not much different from Tina and Tina spacing is even worst then Rachael
and Tina have guard breaks that are punishable. -_-
and her best spacing move which was guard break 6H+K -4 on block gets nerf to -9 punishable by a low throw
with throw break nothing would be punishable then... :|
would u said all throws should be breakable even ones like tina J.O.C.?
cause that would just be retared if those were breakable.
lol she just really unsafe in this one and her damage a bit low.
also she can't use CB stun very well, like some people say "she playing DOA4 in DOA5".
still a good char i use her as my 2nd char.
but sometimes you do.
there are ways around slow escaping and i have made it my duty with Tina to make sure none of my stun to CB can't be slow escaped, then again Tina wants you to hold... Tina Grabing your hold does about the same damage as taking a whole combo into CB.
some people can't stand the fact that they can get counter for hitting you while your stunned, they need to get over the fact that stun =/= a combo, its more of an area of mixups that can lead to a combo, and a word everyone get mad at even though it something you do in every game guessing.
none of the stun combo i use with tina can be slow escape, what will u do now.
slow escape only does so much.
when slow escaping on fastest these are
6K +22
3P +24
3PP +31
you have to guess.
also "HOLDING" at the first frame after your hit = the same recover as SLOW ESCAPING at the fastest...
BT T isn't breakable, and it 6 frames, also she can just BT 6K which is 0 on block.
66KK4 is +7 on block leave her in BT and if she does BT T, there nothing u can do to stop the throw other then attack at a -7 disadvantage...