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  1. M

    *Insert random demand to Namco*

    *Insert random demand to Namco*
  2. M

    Community patch votes 101; Buff my characters, nerf everyone else.

    Community patch votes 101; Buff my characters, nerf everyone else.
  3. M

    So, anyone who could share some more info on this upcoming DLC?

    So, anyone who could share some more info on this upcoming DLC?
  4. M

    Target Practice - Ring Out Throws [Full Cast]

    Wait.... Hilde has a 50/50 throw mix up for a reserve RO when she has half a bar?
  5. M

    Natsu 1.02 Combo Discussion.

    Pretty sure this was posted earlier, but after 3KKK at the wall, WS B4A+B catches all ukemi.
  6. M

    Official Natsu 1.02 Patch Changes Discussion

    Dunno, -14, mega pushback, ROing, Wallsplatting, TCing, virtually safe mid is a bit better than 66B. Not that 66B is a bad move, it's great, but DNS B is just simply retarded.
  7. M

    (April Fools) SoulCalibur V 1.03 Patch Notes Revealed!

    Viola low damage? You must be kidding, right?
  8. M

    Official Natsu 1.02 Patch Changes Discussion

    Oprah stab>66B =(
  9. M

    Natsu 1.02 Combo Discussion.

    PO BE or PO A, i guess. Also, that is not really combo related.
  10. M

    Natsu 1.02 Combo Discussion.

    Unless you are doing 4A+B~A (the cancel, forgot the name of it) and the cancel keeps hitting the opponent on the way up, no. You are probably just dropping the combos, in which combo(s) do you keep failing it?
  11. M

    Natsu 1.02 Combo Discussion.

    Yeah, ever since the patch, 2A+B CE tends to whiff from close range. It still works in most of the oki situations people tend to eat bombs and can not be ACed, since you cannot AC at all during the CE, which is what the combo consists of. It's not that hard, you just need to hit the CE as...
  12. M

    Official Natsu 1.02 Patch Changes Discussion

    It's the other way around... The people here in the Natsu SA are glad to help out and i can't think of a time where someone was not given help. Keep ignoring advice and just complaining about a bunch of nonsense when it has been explained multiple times why it's wrong and people are bound to get...
  13. M

    Natsu 1.02 Combo Discussion.

    Hit the first CE as soon as possible, just tap 4 for the PODC and buffer the CE into the dash cancel. The part after it is quite simple.
  14. M

    Official Natsu 1.02 Patch Changes Discussion

    I doubt she is S tier, there are other character that are better than her now, but she is probably high (A or B). And IMO 6A+B is only good in combos and baiting people into PO BE BT PO K setups. I try to stay away from it as much as i can.
  15. M

    Natsu 1.02 Combo Discussion.

    That's the stapple i do aswell, it's easy and reliable. :2::A+B:~ :CE::4:~ POR~ PODC :CE: :4:~ POR~ :8::B+G: = 2 bars, 154 dmg. Good for ending the game or taking the round to stay alive.
  16. M

    Official Natsu 1.02 Patch Changes Discussion

    Anyone else having the last hit of the CE whiff after catching someone with 2A+B? They said they meant to fix the issue where the 2nd hit whiffs, but now the 3rd one whiffs a bunch.
  17. M

    The 1.02 Critique (Save-A-Natsu movement!)

    As long as they make darts stun, even if just outside of combos, the hitboxes on the 6 characters don't mess up her BnB combos and they fix the self RO glitch on airthrows vs bigger characters, i am pleased, no need for anything else honestly.
  18. M

    The 1.02 Critique (Save-A-Natsu movement!)

    While i do appreciate the valiant effort, i doubt that we will be able to change anything in a patch that is due in 2 days. Takes weeks for it to get approved by MS and Sony, so i doubt they will change anything simply because the Natsu section of the 8wayrun forums made some noise. At this...
  19. M

    Official Natsu 1.02 Patch Changes Discussion

    It does after 66B BE vs Ivy, would not be suprised if Aeon and a few other could do this aswell.
  20. M

    Official Natsu 1.02 Patch Changes Discussion

    Might be it, but i'm not happy until i know that all her hitbox issues and the airthrow glitch is fixed. I doubt either of those were meant to be that way.
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