Cervantes GI Game

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Moldredd

[09] Warrior
Cervantes' GI Game is immensely strong. Any guessed GI and you have opened the possibility for massive damage. Enough to cause tension on the battlefield.

With a GI game so strong I believe there's no reason to not do a study about it. So here we go.

I'll try to cover as much as I can about the subject in order to give new and veteran players a very detailed information about it. I'll start now.

Last time updated: Never


Basics

When to Apply Auto GI's:

-When you are sure you have your opponent's patterns read.
-During obvious strings and/or patterns.
-When you are aiming for guaranteed damage or RO attempts.
-When you are good in making them attack the way you want to.
-You depend on GI but not have bar.

When to use standard GI's instead:

-When your opponent is good enough to vary patterns and/or strings.
-When you need to make them reGI on purpose to waste bar. In some cases this is crucial for ex. Xiba's random GI CE attempts. With this you kill his CE GI game and avoid eating random 100+ CH DMG etc.
-When you are unsure what's coming next and your life depends on it.
-When in the verge of Guard Burst.
-If you are going for massive damage.


GI's Pros and Cons

aGI's (A+B/B+K)

Pros:

-Damage is guaranteed on successful impact.
-Come out fast.
-No meter required.

Cons:

-Damage is low compared to the risk of missing it and standard GI's.
-A+B only impacts horizontals while B+K impacts Verticals.
-Max range A+B sometime misses under some random circumstances.

Standard GI's

Pros:

-Immense damage potential.
-Covers all attacks except Throws, UB's and some CE's. As long as it was timed correctly.
-The impact window is slightly bigger than the aGI's.

Cons:

-Nothing is guaranteed after successful impact if the opponent has bar.
-Requires one meter bar.


Post-GI Mixups

As we know since ever, nothing is guaranteed after a standard GI. The opponent is able to GI back if he/she has bar, throws aren't guaranteed and you can just guard UB's. And now the high/low mixup that was there since SC1 is gone due to the fact that standard GI's now impact everything from low to high if timed correctly. This, however is remedied by mixing it up with two different timed and damaging launchers.

The standard plan is to always start with the fastest launchers until they learn and start GIing back, that's when you start mixing them up with his slowest ones. Both options are high damaging so one successful guess means big damage.

Cervantes has many launchers but I'll just list his most practical/useful/damaging ones:

Fast Launchers:

3B (Most reliable/least unsafe)
iGDR

Slow Launchers:

44A+B (Most damaging/risky)
GDR


Post-GI Maximum Damage Output

3B

3B, iGDR, CE, 9B+K = 122+ (Meter + Tech Trap)
3B, iGDR, iGDR = 92 (Meterless)

iGDR

iGDR, iGDR, iGDR = 102 (Meterless)
iGDR, iGDR, 2A+B = 90 (Meterless)

44A+B

44A+B, 8B+K, iGDR, CE, 9B+K = 142+ (Meter + Tech Trap)
44A+B, 8B+K, iGDR, iGDR = 120 (Meterless)

GDR

GDR, iGDR, CE, 9B+K = 137+ (Meter + Tech Trap)
GDR, iGDR, iGDR = 110 (Meterless)
GDR, iGDR, 2A+B = 102 (Meterless)
GDR, Fall Damage, *BT B+K, iGDR = 98 (Meterless + Strict Timing)
GDR, Fall Damage, *BT B+K, 9B+K = 96+ (Meterless + Tech Trap? + Strict Timing + Ambiguous)

*Must hit during a certain point when the opponent is taking the fall damage to cause the facedown tech trap stun. (The one achieved by landing the perfect height CE on airborne opponents.)


Character specific GI list in the spoiler below.

Character specific GI list:

Here are the characters moves/strings than can be interrupted and the timing for the GI to be inputted. Lastly followed by what GI is applicable.

Guide:

Green - Is GI-able
Blue - Previous hit must be Just Guarded in order to be GI-able
Red - Exception
GI - Standard or Universal GI (4A+B+K) (Requires 1 bar)
aGI - Horizontal Auto-GI (A+B)
bGI - Vertical Auto-GI (B+K)
NH - Normal Hit
CH - Counter Hit
RCC - Recover Crouch Cancel

Note: GI stands for Guard Impact.
Note2: Wherever A+B/B+K is applicable, GI is as well.


