A compilation of Data for Yoshimitsu.

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Manjitou

[08] Mercenary
I'm about to post is a compilation of Yoshimitsu's frame data, Combos, and Wall Combos. I will add more later, and I DO NOT take credit for this info for I simply copy'd and pasted it from the Soul Arena :S.

Delete this thread if needed.

The definition of a combo is a series of inputs/moves that are guarenteed to connect to the opponent, one input/move after the other. If there is a combo that only works during a specific scenario i.e. wall, character, position around character, then please specify. Much credit to RDDK for his combo video.

REF = Reflection stance (4B+K)
INT = Intimidation stance (6B+K)
DGF = Dragonfly stance (8B+K)
SDGF = Super Dragonfly (DGF 8B+K)
DNK = Doorknocker (6A+BBBB)
iMCF = Instant Manji Carve Fist (2a:B)


Juggles that end in a:B+K, 66B are only guaranteed on Maxi, Hilde, Siegfried, Nightmare, Astaroth, Rock, and Lizardman unless stated otherwise.

9A+B_SDGF B, DNK, DNK, 3B combos are only possible on Raphael, Taki, Zasalamel, Tira, Lizardman, and Algol.


Natural Combos(NC)
AA
1AAA
4AAA
BB
33B B+K
33B B+K A+B K - The last two hits are a NC.
4KB
6K2K
66B+K A+B K - The last two hits are a NC.
FC 1KKK
6A+BB
3B+KB
3B+K
[*]REF BK



Natural Combos on Counter Hit (NCC)
2A+BB
3AB
6[A+K]
6[A+K]4

4A jfs
DNK
iMCF combos
3B
a:B+K, 1B (52 dmg)
a:B+K, 66B (58 dmg)
4A: A: A: A, a:B+K, 1B (71 dmg)
4A: A: A: A, a:B+K, 66B
33B B+K (60 dmg)
6K (48 dmg)
DNK, 3B (55 dmg)

CH 3AB_CH 3B (Damage is based off of a CH 3AB starter)
a:B+K juggle
4A: A: A: A, a:B+K, 1B
4A: A: A: A, a:B+K, 66B
44bB, 44bB,...
44bB, a:B+K, 1B (64 dmg)
44bB, a:B+K, 66B
44bB, 33B B+K (68 dmg)
6K
33B B+K
DNK, 3B

214A
66B
DNK, 3B
66A+B (68 dmg)
9B+KK (71 dmg)

1K
8K
a:B+K, 66B (73 dmg)
8A+K (~77 dmg)
2A+K (109 dmg)
33B B+K (75 dmg)

CH iMCF
214A combos
22B, CH 3AB_CH 3B combos
CH 3AB_CH 3B combos
66B combos
66 combos
[*]66A+B, 3B (64 dmg)
[*]3[A+B], FLE 66 (38 dmg)
[*]RCC 3B+K:B, a:B+K, 66B
[*]RCC 2A+BB, 3B+K:B, a:B+K, 66B
[*]RCC 2A+BB, 3B+K:B, a:B+K (62 dmg)
[*]RCC 2A+BB, 66 combos


CH 22B
3AB_3B combos

CH 33B
33B B+K
a:B+K, 66B (63 dmg) - Works on all characters.

CH 11A
3B (49 dmg)

CH 22A
3B

(33B B+K)A+B K
8A+K (76 dmg. Can vary based on # of hits)
G 8K

66B
a:B+K, 66B
DNK, DNK, 3B (77 dmg)


66{B}
INT B
INT K, DNK, 3B (72 dmg)
INT K, a:B+K, 1B (67 dmg)

33K
a:B+K, 1B (48 dmg)

A+B
3B
66B (50 dmg)

B+G4_6
K
a:B+K

CH 6[A+K]
K
iMCF, 1B+K, 6[A+K], a:B+K (100 dmg + life gain) - Credit to RDDK.
iMCF combos
a:B+K, iMCF combos

A+B on block; GB
6K2K (51 dmg)

CH A+B
CH 3AB combos

9A+B2_9A+Bg_9A+B
66B (68 dmg)
2[A+B], FLE 66 (76 dmg)
DNK, DNK, 3B (90 dmg)

66A+B
3b (57 dmg)
66B from max range hit (63 dmg)

11_77_99_33 A+B (80-90dmg typically)
iMCF Combos

FC 3K
2K
DNK (58 dmg) - Mitsu only. From Mitsu's front to his left side.

