it for sure looking at his overall performance… But then i remember that is tradition for namco to ruin the game at...
  13. darkfender

    Soul Calibur VI: General discussion

    Don't look at Ivy and Mina then....
  14. darkfender

    Soul Calibur VI: General discussion

    Seems they didn t touch raph 6B while they did something to iprep. They nerfed 4A though and that is the usual uncalled nerf Seems they nerfed ALL of raph low pokes but 2K -.- Raph seems to have the most nerfs by number along sieg and voldo but without kowing japanese its hard to tell…. Yet...
  15. darkfender

    How to practice envelopment form dodging?

    Actually best of envelop is you can do it on reaction. Take for example soph/mitsu 1A,A (2B+K) or 1A,B (B+K). Then there are lot of strings on wich you can answer both mixups with B+K talim AA.. combos (from 4th or third move) or again Nightmare flashy terror charge combo TT even if it seems to...
  16. darkfender

    Envelopment setups and combos (WIP)

    Can we have more of those combos? I am starting to see how powerful (maybe too powerful) those evasions are... Surely they need lot of training but they are HARD counter to so many mixups.... i can see why they nerfed them.
  17. darkfender

    Early Frame Data Analysis

    Was looking at frame data... I see there is no mention about tech crouch frames on 66B+K and the move definitely has some TC frames.or am i wrong? I Always use it to go under Nightmare/yoshi highs and it works….unless there is something i am ignoring.
  18. darkfender

    Soul Calibur VI: General discussion

    Forgot to answer here Easy way is to learn his frames. As said his pressure is fake...once you learn frames you istantly know you have 3 options against any of his blocked stance. And wonder what? not only damage is in YOUR favour, but also chances since you will hit him with 2 out of 3. Quick...
  19. darkfender

    Soul Calibur VI: General discussion

    I will say this. They dumbed down the game to cater to casual gamers… at this point they SHOULD indeed find a way to balance the game around online AND offline. The fact they nerfed flapjack and left mina as she is is simbly so silly.... Sieg might get few ringout but mina can literally spam...
  20. darkfender

    Soul Calibur VI: General discussion

    There is a certain low that is 100% reactable (not 60 not 99% but 100%) from neutral offline that was still 100% reactable after release online. Then 1.01 happened and said low was almost impossible to deal with (dunno what they did to netcode). After 1.02 depends…. not even on distance… against...
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