Play defensive with pokes and keep in mind of their gauge as well. The gauge would increase a bit from being swamped in a round by taking damage.
As a psychological part, most players I tend to play with become cautious of low attacks near low health. Especially 2k and sliding kicks. Also for...
From this point on, it's best to look at the frame data to see which of his attacks are generally used and forums. Thanks for the help.
If anybody has character specific strats. feel free to let me know. I'll like to hear them.
What's the general goal for a Voldo? What general range would he like to stay in? I'm curious about his general tactics.
I see this guy is right. Some of Yoshi's lows would just whiff or just hit for low damage anyhow if you were somehow manage to do them when Voldo is in this crawling state...
Voldo is waaaay to sexy for me to be able to predict how to move with this master dancer. I've struggle against Voldo simply from not knowing what his general strategy is and simply his animations are weird and sexy. So which moves do Voldo's generally like to use? What are some of his unsafe...
Not simple A+K! That Guard Impact move Yoshi has is quite nice and useful! It's a Gi with potential combo and/or extra damage. Also when people walk into you while doing the move it counts as a knock down. It's also leads to increases charges for his gamble move set Iron Fist Procession (more...
I do believe according to Wikipedia under in Yoshimitsu's Reception, Machinima.com said "In 2011,Machinima.com ranked Yoshimitsu as the seventh-best ninja in all video games". I laugh at this statement.
http://en.wikipedia.org/wiki/Yoshimitsu_(Namco)#cite_note-4
Anyhow back on topic; no...
I've taken some ninjustu in real life because my best friend's father owns a ninja dojo for a living. I can teach you some basic ninja moves in real life! Would you like me to start?
On the side note, I play a pretty good Yoshi. Some people consider him a ninja, some don't. Do you consider him...
Hit box seems weird to me. Can't seem to do it on the smaller female characters (Lexia, Omega, etc.). Maybe I'm just doing it wrong. But if you say is right, probably is the case.
66A BE seems to be a solid tech trap (even though it's still risky) from my experience. Only problem is I can't find anything to combo with the crumble stun from 66A BE besides the lolsy 6B BE which at the end I couldn't find anything to combo after that.
Has anybody ever played around with...
Oh of course. I love SC. Been playing it competitively more and more each game. Hopefully when I start my college classes here I can start entering into some actual tournaments outside my area; not just in my area. It's still a fun game, I do agree.
Hmmm...maybe I should just learn some...