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  1. Ryoka

    SELLING Jade trinket shop (03/31/18)

    Since it's time to raise money again, I've once again set my sights on this stash of processed jade items and also revamp the shop in the process. Ebay really isn't a good outlet for this kind of thing due to flood so I'm trying to sell directly to interested parties, priced to move. Note that...
  2. Ryoka

    Random garbage about Clean Hits

    I did some tests a while back to zero in on actual Clean hit frequencies since "A, B, C rank" by themselves doesn't really say much. Elysium-Omega's clean hit ranks were also mostly undocumented, so I went out of my way to test those to compare rates with other moves that have known ranks...
  3. Ryoka

    Take it off - Armor breaking moves

    Now, I didn't see any resource of said moves, so I figure I'll start this off. When you KO your opponent with a certain move, predetermined pieces of their clothing will break depending on the costume (or in the case of customs, what parts are used and are breakable). Unlike SCIV, breaking the...
  4. Ryoka

    Elysium data thread - CE combos, character differences, etc.

    Elysium lacks any sort of guide on her use. In particular, resources surrounding her good CE combos and setups are scattered and unorganized, so I'm trying to address that. Expect this thread to be updated often and formatted to be cleaner over time as I don't have a console to play SCV...
  5. Ryoka

    SCV voice preferences per character

    Some are great, some really aren't. Really makes me wish that there was a language option at the character select screen as you're picking a costume. α Patroklos - no preference, they're both fine to me Aeon - growl Algol - English Astaroth - English Cervantes - no preference Dampierre -...
  6. Ryoka

    Are there no longer delayed Jumping attacks?

    I remember in earlier games (can't say for IV), that characters had a separate set of attacks for hitting A B or K at the peak of their jump which struck right before landing. This is opposed to jump attacks that start right as they leave the ground with the attack immediately following the...
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