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    Natsu Questions And Answers / General Discussion

    who is in your avatar???????? hey everyone long time no see!!!
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    Natsu's top 10 moves

    I'm interested in game theory. However, like KAB said, this game isn't as much of a BY THE BOOK game as most other FGs are. If you ask me Tekken is much more of a theory (and by this I mean theories that can be applied to the game) without it being as simple as paper rock scissors. Granted...
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    Natsu 1.02 Combo Discussion.

    Now I have something that I want to try! LOL
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    Natsu 1.02 Combo Discussion.

    What about a GI in the air to CE?
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    Natsu Questions And Answers / General Discussion

    It can be used as a whiff punish, to spike in combos, as a block punish. And a:6 is a situational -10 punish. In many situations it works just fine, but sometimes you have to adjust by not doing a:6
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    Natsu's Hardest Moves discussion

    Yeah, that's another shitty ass thing about them. Well, when hitboxes first came out they didn't do anything to the board to revamp it. I should have mentioned the 4+6 to block crossups cause that's shitty too! LOLOL! I thought about turning one of my sticks into a hitbox, but then I said fawk...
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    Natsu's Hardest Moves discussion

    In regards to QCF on a hit box it's pretty easy. Hit boxes are hella cheap though, cause you can actually buffer things that are IMPOSSIBLE to buffer. Like you can hold back while doing a QCF and get QCF moves to come out. It's pretty dirty!
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    Natsu Questions And Answers / General Discussion

    This actually happened a lot in Rob's last few videos. He'd a:6 and only the first hit would connect and the other 2 would whiff. It was odd cause it happened a couple times really close.
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    Natsu: 1.04

    Well, here's the thing with CH FC a+b. Some of the cast falls to their right and some fall to their left. That's why you can ALWAYS get a combo with either 6a+b or 3b BUT 6a+b is character dependent and anything that 6a+b doesn't work on 3b does work.
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    Natsu: 1.04

    As in works on everyone? And won't that be kinda hard to tell the difference in CH and NH for maximizing damage since I'm pretty sure you have to commit to CH FC a+b 66b
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    Natsu: 1.04

    Okay, so I have been gone for quite a while... I'm not a ship jumper! LOL I haven't even had time to play Tekken :( Anyway about CH FC a+b... Like KAB said you can ALWAYS get a combo from it. You just have to know which match up calls for which combo. AND even though you're using it for CH...
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    Official Natsu 1.02 Patch Changes Discussion

    It does at certain angles. I dunno why the pushback varies like that but it does. It's kind of annoying.
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    Official Natsu 1.02 Patch Changes Discussion

    Hmm... I dunno if it's just me but doing PO 4A helps me with getting PO A:6. Maybe its just my way of making sure I can tell a difference between a:6 and PO a:6 but here lately I find myself doing PO 4a:6. If anyone else wants to try it they are more than welcome to. I like the idea. ALSO...
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    Natsu Questions And Answers / General Discussion

    I'm not a big fan on -12 on WRk... :( No more just tossin it out there.
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    All Interesting New Finds Go Here

    Ohhh WTF? Fleshmaster that shit is a hella good find! With the 22k stuff. I'm going to have to try it the next time I play. Too bad nothing really hits after it anymore :(
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    Natsu Questions And Answers / General Discussion

    Try doing a HOV B. I know they can get up/roll bla bla bla, but if they are in the "I'm just gonna play dead" mentality you could probably catch them with it. OR risk wasting some meter and toss out a CE... that might scare them into getting up if you have a bit of meter.
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    Natsu Questions And Answers / General Discussion

    Well once people start getting comfortable with the game exorcism isn't going to be at all scary with the ability to JG. I mean even when you and I played I was JGing Exorcism almost every time towards the end of the set. Actually they can probably ukemi and JG the bombs too. Man JG is a gay ass...
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    Natsu Questions And Answers / General Discussion

    I'm talking guaranteed ukime traps... 1a they can ukime and block 2a+b and 4a+b they can ukime and jump or do an attack that TJs I'm looking for a legit ukime trap that will completely scare them into staying down. a+b still needs to be useful.
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    Natsu Questions And Answers / General Discussion

    Has anyone found any ukime traps after a normal a+b yet?? At least something to scare them into staying down and eating a 1a or something?
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    Natsu 1.02 Combo Discussion.

    I can too, but there are times that I miss the call like when I CH something like a 3a or a 1k and it doesn't look like they are crouching on the initial B and then they are FORCED to crouch under the K regardless if they hold guard or hold d or anything at all... the mechanics of the move just...
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