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  1. ICSP

    Sig vs Mitsu + Frames Question

    Siegfried vs. Mitsurugi Alright. He complained about being overworked a bit. But seems fine. His style hasn't changed at all... only no 88B VC crap... this has only forced him to depend more on 2KB... which I can't block the way I used to. I used to read that thing all day on reaction...
  2. ICSP

    Sig vs Mitsu + Frames Question

    Siegfried vs. Mitsurugi New strategy... Stop Mitsu's 2KB... Just came from a tournament, and B:L showed up... I can't read 2KB on reaction anymore?!?!? *Cries*
  3. ICSP

    Keeping up the Soul Gauge...

    I see it a lot... GI 2 or 3 moves, and attack inbetween them... if you land a good sized string (3+) hits... you will see it!
  4. ICSP

    The Guard Impact thread...

    I haven't played online yet... but peoples reviews of the game are making me not want to... By the way, the GI window is smaller than SC2, slightly smaller than SC3... I think its about the same window of SC1... which requires a lot better timing, but I love it!
  5. ICSP

    Sig vs Mitsu + Frames Question

    Siegfried vs. Mitsurugi I have lots of Sieg on Mistsu experience... Mitsu seems like an easy matchup for me. Main thing is reading the 2KB... every game that move seems to mysteriously get stronger and stronger. I don't think 6K is that effective against Mitsu... Mitsu has a lot of...
  6. ICSP

    The Guard Impact thread...

    The Gaurd Impact thread... Of corse not... and it never was... it takes excellent reaction time, and good mixups to survive a post GI in any game. And thats true of all of the SC games.
  7. ICSP

    Jaxel... so far the sight is great! A big thumbs up! :)

    Jaxel... so far the sight is great! A big thumbs up! :)
  8. ICSP

    The Guard Impact thread...

    The Gaurd Impact thread... There is still G canceling... Its just REALLY fast now... so you'd be able to immediatly recognize its a cancel. I see no reason to buffer throws post GI unless you have already been GIed back... Even then, throws are only 50/50 breaks... unless your...
  9. ICSP

    The Guard Impact thread...

    The Gaurd Impact thread... I know... this was the hardest adjustment for me... I spent the first week instictivly trying to GI throws even though I've always known that you couldn't any more... I finally got my self back to ducking it if the throw is readable... you can always break them...
  10. ICSP

    The Guard Impact thread...

    The Gaurd Impact thread... They did it because the comunity cried over the fact that GI's can't be countered... I personally liked GIable throws... Oh well... you can't change the game to suite your style... so change your style to suite the game.
  11. ICSP

    The Guard Impact thread...

    A thread for tactics involving GI... Simple enough...
  12. ICSP

    Keeping up the Soul Gauge...

    I don't think Critical Finish will be very common in competitve play... After thier Soul Gauge is deplete into flashing red, they can still block one or two big attacks... Taking a 50/50 shot at a GI is better than blocking and getting a guaranteed CF.
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