Suirad
[10] Knight
Following up some testing I've done for Ω and Ezio and refining my hypothetical model about how to represent the edge meter numerically, I give you how much meter asta builds with his moves on hit:
27 - 3{K}A(17*10) / 3{K}{A} (17*10)
25 - 1AB(8*17) / 4{A+B}(18*7)
24 - 214A(10*24)
23 - CH 1BB(8*8*5) / BB(10*13) / 66A{B}(6*17) / 11BK(13*10)
22 - {K}(15*7)
21 - A CH A(6*8*7) / 214AAAAAA(10*3*2*2*2*2) /66AB(6*15)
19 - 2:8B+G
18 - 22B / 3{B} / 4{B} / 9{B+K} / 236B+K / 44{B}
17 - AB(6*11) / 9B+K / 28B+G
16 - 1BB(8*8) / Bb6 / 3KA(6*10) / 3k{A}(6*10) / 1KA(5*11) / Back Grab
15 - B+K on BT opponent (8*7) / 6{B+K} / 4B+KB(6*2*2*5) / 44B / 22K
14 - AA(6*8)
13 - 1AA(8*5) / WR A(Far) / 66{K} / Left Grab / Right grab / 63214A+G
12 - WR KA(2*10) / 4KK(6*2*2*2) / 4KA+G_B+G(6*2*4) / B+K(8*4) / A+G / 2B+G
11 - WR A(Close) / 3B / A+B(Far) / 44{A} / 66B / B+G
10 - 2B / FC B / WR B / 6K / 4A+B / 2A+G
9 - A+B(Close)
8 - CH 4A(6*2) / 6B / JMP B / FC 3K / 6B+K
7 - 6AA(2*5) / A+G(air)
6 - 4A / JMP A / 4B / 66K
5 - 3A / BT B+K / 44A
4 - 22AA(2*2) / 1A+G_B+G
3 - K / 3A+B / 2B+K
2 - 2A / FC A / 2K / FC K / Run K
1 - 63214B+G
I'm thinking about making a post in the Tactics forum describing how this model is supposed to work, but until then you can read my description of it in the pyrrha Ω SA. The short of it is that a string on hit will build an amount equal to the number of "points" its listed next to. 30 points makes a segment and 120 make a bar of meter. I've broken down strings into the amount of points built per hit (or subsequent attack throw) in parenthesis. On block a hit will build 40% as much meter rounded down, to a minimum of 2. On whiff it will build 20% to a minimum of 1. Whiffed throws build nothing and broken/BE throws build 1.
/edit/ My post in the tactics forum
27 - 3{K}A(17*10) / 3{K}{A} (17*10)
25 - 1AB(8*17) / 4{A+B}(18*7)
24 - 214A(10*24)
23 - CH 1BB(8*8*5) / BB(10*13) / 66A{B}(6*17) / 11BK(13*10)
22 - {K}(15*7)
21 - A CH A(6*8*7) / 214AAAAAA(10*3*2*2*2*2) /66AB(6*15)
19 - 2:8B+G
18 - 22B / 3{B} / 4{B} / 9{B+K} / 236B+K / 44{B}
17 - AB(6*11) / 9B+K / 28B+G
16 - 1BB(8*8) / Bb6 / 3KA(6*10) / 3k{A}(6*10) / 1KA(5*11) / Back Grab
15 - B+K on BT opponent (8*7) / 6{B+K} / 4B+KB(6*2*2*5) / 44B / 22K
14 - AA(6*8)
13 - 1AA(8*5) / WR A(Far) / 66{K} / Left Grab / Right grab / 63214A+G
12 - WR KA(2*10) / 4KK(6*2*2*2) / 4KA+G_B+G(6*2*4) / B+K(8*4) / A+G / 2B+G
11 - WR A(Close) / 3B / A+B(Far) / 44{A} / 66B / B+G
10 - 2B / FC B / WR B / 6K / 4A+B / 2A+G
9 - A+B(Close)
8 - CH 4A(6*2) / 6B / JMP B / FC 3K / 6B+K
7 - 6AA(2*5) / A+G(air)
6 - 4A / JMP A / 4B / 66K
5 - 3A / BT B+K / 44A
4 - 22AA(2*2) / 1A+G_B+G
3 - K / 3A+B / 2B+K
2 - 2A / FC A / 2K / FC K / Run K
1 - 63214B+G
I'm thinking about making a post in the Tactics forum describing how this model is supposed to work, but until then you can read my description of it in the pyrrha Ω SA. The short of it is that a string on hit will build an amount equal to the number of "points" its listed next to. 30 points makes a segment and 120 make a bar of meter. I've broken down strings into the amount of points built per hit (or subsequent attack throw) in parenthesis. On block a hit will build 40% as much meter rounded down, to a minimum of 2. On whiff it will build 20% to a minimum of 1. Whiffed throws build nothing and broken/BE throws build 1.
/edit/ My post in the tactics forum