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  1. DrunkenSnake

    SOULCALIBUR 6: News, leaks and information discussion.

    Doesn't matter if it gets announced before or at EVO. If they look at it from casuals view it's actually better for them to announce the news at EVO because casuals will learn about it from some gaming sites anyway. Two weeks don't matter... The hype is forming right now and we now SOMETHING is...
  2. DrunkenSnake

    [Deduction] New Guard Impact and 'Soul Charge State' and other Misc. Systems

    Yep, by exciting I meant the parry in SF3. I could also name some other games like Marvel 2, where the brokeness of the game is the very reason why it became so popular and is so fun to watch. The step G I mentioned because it is an unintentional bug that is super broken on paper, but in...
  3. DrunkenSnake

    [Deduction] New Guard Impact and 'Soul Charge State' and other Misc. Systems

    - like parry in the third strike. That is complete game changer and for me personally reason why it is probably my favourite FG to watch and play (out of 2D games). - step G in SCII may not be the most popular thing ever in the community, but it definitely balanced the game and made it one of...
  4. DrunkenSnake

    [Deduction] New Guard Impact and 'Soul Charge State' and other Misc. Systems

    We can only speculate how are these super-solid defensive options gonna affect high level gameplay. Remember that it is sometimes the most OP mechanic that makes the game really exciting. And these changes are definitely something we haven't seen in SC so far. In this regard I'm trying to be...
  5. DrunkenSnake

    SOULCALIBUR 6: News, leaks and information discussion.

    I don't really have problem with RE. Seems like it has some depth. Though I would like it to have no slowdown at all - kind of like the clash mechanic of Soul Blade, then may not be as flow-breaking as it seems now. Lot of people seem to be bothered by it already so who knows... Maybe they'll...
  6. DrunkenSnake

    SOULCALIBUR 6: News, leaks and information discussion.

    What really scares me is the fact that GI has almost no downside. Sure, there is the guard damage, but that doesn't seem to balance the fact it beats literally every basic meterless offence in the game. I mean throws? Doesn't make much sense design-wise to me...
  7. DrunkenSnake

    CES SCVI Thread

    How early do Reversal Edge invincible frames (the auto guard, not the attack itself) start? No need for exact frames, but I'd really like to know if it's frame 1 or much later in the animation like for example armor moves from Tekken...
  8. DrunkenSnake

    SOULCALIBUR 6: News, leaks and information discussion.

    I always wanted a bow and arrow user... They've already put Algol and his bubbles in, so I think it could work if implemented well...
  9. DrunkenSnake

    Why I'm disappointed in SCIIHD already.

    I LOVE the fact there are no customizations.
  10. DrunkenSnake

    Ideas for new characters?

    That would be actually pretty awesome. Almost forgot it was in SB.
  11. DrunkenSnake

    Ideas for new characters?

    I'd still like to see someone with classic broadsword. Sieg and Nightmare are cool and all, but I'd like fairly quick sword wielder (that is not zweihander-type sword), who excells at mid-range with good pokes and maybe stance transitions between one-handed/two-handed styles. I'd also like...
  12. DrunkenSnake

    SCV Xiba - Basic Tutorial and Combos

    This vid was sitting on my HDD for some time. Even though I'm not 100% satisfied with it (I'm sorry about some spelling mistakes and horrible video quality), I eventually decided to upload it. It's just some basic info for people who want to start with Xiba, useful moves and BnBs. All the combos...
  13. DrunkenSnake

    Norcalibur Baller Room (NCR 2013 SC5 side tournament)

    It was really fun to watch, great matches. Glad to see that at least somewhere this game still lives. Congratulations to Hates, and thanks to Tomahawk for an awesome commentary.
  14. DrunkenSnake

    Algol General Discussion/Q&A

    Is there an easy way to get out of Algol's votex thing (you know... BT chair -> BT 1+2 loop)? Not that I experienced it yet, but I fear that one day I'll taste my own medicine and won't be able to get out of it. :D All I know is just guard/GI A+B, stay on the ground, or get somehow closer to...
  15. DrunkenSnake

    SoulCalibur V - Algol Combo Video

    Yep, these combos are mostly completely useless in a real match. I hope you'll enjoy it anyways. I do not own the rights for SoulCalibur or the song. All rights belong to Namco and Project Soul.
  16. DrunkenSnake

    Algol Combo & Tech Trap Discussion

    Hello, fellow Algol players Just made a short combo video, tried to be original. I have no idea if these are some new combos, probably not. I'm sure though almost all of them are pretty much useless in a real match. :D Well, I hope you enjoy it anyways.
  17. DrunkenSnake

    Algol Combo & Tech Trap Discussion

    What is the best follow up to level 1 CE? Is it 4BA or can you get something better? Sorry if it was already discussed and answered.
  18. DrunkenSnake

    SCV Yoshimitsu Q&A and General Discussion

    Thanks, it's actually easier than I thought. Now to learn consistent iMCF. :D
  19. DrunkenSnake

    SCV Yoshimitsu Q&A and General Discussion

    So how do I cancel crouch to do combos like CH iMCF -> 3B?
  20. DrunkenSnake

    Yoshimitsu and A+K

    I think so. You ou can get just A,A pos aGI if it occurs late and maybe even 6K if it's perfect. I don't know the numbers nor do I really use it though, so maybe someone who knows better can confirm? I rather use normal GI since I don't use Yoshi's BEs and CE at all (and well... the main...
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