I talk about this alot in person with people at my college, who claim to be a somewhat member of the FGC. They say 5 is better than 4 b/c it has BE's, CE's and JG. I tell them they mustn't have played 4,3,2 or 1. B/c most of those Brave edge moves have always existed in the series and are now...
Yeah I had plenty of fun with TT2, but I ended up taking it back for Halo 4 (Thinking it was going to be as much fun as 3.) But that was a horrible decision, I'm going to have to pick that back up.
Oh by the way, I think Rock was native american, or a some Turkish type of Northman.
Move A twice and then Move B because it's slower and you may possibly try and interrupt it, if your not fast enough i get my counter hit and if not? Good game, you got me.
Ah Ha, now do you see the purpose of those moves? Those moves add to a players mix up game, and in a way it makes watching much more entertaining. lol I can tell I was still sleepy when typed out that message just now. Now could you get the same effect with a mechanic, right? Like Charge Cancel...
I'd have to honestly disagree with that, TT2 moves are fairly useful, most of them can be used to juggles, while others have interesting properties, that can kill a learning noob, or a person used to patterns in play. More moves that are meant to be stupid are useful. Late are cool BTW hahaha...
Hey does anyone remember the supercharge feature back in Soul Calibur 3 and 2, was called Over Soul or something? I was kinda of thinking how would that be with the game mechanics now? Like as long as they don't make it rely on the players meter (By at least consuming it anyway, maybe have it as...
Actually Soul Calibur 5's numbers came in about a week ago and a few articles talked about, basically the numbers for this installments seven or eight month units sold count came in. They only moved about 1.38 million I think, thats cool and all but Soul Calibur 4 sold over an extra million in...