Artilust
[10] Knight
I know its been a minute so I figured Id spruce things up a bit in here. I havent played SC4 in about a month but I began to piss around in SC4 today and found another "type" of BT B+K, I have previously been under the assumption that there were 3. Well I see theres 4! Yay!
Anyways, what I mean by "types" is depending on your timing and the type of hit, BT B+K will give you several different properties or situations to set up some intense pressure on your opponent. So with that said...
TYPE 1
BT B+K on airborne opponent
-hit relaunches them back over Zasalamels head
-done instantly or slightly charged
-recover facing forward with opponent in front
TYPE 2
BT [B+K] (Fully charged) on airborne opponent
-the full charge will miss if the opponent stays grounded (Zasalamel remains BT)
-the full charge will "pick up" the opponent into a standing guard crush if they recover blocking (Zasalamel facing opponent) (+ FRAME ADVANTAGE)
TYPE 3
BT [B+K] slightly charged on airborne opponent
-send opponent back over Zas' head, opponent recovers closer than TYPE 1
-appears to be a fully charged BT B+K
TYPE 4
BT B+K on standing opponent
-B+K slightly charged (release just as they fall to their knees) on hit knocks down (Zasalamel remains BT)
-B+K slightly charged (release just as they fall to their knees)on hit; second hit blocked (Zasalamel remains BT) (+ FRAME ADVANTAGE)
-B+K fully charged on hit (second hit cant be blocked) opponent falls (Zas remains BT)
-B+K fully charged on block pulls them to Zasalamels front (+ FRAME ADVANTAGE)
I guess this all goes to say that when you are positioned to where a BT B+K is OBVIOUS, your opponent shouldnt just expect it coming at the same speed or with the same offensive intentions.
APPLICATION
Off the top of my head...lets say you condition the opponent to stay grounded after 4B+K because you do the fully charged BT B+K, they dont want to rise into a frame trap, you can punish them for staying low by doing the TYPE 3, aka the slow charge that looks like a fully charged BT B+K, sending them back over Zas' head into something like 66A+B if they stay low for guaranteed damage or something such as 66B+K to pressure them once they stand. Really your options are numerous.
Or lets say you 4B+K and then fully charge B+K so it misses and you recover with your back facing them. After a few times im sure they will realize BT B+K will crush all their OTG options, they will surely start recovering into standing guard, you can TYPE 4 to instill the fear of multiple B+K's. . .THEN in which case you can start going for BT 2K 66BB.
See where im going with this?
Anyways, what I mean by "types" is depending on your timing and the type of hit, BT B+K will give you several different properties or situations to set up some intense pressure on your opponent. So with that said...
TYPE 1
BT B+K on airborne opponent
-hit relaunches them back over Zasalamels head
-done instantly or slightly charged
-recover facing forward with opponent in front
TYPE 2
BT [B+K] (Fully charged) on airborne opponent
-the full charge will miss if the opponent stays grounded (Zasalamel remains BT)
-the full charge will "pick up" the opponent into a standing guard crush if they recover blocking (Zasalamel facing opponent) (+ FRAME ADVANTAGE)
TYPE 3
BT [B+K] slightly charged on airborne opponent
-send opponent back over Zas' head, opponent recovers closer than TYPE 1
-appears to be a fully charged BT B+K
TYPE 4
BT B+K on standing opponent
-B+K slightly charged (release just as they fall to their knees) on hit knocks down (Zasalamel remains BT)
-B+K slightly charged (release just as they fall to their knees)on hit; second hit blocked (Zasalamel remains BT) (+ FRAME ADVANTAGE)
-B+K fully charged on hit (second hit cant be blocked) opponent falls (Zas remains BT)
-B+K fully charged on block pulls them to Zasalamels front (+ FRAME ADVANTAGE)
I guess this all goes to say that when you are positioned to where a BT B+K is OBVIOUS, your opponent shouldnt just expect it coming at the same speed or with the same offensive intentions.
APPLICATION
Off the top of my head...lets say you condition the opponent to stay grounded after 4B+K because you do the fully charged BT B+K, they dont want to rise into a frame trap, you can punish them for staying low by doing the TYPE 3, aka the slow charge that looks like a fully charged BT B+K, sending them back over Zas' head into something like 66A+B if they stay low for guaranteed damage or something such as 66B+K to pressure them once they stand. Really your options are numerous.
Or lets say you 4B+K and then fully charge B+K so it misses and you recover with your back facing them. After a few times im sure they will realize BT B+K will crush all their OTG options, they will surely start recovering into standing guard, you can TYPE 4 to instill the fear of multiple B+K's. . .THEN in which case you can start going for BT 2K 66BB.
See where im going with this?