TiraLoveSlave
[09] Warrior
Yeah, all this crying about JS Tira sounds a little premature, much like the talk of Tira being awful before release. That was a pain in the ass. So far I've managed to win a decent amount of time in Jolly, and for now I really do prefer that side. I don't think Jolly was built to be this super amazing hard hitting rushdown powerhouse, that's what Gloomy is for. When I use Jolly, I'm more concerned with pokes here and there, and punishing wiffs and steps. I'll rape face when/if I get to Gloomy. Also I like Jolly's BE 66B A LOT.
As for Gloomy, complaining about self damage is so played out. It really has been toned down considerably since SC4. At this point, I think of the loss of life the same way I do meter management. You just need to know how/when to best use it. You wouldn't recklessly toss meter around, same with self damage.
And finally, not sure if this is known yet, but I discovered today that JS 66K launches on CH, sorta. I love this so much. It's a bitch to land properly, cuz the 2nd kick has to counter, if that makes sense. Best way to test it would be to wall splay a guy then do it. Or set the AI in training to Attack Counter and try to land just the 2nd kick. In SC4 this stunned, but I like this change better.
As for Gloomy, complaining about self damage is so played out. It really has been toned down considerably since SC4. At this point, I think of the loss of life the same way I do meter management. You just need to know how/when to best use it. You wouldn't recklessly toss meter around, same with self damage.
And finally, not sure if this is known yet, but I discovered today that JS 66K launches on CH, sorta. I love this so much. It's a bitch to land properly, cuz the 2nd kick has to counter, if that makes sense. Best way to test it would be to wall splay a guy then do it. Or set the AI in training to Attack Counter and try to land just the 2nd kick. In SC4 this stunned, but I like this change better.