Cervantes Combo Discussion

So i check all combos myself, feel free to double check. Better learn how to iGDR guys, lol. Couldt do it with Stick, so i just switched to Pad. Most is easy, just the third iGDR is hard when you triple it!

NH:

AA 26 DMG
BB 22 DMG
1BB 34 DMG
1AB 24 DMG
4ABB 24 DMG
4AB, every 3B or iGDR combo

33B, 2B+K 73 DMG (not from max range)
33B, iGDR 80 DMG
33B CE CE 124 DMG


bA, CE, CE 98 DMG
bA, iGDR 48 DMG
DC A, iGDR 62 DMG

iGDR, iGDR, iGDR 100 DMG
iGDR, iGDR, CE 99 DMG
iGDR,iGDR, CE, CE 134 DMG
iGDR, 4B BE, CE 108 DMG

6B+K, iGDR 88 DMG (not from "Max" Range)
33A, iGDR 64 DMG bis 71 DMG
2A+B, 2K 42 DMG

GDR, BT B+K, CE 89 DMG
GDR, BT B+K, CE, CE 132 DMG

6A+B, IGDR 76 DMG
6A+B, CE,CE 126 DMG

44A+B, iGDR, IGDR 112 to 121 DMG
44A+B, IGDR, CE,CE 149 DMG

4A+B, IGDR, IGDR 86 DMG
4A+B, iGDR, CE,CE 128 DMG

8A+B~DC B 58 DMG (Strict timing)


BT B+K, iGDR, IGDR, CE, CE 119 DMG
BT B+K, IGDR, IGDR, iGDR 101 DMG


Launcher

3B, 8B+K, iGDR 74 DMG
3B, iGDR, iGDR 92 DMG
3B, 4B BE, CE 98 DMG
3B, iGDR, CE CE 127 DMG

WS B, IGDR 60 DMG

Brave Edge Starter:

4B BE, iGDR, IGDR 104 DMG bis 111 DMG, je nach timing
4B BE, 4B BE, CE 117 DMG
6B BE, BT B+K, iGDR is 84 DMG
6B BE, BT B+K, CE 92 DMG
6B BE, iGDR, CE 107 DMG
6BE, CE, CE 124 DMG

WS A+B BE, iGDR 93 DMG
WS A+b BE on Block, aB 40 DMG

Throw:

B+G, iGDR 65 DMG
B+G, CE 73 DMG (not worth imo!)
B+G, CE, CE 110 DMG

CH Combos:

ch BBB 60 DMG
ch 3A+B, BBB 74 DMG
ch 1AB, iGDR 69 DMG
ch 22AA, iGDR 77 DMG till 95 DMG if opponent techs Relauch for delayed IGDR for 166 DMG

ch 2A+B, iGDR, CE 103 DMG
ch 2A+B, iGDR, CE, CE 137 DMG

ch 33K, iGDR 53 DMG
ch 33K, CE 61 DMG

WS AB 58 DMG
ch 44K, CE, CE 108 DMG (not close range) (delayed iGDR catches tech right)
ch 4BK 34 DMG
ch 4KK 39 DMG

ch 6BB 48 DMG
ch 6BB, CE, CE 130 DMG

Tech Traps:

3A, 1AB (Catches Left)
2A+B iGDR, iGDR, iGDR 132 DMG (catches right)
22B, IGDR catches Left

a lot more...


As you see, better check when to spend meter or not..sometimes its not worth...i will edit this with some combos with only one CE instead of 2.

Also 4B BE is NEVER worth in combos, iGDR is way better since no Meter.

GL HF, Doc.
 
i think iGDR x2 into 2A+B is like 98 dmg so u don't loose much dmg, also i think 4B BE force blocks after it(not sure)
 
Yes we need some alternate Combos...im getting the triple iGDR quite good now, only trick is to dont do it too early....but IF you fail...its instant RING out! Fuck GDR ROs....
 
iGDR iGDR 2A+B is 90 DMG...still ok but 15 less than the doom IGDR Combo. And ok Wakeup....to finish a round etc 2A+B seems to be the best alternate for iGDR.
 
KowTow you cant play him without iGDR, dont even try. That move is way more important than it used to be...but most combos you can exchange the last iGDR with 2A+B....4B BE is a waste of Meter in Combos...so thats not an alternatice. iGDR>>>> The rest.

Also on a Wall, Corner, RO etc..:

B+G, CE, CE 110 DMG

But also B+G, CE, iGDR 101-110 DMG, depending if they tech or not. Way better since only 100% Meter.

His Wallgame sucks quite hard, random whiffs ftw. Only reliable Wallsplats are 44A (Best Damage!), bK, CE...then you get a iGDR relauch....i think after 44A even 66B into BBB.

If you really get a Wallsplat normally BBB is the best ender, since it always hits. rest whiffs random.

Also Cervantes is fucked up in the cage, the camera switches like crazy, Input directions change etc after iGDR...really a mess.
 
KowTow you cant play him without iGDR, dont even try.

See missing JFs makes me rage so hard lol. Just gonna play someone simple this time around. I can handle losing, but I can NOT handle fucking up myself, it makes me lose my shit. Guess he isn't the right character for me.
 
just out of curiosity, is there any approach you guys recommend for setting up combos? It seems that whenever I try to go in for the first hit I get nailed before landing the strike. I do my best to step, maneuver and shoehorn my way toward the kill but when it gets down to the strike I get stuffed.

Don't get me wrong, once I land a hit and go into a combo string their ass is mine, but that first hit is such a bitch for me. I'm usually pressured into throwing out an aB or 3A just to get people off my ass, but if they block the former it I get pimp-slapped ("negative on block" is the term, yes?) and the latter seems too slow, (or "unsafe" if I understand the terminology correctly).

Maybe my timing is off and I'm just too slow/unskilled right now but I swear it's like getting that first hit is massively challenging, much more so than any other SC game I've played. (Made worse since I cannot for the life of me get that new just guard down so my punish style is severely cramped).

I would presume iGDR is the answer to all Cervy-related ailments, but is there anything else?
 
Best combos that DON'T use iGDR? I'm not even trying it this time around lol, I just want to get safe damage.
3B, 8b+k, 2A+B
3A+B, BBB
BT B+K, 66B
2A+B CH, CC, 2A+B
1A:B JF CH, 3B (most of the time, sometimes distance will make it whiff)
33B, 3B
214A (block or hit), aB

As others have said, if you can't hit iGDR 90% of the time or more, you aren't utlizing his best damage. It's very very hard to win w/him w/out iGDR as a threat
 
Yes, Cervantes without being able to pull iGDR regularly is pretty much useless.

Half of his moveset was removed or dumbed down.
 
So what happens when your iGDR gets blocked/stepped all day?

Then maybe you should think about playing better, lol. i dont get the question...if it gets stepped, blocked all day you use it wrong.

Use it as a whiffpunisher and use his Anti Step tools as 66A, 4A, 3A etc to stop them from stepping.

Mindlessly spamming iGDR wont work.
 
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