4KB
As of this patch, Mi-na gets a combo when she successfully autoGIs with 4KB. As far as I can tell, it leaves her +18 on hit, meaning we can get:
8A+B
6B+K
A+B+K
6B+K does slightly more damage than 8A+B but seems to drop on some hurtboxes. I recommend 8A+B for meterless combos unless you're...
Updates:
WR B, 8B, and LS K recover juuuuuuust fast enough to get you an A+B starter! Exciting!
Added crushes for 2BK, 4KB, BT B+K, RE AB, RE B, RE K, and RE A (2nd round). (2BK and 4KB both get us WR B+K.)
Updated damage numbers.
Minor updates to the sheet today:
Added an "Optimal Starter" column, since memorizing the starter is way more important than memorizing the entire combo.
Added notes to a few that I think are unusually difficult marking them as such.
Added a note to 46A+G (B) explaining that it works for both...
I don't have anyone else's on hand, but off the top of my head it's something like (in no particular order)
2A
6A
66A
44A
1B
22B
2A+B
3KK
FC 1KK
WR K
66A should maybe be 5K, A+B, 11A, or 66B, but I like 66A too much lol. Swap 3KK for 3b:K if you're greedy.
Yeah, I made the call to list that as optimal because I like the oki you get. You still want to do the 44B+K route if you're planning to combo into super, and obviously anyone's free to do any ender they like.
(Glad you found it useful!)
Hi, all! On December 23rd Columbus is running TekkenCalibur Crusade. Soulcalibur VI and II, as well as Tekken 7 and TTT (the first one), Come on through!
A little while ago I compiled, to the best of my ability, optimal follow-up combos for all of Seong Mi-na's guard breaks. Here's a link to my spreadsheet.
The TL;DR is:
Mi-na gets LH 44A+B off four buttons: 22_88K, 44B, 66[ B] from most ranges, and 46A+G [ B].
Mi-na gets WR B+K off eleven...
9A is now -8, I think. 9A > 2A clashes with Xianghua's WR A, which is i20.
EDIT: 6A+B appears to be -8 as well. 6A+B > 5K trades with Mi-na 3B, which is i20.
So who else nearly spams A] and B]? I use them to fish for random damage, train the opponent to block, and push them back to mid-range (where Z.W.E.I. shines).
Can I play the meeting people game, even though I don't have an XBL/PSN account at the moment?
I'm in Cleveland, Ohio most of the year. I stick to Z.W.E.I. and Hilde.
I'm having a lot of trouble doing combos off of CH[A+B] against some characters. For example, I don't ever seem to be able to connect the C2B against Ezio. Can anyone help me with the timing?
Good guide!
It might be worth including a section on useful non-charge moves. 22_88B, A+B, 6AK(A/B), 66A, etc.
Basically I just want to see you mention how disgustingly good 22_88B is.
That's more than enough for me to decide! I'll definitely be giving her a go. Thank you.
High-ish skill floors don't scare me too badly - I've played a lot of Guilty Gear, so it can only get easier from there, hehe.
Hey, I've been posting a lot in the Z.W.E.I. forums, but I'm a little frustrated with him right now and am thinking of switching my focus to Hilde. A couple of questions:
1) How good is her damage (meterless, 1/2 meter, full meter+)?
2) Is she too linear?
3) How is her anti-step?
4) Other...