α Patroklos

6AA - GI, aGI
1AA - GI, aGI
FC 3B : B - GI, bGI
22_88AA - GI, aGI
22_88BA - GI, aGI
BT B+K : B - GI, bGI

Aeon:

WS AB - GI, bGI
B, B, B - GI, bGI
6BB - GI, bGI
22_88AB - GI
6B BE (Last hit) - GI, bGI
44B, A, A - GI, aGI

Algol:

AA - GI, aGI
6AAB - GI (Second and third hits), bGI (Third hit)
3AA - GI, aGI
4AB - GI (Strict timing)
6BBB - GI (Projectile can be deflected with GI although impractical during this string.)
3BB - GI, bGI
4BA - GI, aGI
6KK - *GI
WS KK - GI
WS K[K] - GI, bGI
33_99AB - GI, bGI (You must press 2_8 right before GIing to avoid off axis hell.)
44_11_77AA - GI, bGI (Pointing an exception here with Auto-GI's)
33_99BB - GI, bGI

*Combo: GI, iGDR_4B BE, aB = 49+ dmg. Falling dmg if not hit with anything after GI.

Astaroth:

AA - GI, aGI
AB - GI, bGI
6AA - GI, aGI
1AA - GI, aGI
1AB - GI, bGI
BB - GI, bGI
B, 6B - GI, bGI
1BB - GI, bGI
3KA/3K[A]/3[K]A - GI, aGI
1KA - GI, aGI
4KK (Start of second set of kicks) - GI
WS KA - GI, aGI
66_33_99AB - GI, bGI
22_88AA - GI, aGI
66_33_99K BE - GI

Cervantes:

AA - GI, aGI
1AB - GI
WS AB - GI, bGI
BBB - GI, bGI
6BB - GI, bGI
1BB - GI, bGI
4BK - GI
4KK - GI
4A+B - GI, *bGI
44A+B - GI, bGI
22_88AA - GI
WS A+B (Last hit) GI, bGI
WS A+B BE (Beginning of second machine hits) - GI, bGI
6B BE - GI, bGI
22_88A BE (Regardless if it hits.) - GI, bGI

*Combo 1: bGI, 8B+K, iGDR, iGDR = 90 dmg.
*Combo 2: bGI, 8B+K, iGDR, aB = 84+ dmg.

Dampierre:

AA - GI
3AA - GI, aGI
WS A - GI, aGI
BB - GI, bGI
3BB - GI, bGI
44_11_77AB - GI, bGI
33_99BK (Stand kick) - GI
44BKBK - GI, bGI
11_77KK - GI
44K BE (First hit to avoid randomness) - GI

Ezio Auditore:

AA - GI, aGI
6ABB - GI, bGI
4AB, 2_8B - GI, bGI
BB - GI, bGI
WS BB - GI, bGI
A+B, 2_8B - GI, bGI
6B+K, 2_8B - GI, bGI
22_88AA - GI, aGI
66_33_99A, 2_8B - GI, bGI
66_33_99AB, 2_8B - GI, bGI
66_33_99BB - GI, bGI
BB BE (First hit) - GI, bGI

Hilde:

6AKA - GI (Second and third hits.), aGI (Third hit.)
6AKB - GI (Second and third hits.), bGI (Third hit.)
C3A - GI, aGI
BB - GI, bGI
6BBB - GI, bGI
3BA - GI, aGI
3BB - GI, bGI
C2B - GI, bGI
1KK - GI
4KK - GI
A+B - GI, bGI
[A+B] - GI, bGI
22_88AA - GI, aGI
3B BE - GI, bGI
66_33_99B BE - GI, bGI

Ivy:

