6[K] Timing

onlywingedangel

[09] Warrior
You know, when launching an opponent over Lizardman with like 11_99B or 66B+K;A;B; I know you press guard to get LM to look the other way and then do 6[K] But im having a hard time timing this right is there any postion the enemy should be when I start inputing 6K or w/e?
 
hold G to turn around and the moment lizzy actually turns input 6[K] ... it should be right after the turn
 
ya it sux ... i think i'm gonna try to think of stuff to keep it a little more active so we can all improve
 
Lizardman is cool, but he's so basic and easy to use, there's like.....nothing to talk about lol.
 
Well every character needs mix-up, so we could try a mix-up only thread. Not strats, but things that transition well in and out of crawl. I'd like to start with LC A+K, G, throw has worked in my experiances. The opponent stands up to block the 2nd hit of the move and eats a throw. With changing the throw out for the actual finish+combo you can already add a bit of havoc to lizzy's play style.
 
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