- Moderator
- #1
brucege
[14] Master
Let's take down notes on the differences between CaS mechanics in SC6 compared to SC5. This will help all us SC veterans get caught up on the new CaS system.
*For those of you new to CaS, you may not find this useful immediately. Instead, I'd recommend that you brush up on the basics on the technique thread here.
I'll start with these:
1. In SC5, you had a limit of 6 motif stickers, so the last 2 slots were only for numbers and stuff. In SC6, you can use whatever sticker, whenever you want. Up to 8 of course.
2. In SC5, stickers stacked left to right. In other words, if you put a sticker in slot 1 (far left), it would be covered up by a sticker in slot 4 (far right). In SC6, stickers stack right to left (reverse order).
3. In SC5, you could place stickers by view. In SC6, you have the same option, except now you place the numbers by a discrete number system. The new system is much more difficult to use, but once you get the hang of the "rotate vertical" and "rotate horizontal" sliders, you can pretty much achieve the same effect. Also, it's easier to share formulas now since you have actual numbers.
4. In SC5, certain pieces of equipment (particularly plate armor or silks) had a default "shine color" or lighting bias. You could only remove this shine by doing "color all." You could also use this technique to produce subtle color effects on shiny equipment. In SC6, this is completely gone (for better or for worse).
5. In SC5, when placing stickers on upper body equipment, you had separate options for to place on "upper body" or "entire body." "Entire body" allowed you to get much large stickers. In SC6, "entire body" option is gone, but the stickers can still be stretched (when using "rotation" mode) to the same maximum sizes in the SC5's "entire body" option. One slight problem is that you can no longer get the same degree of accuracy in placement as you could have in SC5.
6. SpecEq. What a fucking disaster. They took out the ribbon, scroll, ant antlers, feathers of strength, raccoon tail, the mini-hat, and much more. Fuck.
7. SpecEq manipulation is much better in SC6 compared to SC5. You can take SpecEq and make them like fucking huge compared to SC5. This makes individual SpecEq much more versatile in SC6. Unfortunately, this doesn't really compensate for the severe lack of SpecEq in SC6.
8. In SC5, you couldn't use stickers on SC main characters or adjust skin/eye color. In SC6, apparently they're fully customizable (outside of body proportions).
*For those of you new to CaS, you may not find this useful immediately. Instead, I'd recommend that you brush up on the basics on the technique thread here.
I'll start with these:
1. In SC5, you had a limit of 6 motif stickers, so the last 2 slots were only for numbers and stuff. In SC6, you can use whatever sticker, whenever you want. Up to 8 of course.
2. In SC5, stickers stacked left to right. In other words, if you put a sticker in slot 1 (far left), it would be covered up by a sticker in slot 4 (far right). In SC6, stickers stack right to left (reverse order).
3. In SC5, you could place stickers by view. In SC6, you have the same option, except now you place the numbers by a discrete number system. The new system is much more difficult to use, but once you get the hang of the "rotate vertical" and "rotate horizontal" sliders, you can pretty much achieve the same effect. Also, it's easier to share formulas now since you have actual numbers.
4. In SC5, certain pieces of equipment (particularly plate armor or silks) had a default "shine color" or lighting bias. You could only remove this shine by doing "color all." You could also use this technique to produce subtle color effects on shiny equipment. In SC6, this is completely gone (for better or for worse).
5. In SC5, when placing stickers on upper body equipment, you had separate options for to place on "upper body" or "entire body." "Entire body" allowed you to get much large stickers. In SC6, "entire body" option is gone, but the stickers can still be stretched (when using "rotation" mode) to the same maximum sizes in the SC5's "entire body" option. One slight problem is that you can no longer get the same degree of accuracy in placement as you could have in SC5.
6. SpecEq. What a fucking disaster. They took out the ribbon, scroll, ant antlers, feathers of strength, raccoon tail, the mini-hat, and much more. Fuck.
7. SpecEq manipulation is much better in SC6 compared to SC5. You can take SpecEq and make them like fucking huge compared to SC5. This makes individual SpecEq much more versatile in SC6. Unfortunately, this doesn't really compensate for the severe lack of SpecEq in SC6.
8. In SC5, you couldn't use stickers on SC main characters or adjust skin/eye color. In SC6, apparently they're fully customizable (outside of body proportions).