AA/[A] - GI, aGI
6AK - GI
BB - GI, bGI
[ B ] - GI, bGI
6B8, K - GI
6[ B ], 2_8 - GI
214B - GI
6KBK - GI
A+B, A - GI, aGI
4A+B, B (As soon as she pulls back her whip, ready up.) - GI, bGI
8A+B, B (Avoid if your back is against the corner) - GI, *bGI
8A+B, [ B ] - GI, bGI
WS A+B, A - GI, bGI (Second hit.), aGI (Third hit.)
WS B+K/BT B+K - GI, aGI
66_33_99[A] - GI, aGI
22_88[ B ] : B : B : B : B : B - GI, bGI
44BBB - GI, bGI (Second hit.)
1B BE - GI, bGI
66_33_99B BE - GI, bGI
22_88B BE - GI, aGI

*Combo 1: bGI, 8B+K, iGDR, iGDR = 90 dmg.
*Combo 2: bGI, 8B+K, iGDR, B2 = 86 dmg.
*Combo 3: bGI, 8B+K, 8B+K, 8B+K, iGDR = 71+ dmg. Flashy.

Leixia:

AAB - GI, aGI (Second hit.), bGI (Third hit.)
3AA - GI, aGI
BB - GI, bGI
6BA - GI, aGI
6B, aB - GI, bGI
4BB/4B, bK - GI, bGI
6KK - GI
1KK - GI
A+B - GI, bGI
4A+B/4a+bB - GI, bGI
WS A+B, B/WS A+B, bB (Even on hit.) - GI, bGI
6B+K - GI, bGI
3B+K, K - GI, bGI
66_33_99AA - GI, aGI
11_77AA (Even on hit.) - GI, aGI
44[A] - GI, aGI
66BB/66B, bB - GI, bGI
33_99BB - GI, bGI
BHH_22_88kA, A, B - GI, aGI (Second hit.), bGI (Third hit.)
BHH_22_88kA, A, K - GI, aGI (Second hit.)
AA BE - GI, bGI
AA BE K - GI, bGI

Maxi:

AA RC - GI, aGI
FC 3AAA RO - GI
BB LO - GI, bGI
2KB - GI
WS KK - GI
A+B - GI
4A+B - GI, bGI
B+K : B : B : B : A - GI, aGI
22_88KA - GI, aGI
22_88KK - GI
RO AK_[K] - GI
RO KA - GI, aGI
RO KK - GI
LO AK - GI
LO BK - GI
RC AB - GI, bGI
RC KK - GI
BL BB - GI, bGI
BL KK - GI
RC AB BE - GI, bGI
BL K BE - GI

Mitsurugi:

AA - GI, aGI
BB - GI, bGI
FC 1BB - GI, bGI
kB - GI, bGI
2KB - GI, bGI
44_11_77KB/4KB - GI, bGI
66_33_99BB - GI, bGI
11_77BAB - GI, aGI (Second hit.), bGI (Third hit.)
3B BE - GI, bGI
2K BE - GI
Mist B BE - GI, bGI

Natsu:

AAB - GI, bGI (Third hit.)
6AB - GI, bGI
6AK - GI
WS AAA - GI, aGI
BBK - GI, bGI (Second hit.)
BB, 4A+B - GI, bGI, bGI (Second hit.)
BKA - GI, aGI (Third hit.)
B[K]A - GI
WS B, 4A+B - GI, bGI
KKK/KK, 2K - GI
6KA - GI
3KKK - GI
2KK (Even on hit.) - GI
4KK - GI
FC 3KK - GI
66_33_99AB - GI, bGI
33_99K (Second hit.) - GI
22_88KA - GI, aGI
PO A: 6 - GI, aGI
Wind Breeze BBB (Watch the angle/Distance) - GI, *bGI
DB KA - GI, aGI
66_33_99B BE - GI, aGI

*Combo: bGI, 8B+K, iGDR, aB = 83 dmg.

Nightmare:

AAB_B4 - GI, aGI (Second hit.), bGI (Third hit.)
A, 2AA - GI, aGI, aGI (Third hit.)
3AA/3A, 2A - GI, aGI
BB - GI, bGI
4BB - GI, bGI
4KK - GI
22_88AA - GI, aGI
4K BE - GI, bGI (Third hit.)
33_99B BE - GI, bGI
GS K BE - GI

Patroklos:

AA - GI, aGI
BB - GI, bGI
6BBB - GI, bGI, bGI (Third hit.)
3KK - GI
WS KA - GI, aGI
8A+B - GI, bGI
22_88AA_[A] - GI, aGI
44KK - GI
66B+K - GI, *bGI
JS AB - GI, *bGI
1B BE - GI, aGI (First hit.), bGI (Second hit.)
66_33_99A BE - GI, bGI
JS B BE - GI, bGI

*Combo 1: bGI, iGDR, iGDR = 87 dmg.
*Combo 2: bGI, iGDR, B2 = 78 dmg.

