(April Fools) SoulCalibur V 1.03 Patch Notes Revealed!

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With the release of version 1.02 only coming two weeks ago, Namco Bandai announced that they would continue to support us with patches. But nobody could have foreseen the changes for the new patch being released this early! Namco Bandai's community manager, Filthierich, has given us details on the upcoming patch!

Once again, the exact frame changes are not listed in the patch notes. However, many of the changes in the patch have a larger impact than just safety. Currently, there is no release date planned.

Battle System Adjustments:
  • It is now possible to block at all times during movement by holding the guard button.
  • The downtime between just guard attempts has been removed..
  • Guard burst damage now recovers fully for both players between rounds.
  • Guard Impacts have been removed.
Overall move adjustments:
  • All Characters now have a new critical edge attack performed with :2::1::4::2::1::4::A+B+K:.
  • Fixed a bug where Viola's orb previously counted as MAGIC and could not be auto impacted. It is now a vertical attack.
  • All jump attacks now instantly break guard.
Misturugi:
  • Relic stance has been implemented.
  • In Relic stance, Mitsurugi has infinite super armor, but cannot attack.
Maxi:
  • Maxi can now block at all times during stance.
Voldo:
  • Many of Voldo's moves now have intentionally confusing hitboxes, as he is blind.
Ivy:
  • Has gained 5 new stances.
  • Increased the difficulty of the just version of Criminal Symphony.
Nightmare:
  • :1::K: (Dark Low Kick): Now stuns the opponent on counter hit.
  • Nightmare now has a brave edge version of :a-small::gA:. This version of the move hits mid.
Astaroth:
  • Astaroth's throws are now unbreakable.
  • :2::3::6::2::3::6::A+B+K: is now instant with no startup.
Cervantes:
  • Just version of Geo Da Ray is now safe if the opponent blocks.
Raphael:
  • Raphael's A button has been replaced by Guard Impact. He is now the only character in the game able to Guard Impact.
Tira:
  • Tira now switches personas every ten seconds and her attacks no longer change her state.
Hilde:
  • :B: release (stage 2) (Moonlit Dance): now launches higher.
  • :2::3::6::2::3::6::A+B+K: (Storm and Urge): now rings out from anywhere on the stage.
Algol:
  • :A+B: (Shams Nath), :2::A+B:(Eltanin Nath), :8::A+B: (Dual Wings): no longer have recovery time and are instant.
  • :2::3::6::2::3::6::A+B+K: (Al Shams Qahhar): is now unblockable.
Dampierre:
  • :2::3::6::2::3::6::A+B+K: (Cockgaine, Land of the Plenty): Increased damage (90 -> 240)
Z.W.E.I.:
  • All attacks with E.I.N. are removed from the game.
  • No other changes were made to this character.
Viola:
  • All of Viola's attacks now do 1 damage as long as the opponent is in the air or in ground stun.
  • After 5 hits in a combo, Viola's attacks will deal 0 damage.
Pyrrha:
  • Pyrrha now apologizes for every move.
  • :2::3::6::2::3::6::A+B+K: (Trinity Strike): Now unblockable.
Pyrrha Ω:
  • Triple Nemesis Step added.
  • Triple Nemesis Step :B: (Rhamnous Strike): Deals 80 damage. On counter hit deals 120 damage.
Patroklos:
  • Patroklos has been replaced by Elysium with Sophitia's SOULCALIBUR IV style.
α Patroklos:
  • While Crouching :3::B:::B: (just) (Shade Thrust): decreased 2nd input timing.
  • ag:B: (just) (Rising Red Moon): Now launches higher.
  • Now is just named Patroklos.
Natsu:
  • :A+B: (Scroll of Darkness): Now cannot hit people in the air.
  • :6::A+B: (assasin's Secret): No longer stuns opponent on counter hit or in combo.
  • During Possession :A::6: (just) (Phantom Scroll): Decreased damage (10->1)
Xiba:
  • :2::3::6::2::3::6::A+B+K: (Kong's Dance of Qi Tian Da Sheng): No longer can Guard Impact
  • :3::A:+:B: (Trick Bo): Increased startup
  • :1::A:+:B: (Dirty Bo): Can no longer Ring out.
Leixia:
  • Voice actress has been recast. Leixia is now voiced by Georgia Van Cuylenburg.
Aeon:
  • :6::B::A+B+K: (Sandland Battalion): Reverted damage (30->50).
  • :B::B::B: (Turnus Style Fusrious Drought): Opponent can no longer step 2nd attack.
Yoshimitsu:
  • There were no changes made to this character
Soul of Devil Jin:
  • There is now a selectable Devil Jin character on the character select screen.
Ezio:
  • Ezio is no longer selectable if you play with a new controller. This is to prevent pirates from playing Ezio with illegally obtained controllers.
 
Such a fail i am. I fell for this on April 2nd! When i saw ZWEI and Mitsu's Super Armor i snapped back into reality. But i was happy when i thought Relic would come back :[
 
I'm an idiot. I didn't REALLY start to question it until I saw that Hilde's CE ROed from ANYWHERE. lol

Nicely done.

Edit: I was also excited about Mitsu's "Relic" making a comeback, until I saw 'super armor'.

Again, nicely done.

Edit 2: I nearly had a joygasm when I saw that A+B+K was added as a secondary CE.

Again, again...Nicely done.
 
My heart dropped as i read the thread name - but then laughed so hard as i got into the details. I really need to buy a calendar!
Great 4/1 everyone! Hope no1 got trolled too hard (except for me)
So you're saying there are actual 1.3 patch notes floating around?
 
So you're saying there are actual 1.3 patch notes floating around?
No, he was refering to the Day of April fools.

I'm an idiot. I didn't REALLY start to question it until I saw that Hilde's CE ROed from ANYWHERE. lol

Nicely done.

Edit: I was also excited about Mitsu's "Relic" making a comeback, until I saw 'super armor'.

Again, nicely done.

Edit 2: I nearly had a joygasm when I saw that A+B+K was added as a secondary CE.

Again, again...Nicely done.

Yeah, i was hyped for relic. I was like "MORE MITSU MIXUP". Then i saw super armor -___-; and new CEs woulda been exciting too.
When i saw removed GIs im like "I better learn JG...."
 
Actually had me for the first few lines.

Wouldn't mind some kind of alteration to Just Guard though, I'm a SC2 veteran but I can't get to grips with JG at all.
 
Not sure what you mean, I'm new to forum and not down with the lingo lol.
Think about how a side step works. You tap a direction, and if you evade the move you're free to punish a whiff.

With just guard, you tap a button, and if you time it right, you're potentially free to punish. The timing's tighter, but conceptually, they're really not that different.
 
Think about how a side step works. You tap a direction, and if you evade the move you're free to punish a whiff.

With just guard, you tap a button, and if you time it right, you're potentially free to punish. The timing's tighter, but conceptually, they're really not that different.

Oh I was actually thinking along the right lines then. The difference (from my perspective) is that I've always used sidesteps pre-emptively, rather than reactionally.

I'm sure I'll get my game together eventually though. It's a lot to take in at once, jumping from SC2->5 there's the movesets and mechanics to learn, roster change and the loss of my precious gamecube controller. Hopefully the Hori Pad I ordered will help too.

Thanks for not slaying the noob btw :)
 
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