CH a:B+K
iMCF Combos
66A+B

CH 1B+K
bA
3AB_3B Combos
66B Combos
4KB
66A+B
9B+KK

BT 2K
66B (33 dmg)

FLE {B}_CH FLE B
a:B+K Combos
33B B+K (64 dmg)

FLE K
DGF A (slightly delayed)
DGF A+B (66 dmg)


CH DGF A
DGF B, 3B combos

DGF B (Close to medium distance)
3B combos

DGF B (max range)
66B

DGF K
DNK, 3B (64 dmg)
2[A+B], FLE 66 (62 dmg)
FC 1K JF (66 dmg)

SDGF B
2[A+B], FLE 66 (85 dmg)
66A+B (82 dmg)
DNK, DNK, 3B (89 dmg)

INT A
66A+B (62 dmg)
DNK, 3B (67 dmg) - Close range only.
9B+KK (62 dmg)

REF A
DNK, DNK, 3B (64 dmg)
FC 1KKKK
9B+KK

REF K
BT 2B (32 dmg)
BT 2K (28 dmg)




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An important note on stuns in wall combos
Like all combos in SCIV, you are not allowed to re-stun with the same type of stun twice. For Yoshimitsu, it's important that I say same type of stun and not same stun, because Yoshimitsu's stuns are separated into fives categories:

CH 22B
CH WS K
CH DGF A
CH iMCF, CH FC a:B, CH 6B
Everything else:
CH a:B+K
CH 44bB
CH 2A+BB
CH 1B+K
CH A+B


So, if you start a combo with CH a:B+K, iMCF, 22B, 3B and end up hitting the opponent into the wall, you cannot re-stun with any stun on the wall thereafter. At that point 3AB becomes your best option.

Wall Combos
Listed by Starter
W! = Wall Stun


6K(W!)K
3B


CH 3B, W!
2A+BB, DNK, iMCF, 22B, 3B, W!, DNK, 3B - 92 dmg

33B, W! (Non-CH 3B causes a face-first wall splat)
1B+K, A+G

CH 33B, W!
2A+BB, DNK, iMCF, 22B, 3B, W!, DNK, 3B - ~101 dmg

33K, W!
2A+BB, DNK, iMCF, 22B, 3B, W!, DNK, 3B - 89 dmg

9K, W!
1B+K, A+G_B+G (Back throw. Back throws can be broken by Astaroth and Voldo).
2A+BB, 33B, 1K, 8A+K


Other Notes

- If you're too far from the wall, 3B does not always wall stun.
- If you have your opponent's back to a wall, CH DGF A, DGF B, 3B will usually push them far enough to get a wall stun. iMCF, 22B will also do this.
- Unless your lined up with the wall it's possible that the 3A in 3AB will whiff. This is especially true if you're on the opponent's left side. 3B is the safer bet to use unless you're positive you're lined up correctly.





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i9: 2aB
i10: FC aB
i11: A
i12: a:B+K
i13: K/FC A
i14: 2A/BT A/3K
i15: 3A/4A/6A/bA/6K/2K/FC 2K/6A+B/6A+K
i16: 1A/B/2B/FC 2B
i17: 6B/3B/WS A/WS B/FC 1K/33B/44bB/66K/A+G_B+G
i18: BT B/WS K/44bB
i19: FC 3K/33K
i20: 1B
i21: 4K
i22: 2A+B/3B+K
i23: 3A+B/1B+K/66A/66B/66B+K
i24: 4B/22A/11B
i26: 22B/44bA
i28: 214A/22K
i29: 44A/66A+B
i30: 8A+K
i32: 11_77_99_33A+B
i36: 1K

Horizontals:

A

B -7
H -1
CH +1

AA

B -5
H +5

A:B+K

B -9
H +3

6A

B -3
H +7

3A

B -14
H -4

3AB

B -21
H XXX

2A

B -6
H +4

2a:B = iMCF

B -6
H +4


1AAAA

B -17 (All Versions of it)
H - a lot

4AAAA

B -14 (All Versions again)
H -3

214A
TC at frame 2
B -17
H XXX

FCA

B -6
H +4

FCaB

B -6
H +4

8A

B -6
H +4

WS A

B -9
H +1
CH +1

Verticals:

B

B -8
H +1
CH +3

BB

B -6
H +4

bA

B -14
H +2

6B

B -12
H +4

3B

B -17
H XXX

2B

B -8
H +-0

1B

B -14
H -4

4B

B -4
H XXX

FC B

B -8
H -1

8B

B -8
H +2

WS B

B -9
H XXX
CH XXX


Kicks:

K

B -8
H +2

6K

B -21
H XXX

6KK

B -20
H XXX

6K2K

B more than -25
H -12 (Of course if just 2k hits)

