BD Changes

mikosu

Goderator of pink hearts
They did the BFs right this time!
  • JS 44K does noticeably more damage now. Still some tiny HP loss on hit.
  • UD B seems to do more damage.
  • HP loss on hit and block still there.
  • JS B+K is still there. She seems to take regular damage during it. You still lose some HP during the auto-BF 66B.
  • Her CF attack (A+B+K) causes the same spin GS 22A does on air hit.
  • GS 66A is still vertical -_-
  • A+K_[A+K] still has HP loss with the headbangs.
  • BT B+KB rapes the SG.
  • BF 44A = 46, CH = 55
  • BF 66A = 33, CH = 38
  • BF 44B = 45, CH = 54
  • BF 66B = 65, CH = 66 (lol)
  • BF 44K = 22, CH = 26
  • BF 66K = 36, CH = 68
  • BF 44B 3B BF 66B = 108
  • GS 3B 22B BF 66B is 75 w/o tech. (up from 58)
  • JS 4A:A 44K GS 3kA 11K BT B+KB is 113. (up from 83)
  • JS back throw = 67
  • GS back throw = 72
  • JS B+K is still garbage but does the same damage as BF 66B.
  • GS 4A+B BF 66K does 76. (up from 70)
  • GS 6A MSH A does 52 now. (up from 45).
  • CH WS B does 71. (up from JS 64, GS 68)
  • CH JUMP K UD B does 73. (up from 57)
 
Some BD Changes

The BIG questions is this... is JS 44[K] still the move to use if you want to lose?

Nice to see the BFs working right. I'm surprised at the huge damage increase though. Tira now hits like a tank. To be fair, landing 44B isn't as easy or safe as it sounds, but a GS 3B>22B>66666B dealing more than throw damage does seem fair.

And like I said earlier, there won't be a PS3 version because Kratos is a PS exclusive.
 
Some BD Changes

OH MY GOD.. This is amazing news.

I'm already incredibly happy with the changes discovered.
I really hope they don't mess things up with stupid damage scaling or nerfing anything she has in 1.03.
Wow. This is immense.

Mikosu, can you request some info on these things please?

-The damage on CH wsB.
-The damage on GS 6Aaaaa.
-The damage given and health gained from a GS B+K Agi.
-If JS 3K does stun on CH.
-If 4A+B tracks.
 
Some BD Changes

The info I posted in the BD thread is all I can remember atm ~ Unless someone gets their hands on it early, we'll all have to wait until the release date for more info.


-Manta-
 
Some BD Changes

I watched the Tira portion of the podcast again and here's what I see.

-edited into first post-
 
Thanks to zyeoo I have official numbers on these things now.

-first post-

EDIT:

Had SU and zyeoo test stuff for me.

A+B is still NCC. Fail Namdai. 25 dmg.
-first post-

EDIT 2:

Thanks to Suirad.

-first post-

Both throws got +4 dmg in BD!
 
O_o!...lol damage buffs. Better than nothing I guess.

But where is it coming from? We know 44K doesn't do that much more. I think it's 4A:A that's getting the buff due to the heavy damage scaling it causes. BT B+K B getting a damage up doesn't do much when it's scaled that far back into the combo.

It's also possible (although I doubt it), that they capped the rate of damage scaling so that long combos still do some amount of damage. This would beef up long combos and help Tira (and ESPECIALLY Rock).
 
Will add anything I find to the first post. When I get my PSP on Tuesday I'll have plenty to say :)
 
ok lets see......and i have waiting for this....

its good to hear about DAMAGE.thats a good thing.for that thanx Namco.

There is no more HP loss on whiff.

i can kiss you Namco.finally!!!

HP loss on hit and block still there.

hmph......why on block....why?atlist i hope to lose less damage.minus damage.

BT B+KB rapes the SG.

PERFECT!

BF 44B 3B BF 66B = 108

and this is delicious!

but like ShinobiBrown said here =>
Not gonna care until it's put in the PS3 version :O
i dont care for now.i hope in a DLC rebalancing on PS3.

p.s1: i want to see the damage from the properties of 4B:B:B.i hope to be catastrophic. :)

p.s2:ok Tira is more dangerous now in PSP.i hope to be more dangerous in PS3 too.
 
BT B+KB always destroyed SG, so I don't find it too special.

I'm kind of looking for bad news, but I still haven't found it. Come on people. Are they really THAT nice to us?
 
Lol well if you want something to be annoyed about: GS 6BK and 6bK are still there. 6bK still doesn't KND on NH. Hopefully it's safer or something because the mixup is pretty garbage in 4. Can't wait to test frames and damage. I'm expecting much better things out of her core game. We'll see.
 
BT B+KB always destroyed SG, so I don't find it too special.

well the special about the move is that they dont change it ;)

Can't wait to test frames and damage.

plus i want to test the hitbox.i will be more happy if i see improvments in Tira's hitbox.
 
well the special about the move is that they dont change it ;)

plus i want to test the hitbox.i will be more happy if i see improvments in Tira's hitbox.

Be careful what you wish for. They may make Tira the fat bay again like in SC3. Granted, I loved my fat baby, but so did astaroth as he molested her with 4B and 66K over and over again and I couldn't do anything about it.
 
Finally got BD working. Anything specific you guys want tested?

Can you check if Tira's GS 44B has improved in terms of aGI?

Damage Checks:

-GS 6Aaaaa

Combo damage checks:

-GS 3B, 22B, 66666B
-4KB, GS 66666B
-88K, GS 66666B
-GS 22_88A, 66666K
-GS 88B, 44444K, 44444K, 66666B
-GS 44444K, 66666B
-GS 66666K, 1B
-GS 2A+B, 66666B

-CH JS 44_11_77B, BT B+K B
-CH GS 88B, 22_88A, 44444K, 44444K, 66666B
-CH GS 2A+B 22_88A, 44444K, 44444K, 66666B

-Can you check if Tira's GS 44B has improved in terms of aGI?

-Clarify whether or not Tira Self Harms on whiff. Some say it does, some say it doesn't.

-If Tira can KO herself with Self Harming moves.

-If JS 3K stuns on Counter Hit.

-If 4A+B tracks.

-The damage given and health gained from a GS B+K aGI.
 
44B Still fails at aGI

Combo damage checks:

-GS 3B, 22B, BF66B = 76
-4KB, GS BF66B = 90
-88K, BF66B = 61
-GS 22_88A, BF66K = 57
-GS 88B, BF44K, BF44K, BF66B = 90
-GS 44444K, 66666B = 67
-GS BF66K, 1B = 50
-GS 2A+B, BF66B = 72

-CH JS 44_11_77B, BT B+K B = 66
-CH GS 88B, 22_88A, BF44K, BF44K, BF66B = 105
-CH GS 2A+B 22_88A, 44444K, 44444K, 66666B = 104

-She still self harms on whiff.

-She still can KO herself with Self Harming moves.

-JS 3K doesnt stun on Normal nor Counter Hit.

- 4A+B and 4[A+B] Still doesnt track.

-GS B+K aGI does 50 damage. Didnt notice a difference in Health gain.


Other stuff

JS 66B STILL doesnt hit grounded >_<
JS 3B now launches just as high as JS 66B.
She doesnt ring herself out with GS 2A+B BF66K anymore.
 
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