n/o 22 A+B, BE 2B+K, run up AAB, 66B, 66A+B = 94 dmg 50% meter
n/o 22A+B, 2A+B = 30 dmg no meter
w/o 22 A+B, 66A+B 68 dmg
You can also use another meter for a longer combo and dmg but thats just an example of what you can do off of n/o 22 A+B. Its a good combo starter cause its safe on...
oh damn I didnt know you couldnt make it on sunday max if you change your mind let me know, anyone else that wants to come let me know ill pm you guys my number.
after the first 2A+B in that combo a 2nd one is free only in that combo(n/o 2A+b) I didn't say in the open it is a valid ender. Haha yeah I meant n/o 2A+B sorry.
Well you get another 2A+B after the first 2A+B btw, I don't think to rush up to be honest I think its good to play the range pressure with n/o to make them do what you want its all mind games and frame traps to get solid dmg. While there down you can also use your your super right after the...
Well I think orb out 4A+B is being slept on a little bit I do agree that you have to be a little bit of distance away but its to good cause after the person has gotten hit or blocked the first hit you can block right after and they have to block the 2nd hit or there attack will be interrupted...
I I don't know if its just me but vs 3b bbb doesn't seem to work I think people can get out before the 3rd b that's why I've been using aab. Correct me if I'm wrong I could just be miss timing it but outside of training I couldn't get bbb to work.
From what I'm noticing u have to have good mind games and frame traps to use her. Shes my tight of character for sure. I have a lot of solid set ups with her.
Edit: something interesting her 8A+B if blocked in the open is very punishable but against the wall its it forces crouch and seems...