Bootsy's Image Dump -or- "Lots of longboots and thick thighs"

BootsyRollins

[06] Combatant
Thanks! I didn't have the ExEQ space, but something I really wanted to do was give her big spiky-ass brass knuckles like she has in some of her animations.
 

BootsyRollins

[06] Combatant
I made the playable cast of Chrono Trigger, but with more of a mid/late 2000's anime aesthetic. After doing Magus I figured I might as well finish the set.


"CRONO"
-I got oddly specific about certain details while making these. The katana's coloring is based off his final weapon, for example.
CRONO.jpg


"LUCCA"
-Lucca and Chrono had the same style of gi/robe, so now I gotta do that too.
LUCCA.jpg

"MARLE"
-Ended up with a "plains warrrior" looks somehow. I still like it.
MARLE.jpg

"FROG"
-Because I refuse to make jank animal heads I went with a jank mask/suit of shame instead.
FROG.jpg

-PSX Cutscene Glenn
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"ROBO"
-The more accurate I tried to make robo, the worse he looked. So I stopped trying. He wound up looking like some kind of EVA unit or sealed demon.
ROBO.jpg

"AYLA"
-My favorite.
AYLA(1).jpg

"MAGUS"
MAGUS.jpg
 

BootsyRollins

[06] Combatant
New OC, I was going for an insufferable prettyboy villain look. I seem to have succeeded.

"BIKKATTU"
-No lore for this one either, but at some point I decided he should be some sort of "far east" occultist/wizard. It works for him and he'll probably get some alt-costumes down the line.
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BootsyRollins

[06] Combatant
New OC and updates to Chevalier and Dragonslayer.

"ARACA"
-Wanted to make something with the Yasha Kimono, wound up with an OC.
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Rusted Blade

[14] Master
Your recent posts really have some beautiful work in them, Bootsy: the pattern work in particular is very detailed and evocative for a lot of these designs, often paired with very subtle ExEq flourishes that help a number of your pieces look very distinct. Looking back through your thread again from the beginning, there were many competent designs from the start, but if you don't mind my saying it, I think you've leveled up your technique a bit with some of your most recent creations. I also appreciate the extra little bit of effort that you put into your image presentation.
 

BootsyRollins

[06] Combatant
Your recent posts really have some beautiful work in them, Bootsy: the pattern work in particular is very detailed and evocative for a lot of these designs, often paired with very subtle ExEq flourishes that help a number of your pieces look very distinct. Looking back through your thread again from the beginning, there were many competent designs from the start, but if you don't mind my saying it, I think you've leveled up your technique a bit with some of your most recent creations. I also appreciate the extra little bit of effort that you put into your image presentation.
Thanks, I appreciate it. A lot of the first page was backlog from when I had just got the game, the initial bump in detail and coloring/patterns was after I started up again and had spent some time browsing 8way/Twitter/Reddit. The most recent set of posts was me wanting to branch out and play with ideas that wouldn't work well for Braid and I've been pretty happy with the results. Posing and presentation is half the fun for me at this point btw, it displays more personality than you'd get from just the design by itself.
 

BootsyRollins

[06] Combatant
Some design challenge entries:

TECHNO-EMPEROR VARANUS
-"The creator of the V-Series cyborgs, this madman has used his unmatched technological prowess to subjugate the planet. As of the year 3XXX, he has ruled for decades with an iron fist and there is no end to his tyranny in sight."

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MASS PRODUTION HUNTER UNIT: V-1910
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brucege

[14] Master
You're really good at playing with different themes such as knights, Asian, mid-eastern, and even cyberpunk. Keep up the great work!