Why? He's probably my favorite character. I understand he might not be everyone's cup of tea, but he isn't very obnoxious or anything. The only thing I can think of is the potential gun spam, but to be honest they could replace most of his projectile moves with something else.
In the combo thread (which I can't reply to) there's
8WR 2_8B (87) listed as a follow-up to B+G4 and I have no idea what that means. WR 2B or WR 8B doesn't seem to be a move...
Ok, just got back into the game and I can't seem to do these new combos:
Humm, I can't seem to get this 6 in between 2A+B and FC8:BE. Is the timing super strict or am I doing something wrong (I can get it fine inside 4BA, 6, FC 8B:BE, 44B)?
And also,
Are they still in the air when 2K hits...
I'd like a bare handed grappler in Soul Calibur. Maybe nothing weird like a pro wrestler, just a martial artist with a nice powerful command grab.
Shigen from Last Blade actually is pretty cool!
Haha, good find! Now that means you can do
44B, 6, 4A+B BE, 88A, dash, 8A+B, 66A+B, iFC8B BE, 2A+B, 66B BE, iFC8B BE, 44B for instakill!
Edit: it only works if they try to tech at the end. Otherwise, they automatically break free after the last iFC8B BE and it does around 218 dmg.
After a little bit of testing, it seems that
44B, 4A+B BE, ssl, 66A+B, iFC8B BE, 2A+B, 66B BE, iFC8B BE, 44B can always do around 236 if timed right, regardless of whether the opponent attempts to tech or not, while
44B, 6, 2A+B, iFC8B BE, 2A+B, 66B BE, iFC8B BE, 3B BE A+B.B only does 220 if the...
humm, apparently now people can just guard out of ukemi. I hope that doesn't mean our combos are escapable. Places I'm worried about are 2A+B after iFC8B and 44B after iFC8B.
I'm still not sure
44B > 66A+B > FC 8B BE > 2A+B > 3B BE > QI B > 3B (166+) 50% meter and its extensions are true combos. The only way I can get it to work is to set the dummy ukemi to off, otherwise the QI B misses. However,
44B > 66A+B > FC 8B BE > 2A+B > FC 8B BE etc. seem extremely reliable.
Ok, I'm able to get to that state fairly consistently (though for me it seems I've got to input 8B a little bit before they hit the ground). After that, 2A+B always hits, but they seem to be floated too low for QI B pretty much all the time. When do you input 3B BE? Right after 2A+B or do you...
So, it's probably my fault, but I can't get this combo to work on most characters. Either they fall legs towards and tech back before 2A+B or head towards and QI B misses while they're in the air. I just enter the next move as soon as the current one has hit, which should lead to quick and...
When doing 44B, FC8B BE, 2A+B, 3B BE, QI B, etc. against Pyrrha, does she fall head towards or legs towards after FC8B BE? Cause for me either she falls legs towards and she can tech back before 2A+B, or she falls head towards and QI B misses. Maybe I'm not doing FC8B properly: after 44B, I...
Here's something I'm not sure has been mentioned yet (at least it's not in the sticky). From crouching, with full meter, it seems
FC8B, CE is the best option for 138dmg.
Also, CE combos after 22B, for 128dmg
Humm, I hope I'm not saying something that's incorrect or outdated, but I've noticed in the combo listing there's
1B, 1B BE, AA for 74. I think 1B, 1B BE, 3B does 80 and cannot be escaped.