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  1. TheMikenyan

    SC2HD Patch Wishlist

    Focusing on online, as it's the primary reason for purchasing the re-release: Necessary - Improved netcode. - Enable skipping of intros and post-round victories. - Enable rematching in player matches: an option for instant rematch, another for return to character select. - Inclusion of lobbies...
  2. TheMikenyan

    The One True SCV Tier List/Character Discussion Thread

    Sure does. Notably, I've used it to slip under Algol's bubbles, Ezio's crossbow, and Cervantes' 6B+K, and even his CE by chance. Timing is tricky, but it can punish a lot of highs.
  3. TheMikenyan

    The One True SCV Tier List/Character Discussion Thread

    This is some of the best discussion I've seen about Raph in forever. Please, continue - especially you, @Jimbonator.
  4. TheMikenyan

    Why I'm disappointed in SCIIHD already.

    Apparently, both a PC and Wii U version are still being considered (emphasis on 'considered'). Whether this will become reality has yet to be seen. http://www.twitch.tv/shiftylook/b/433291156
  5. TheMikenyan

    [MATCH-UP] Viola

    @Zanaken: I gave both your suggestions and WuHT's a try, and I had pretty much the same results as him. I set VS. Mode to Player vs. CPU on Very Hard, and sure enough, Viola opened with 6A+B. Like you said, mashing out B+K gets the auto-evade. But only from starting range. Something akin to...
  6. TheMikenyan

    [MATCH-UP] Viola

    Can you prove it, please? I have tried at length and can't get it to work. Neither can WuHT.
  7. TheMikenyan

    [MATCH-UP] Ezio Auditore

    It is really easy to mock Ezio players with Raph. His auto-GIs are probably more effective against Ezio than any other character in the game. It's already been mentioned that you can B+K bolts, and that guarantees you a free CE; on top of that, you can also Prep GI the bolts, and laugh your...
  8. TheMikenyan

    Bojack learns a lesson!

    If you JG the first two hits of Pyrrha's and Maxi's CE (or block the first and JG the second), you can B+K the third hit for a free CE punish and 96 damage.
  9. TheMikenyan

    [MATCH-UP] Viola

    So my theory is confirmed: E.I.N. and Viola's Orb registers as kicks on hit, and so Raph's auto-GIs will not work against them. This is true across the board for E.I.N., as he's an assist character, and not an actual weapon. Not that it matters though, since Raph trumps Z.W.E.I. in so many...
  10. TheMikenyan

    [MATCH-UP] Raphael

    That's just fencing for you.
  11. TheMikenyan

    [MATCH-UP] Viola

    3B is a mid, which destroys SE, so you have to make you're out of range before ducking, so that it'll whiff (or have I misunderstood you?). Also, Prep Backstep will GI 3B - with or without Orb - so if you're already in Prep and expecting a 3B, I'd use that option and follow up with guaranteed...
  12. TheMikenyan

    [MATCH-UP] Viola

    I encountered this problem last night too. Varied the timing as much as I possibly could, but the orb cannot be evaded, and evading the claw is pointless, as the orb will hit before the counterattack. However, Prep will work against 6A+B at range, as it evades any high attack into SE, and the...
  13. TheMikenyan

    [MATCH-UP] Viola

    I'll have to put that to the test then. Until you brought it up, I was convinced that Raph's B+K and auto-GIs do not work against Viola's orb or E.I.N. Thanks for the input, guys. I'd thought that Viola was a terrible matchup for Raph. Hopefully I can put this to use. If there's any more...
  14. TheMikenyan

    [MATCH-UP] Viola

    Interesting stuff so far. I'll have to playtest it when I have the chance. In my experience, I've found that she tech crouches a fair bit and SE is a risky move. Mid range is apparently where she's weakest, but I have yet to capitalise on this. Zanaken: Explain how you apply B+K. All of my...
  15. TheMikenyan

    [MATCH-UP] Viola

    I'm amazed this thread hasn't had any activity yet. Viola is an absolute terror against Raph. If anyone has any matchup tips whatsoever, please, let us hear them.
  16. TheMikenyan

    Raphael General Discussion / Q&A

    Excellent point, completely forgot to mention that. It basically isn't going to work against BB. It's mainly for use against large movements or range pokes that you can see coming. Which horizontal are you talking about after the counter connects, Slade?
  17. TheMikenyan

    Raphael General Discussion / Q&A

    First thing to take note of: they don't work on kicks - and more annoyingly, they don't work against E.I.N.'s attackes, or Viola's orb. With that in mind... 8A+B: GIs stab-verticals and all horizontals. It's built into an attack, so damage is guaranteed. It's awesome at close range - the first...
  18. TheMikenyan

    Raphael General Discussion / Q&A

    Ok. Let me start by saying that I'm really struggling to decipher those inputs, so I may need you to help me out here. Ignoring the tech trap for the moment, here's what I've got so far: 33K does not link from 22/88B, so it can't be in there - at least not where you say it is. And I don't know...
  19. TheMikenyan

    Raphael General Discussion / Q&A

    @Slade: I contributed that one yesterday too - it nets 159 guaranteed. You can get 154 by leaving out the 22/88B - that was previously the highest damage combo listed. 169 is the guaranteed number for the UB wall combo. It can go higher on counter, back or clean hit, like any other combo, but...
  20. TheMikenyan

    Raphael General Discussion / Q&A

    Care to actually point out a higher one then? Typically when you challenge a claim, you need evidence to support your own. There wasn't one as high as mine listed on the forum when I pointed it out yesterday.
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