I like regular Pyrrha much better. She just feels right to me. I'll practice more with Omega though, because she's interesting and fun, but I feel plenty more comfortable with just plain ol' Pyrrha.
I definitely agree with that, I've fought a few Yoshi's online, and I never see them use it. I know it seems like it's unsafe and easily punishable (and it is), but it can really make an opponent take a few steps back while they figure out what exactly are you trying to do.
A bit off topic, but I just want to point out something.
"There’s nothing in this world more loathsome and repugnant than a flip-flopper. As we are reminded in every national election cycle, true leaders never change their minds, and they’re never, ever wrong."
That's not really the way a...
I use A+B alot when using flea. Not only does the opponent never expect it, it let's you jump out of the way of attacks. Using the jump to land on an opponents guard makes them think it's safe to attack, and at that time I'd use the K, or hold K for a low hit if they continue blocking. Also...
Complete noob here, but I don't understand that frame data. I understand the notation of the commands, but everything else after that is ailen to me. Could someone explain or show me where I could understand? I did a rough search on the forums and couldn't find anything that could illuminate...
Pretty much what RedDjinn said, actually I was typing this as I was reading his post, and he took all the words out of my mouth. But it also works as a mixup, after the spin kick (when my opponent blocks it), the enemy tends to go in for the attack right when I release the second kick, which...