3K

B -8
H +2

2K

B -14
H -4

1K

B -12
H XXX

4K

B -16
H XXX

4KB

B -14
H XXX
H2 -4

FC 3K

B -22~-23
H XXX

FC K

B -14
H -4

FC 1KKKK

B: more than -i20, FC 1K about -i21, FC 1KKKK even unser
H: FC 1K safer than -i13, FC 1KK -14, FC 1KKK -14, FC 1KKKK unsafe than -22, FC 1KKKKK gives Sophie a Free 66B on Hit

8K

B -8
H XXX

WS K

B -8
H +4
CH SHK


Multi-buttons:

A+B

B +15
H XXX

6A+B

B -25
H -16

6A+BB

B -14
H -4

6A+BBBB

B -8
H XXX

3A+B

B -18
H XXX


2A+B

B -8
H +3


2A+BB

B -8
H +13

3B+KB (and 3B+K:B)

B -16
H XXX

1B+K

B -3
H +3

9B+KK

B -13
H XXX


9B+KK

B -14
H XXX

6A+K

B -13
H -5

6[A+K]4

B XXX
H +13

6[A+K]

B XXX
H +13


8WAYRUN:

66_33_99A

B -14
H +4

22_88A

B -8
H +1~+2

11_77A

B -14~-15
H +3

44A

B -8
H +8

66B

B -12
H XXX

33B
B -12
H +3
CH LNC

33B B+K
B -14
H ???

33B B+K A+B
B -20
H ???

33B B+K A+B K

B -18
H LNC
CH LNC


22_88B

B -14
H -4

11_77B

B -18
H +-0

44bA

B -12
H XXX

44bAG

B -5~-6
H XXX

44bB

B -12
H +1

66K

B -11
H XXX

33_99K

B -16
H XXX

22_88K

B -1
H XXX


66A+B

B -7
H XXX

66A+B2B

B -20
H -2

44_22_88B+K

B -8
H XXX

Sliding Kick

B -24
H XXX


Throws:

B+G4

B XXX
H +13

B+G6

B XXX
H +13


Stance Moves:

INT B

B -16
H XXX

INT A

B -12 (Can be punished e.g by Hildes 6A+K or JF Umbrella)
H XXX

INT K

B -8
H +2

REF A

B -20
H XXX
CH XXX

REF B

B -14
H moren than +10, less than i14, unable to test further right now.

REF BK

B -5
H XXX

REF K

B -5
H XXX

2B+K = MED
TC at 13th frame

MED A

B -15~-16
H -3

MED K

B -19
H XXX

B+K=FLE
TJ on the 7th frame


FLE B

B -8
H +3

FLE [ B ]

B +-0
H XXX

FLE K

B -16
H +2

FLE 66

B -24
H -15

8B+K = DGF
TJ on the 10th frame


DRG K

B -22~-23
H XXX

DRG B

B -5
H XXX

SDRG A

B -8
H XXX


BT Moves

BT A

B -2
H +8

BT B

B -8
H +4

BT K

B -4
H +4

BT 2K
B -20
H x

edit: corrected a:B+K, 4B and added BT2K block stun. added tc for for 214A(Yosh 6B -12 blocked by kilik attack with 6A i13. yoshi 214A TCed). added 6A to impact data.

edit2: added TJ frames for B+K and 8B+K and TC for 2B+K. added 2a:B. throws are i17

edit3: changed FCaB and 2a:B block/hit

edit4: added 6A+B and 6A+BB

edit: 5 added 8B

edit 6 (HajimeOwari): added 33A+B to the execution list.

edit 7 (HajimeOwari): added A and B data. Credit to Mikosu.x

edit 8 (HajimeOwari): Execution - Added BT A, BT B, 44bB. Frame data - Added WS A, 33B and strings, REF A.
 
Why are you bumping same day threads ???.
Plus why don't you copy and paste the useful info as opposed to making everyone download this file?
 
Have you seen every other guide In SA??
Guarantee 90% of people will close this page as soon as they realize they have to download something.
Most of the stuff in the file is already in Yoshi's SA anyway but there might be useful info there that people wont even look at because of its format.
 
I see. Point taken give me one second.
Edit: I feel retarded... Like I said delete if needed.
 
Lol of course not. Your trying to share info and help yourself and other people out. No reason to feel retarded haha. This is long, but there is usefull stuff in there.
 
No offense, but this is basically info copied from the stickied posts and stuff linked in the Yoshi directory in one post. While I appreciate your enthusiasm, please just post any changes you'd like to see in the appropriate threads and I, or the OP, will happily adjust the original post. Closing this thread.
 
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