D_Matt_Ma
[10] Knight
I'm moving the 2B+G segment from cf.com.
2B+G is the best crouch throw in the entire game. After 2B+G hits, here are your options:
2_8A+B- INSANE ringout/wallsplat power that you can control. If the ring ledge is to the back, left, or right of an opponent, landing this should be a ring out. This does miss on certain characters like Hilde and Yoshimitsu.
Jump B- This is the ULTIMATE followup. After this lands, the opponent can only just frame tech this. If they do, a crouch throw will tech trap them (just a reminder, 2B+G is a crouch throw ). If they do not tech, most characters are on the ground with a few frames where they CANNOT GUARD AND THE COMBO METER IS RESET. The below are the best follow-ups I could find for each character.
Unversal HARD: 9G:B > 6B+K
Amy, Tira, Zasalamel - 9B > 2A+K
Amy HARD: 9G:B > 8G:B
Cassandra, Sophitia, Ivy, Lizzardman, Taki, Ralphael, Voldo, Xianghua, Yun Seung, Algo, Apprentice - 9B > 6B+K
Rock, Astaroth - 9B > 9B
Mitsurugi, Cervantes, Siegfried, Nightmare, Maxi - 9B > 8B
Hilde, Kilik, Seung Mina, Yoshimitsu - 8B > 6B+K
Talim - 7B > 2A+K
Talim Hard - 9G~B > 6B+K
Setsuka - 9G~B > 2A+K
Setsuka HARD - 9G:B > 6B+K
These are not the most damaging followups. They are simply the EASIEST most damaging followups that reset the combo meter, meaning you can combo into a crouch throw and still deal big damage.
2B+G is the best crouch throw in the entire game. After 2B+G hits, here are your options:
2_8A+B- INSANE ringout/wallsplat power that you can control. If the ring ledge is to the back, left, or right of an opponent, landing this should be a ring out. This does miss on certain characters like Hilde and Yoshimitsu.
Jump B- This is the ULTIMATE followup. After this lands, the opponent can only just frame tech this. If they do, a crouch throw will tech trap them (just a reminder, 2B+G is a crouch throw ). If they do not tech, most characters are on the ground with a few frames where they CANNOT GUARD AND THE COMBO METER IS RESET. The below are the best follow-ups I could find for each character.
Unversal HARD: 9G:B > 6B+K
Amy, Tira, Zasalamel - 9B > 2A+K
Amy HARD: 9G:B > 8G:B
Cassandra, Sophitia, Ivy, Lizzardman, Taki, Ralphael, Voldo, Xianghua, Yun Seung, Algo, Apprentice - 9B > 6B+K
Rock, Astaroth - 9B > 9B
Mitsurugi, Cervantes, Siegfried, Nightmare, Maxi - 9B > 8B
Hilde, Kilik, Seung Mina, Yoshimitsu - 8B > 6B+K
Talim - 7B > 2A+K
Talim Hard - 9G~B > 6B+K
Setsuka - 9G~B > 2A+K
Setsuka HARD - 9G:B > 6B+K
These are not the most damaging followups. They are simply the EASIEST most damaging followups that reset the combo meter, meaning you can combo into a crouch throw and still deal big damage.