Pyrrha:

AA - GI, aGI
AK - GI
1AA - GI, aGI
4AAA - GI, aGI, aGI (Third hit.)
4AB - GI, bGI
BB - GI, bGI
BK - GI
6BK - GI
2BB_FC1BB - GI, bGI
3KK - GI
B+K, B - GI, bGI
11_77AA (Even on NH.) - GI, aGI
11_77A[A] (Even on CH.) - GI, aGI
44_11_77KAB - GI, aGI (Second hit.)
44_11_77KB (Even on NH.) - GI, *bGI
66_33_99B+K, A, B/ASS BAB - GI, aGI (Second hit.), bGI (Third hit.)
ASS_AS AA - GI, aGI
4AAA BE - GI, aGI (Second and fourth hits.)
66B BE - GI, bGI
AS AA BE - GI, aGI (Second hit.), bGI (Third hit.)

*Combo 1: bGI, iGDR, iGDR = 86 dmg.
*Combo 2: bGI, 8B+K, iGDR, aB = 84 dmg.

Pyrrha Ω:

AA - GI, aGI
1AA - GI
4AA/4[A]A - GI, aGI
4AB/4[A]B - GI, bGI
BB - GI, bGI
6BB - GI, bGI
2BB/FC 1BB - GI, bGI
B+K, B - GI, bGI
11_77AA (Even on CH) - GI, aGI
66_33_99B+K, A, B/NS BAB - GI, aGI (Second hit.), bGI (Third hit.)
6B BE - GI, bGI
2B BE/FC 1B BE - GI, bGI

Raphael:

AA - GI, aGI
AB - GI, bGI
6AB/Prep AB - GI, bGI
BBB - GI, bGI
6BBB - GI, bGI
A+B, A - GI, aGI
44_11_77AB - GI, bGI
11_77BB - GI
Prep BBB - GI, bGI
6BB BE/Prep BB BE (Last hit.) - GI, bGI
Prep K BE - GI

Siegfried:

AAB - GI, aGI (Second hit.), bGI (Third hit.)
1AA - GI, aGI
WS AA - GI, aGI
BBA_[A] - GI, aGI (Third hit.), bGI (Second hit.)
BBK - GI, bGI
BT BB - GI, bGI
3KKB - GI
4KK - GI
A+B, A - GI, aGI
22_88BB - GI, bGI
44BB - GI, bGI (Or RCC)
22_88KAAB - GI, aGI (Second and Third hit.), bGI (fourth hit.)
22_88KA, 2AA - GI, aGI, aGI (Or RCC for the last hit.)
22_88Ka2AA - GI, aGI, aGI ( Or RCC for the last hit.)
22_88KK - GI
SCH A - GI, aGI
SCH KK - GI
SSH AA - GI, aGI
SSH BBB - GI, bGI, bGI (Third hit.)
66K BE - GI, bGI
SCH K BE - GI, bGI

Tira:

AA - GI, aGI
JS 6AB - GI, bGI
GS 3AA - GI, aGI (Third hit.)
JS 2AB - GI
BB - GI, bGI
4B : B : B = GI, bGI, bGI (Third hit.)
WS BK - GI
4B+K, B - GI, bGI
JS BT B+K, B - GI, bGI
JS 66_33_99AA - GI, aGI
JS 44_11_77AA_2A - GI, aGI
UD B - GI, *bGI
GS 3AA BE (Second, third and last hits.) - GI, aGI
JS 66_33_99B BE - GI, *bGI

*Combo 1: bGI, 8B+K, iGDR, iGDR = 90 dmg.
*Combo 2: bGI, 8B+K, iGDR, B2 = 86 dmg.

Viola:

AA*B
6AA (Cant be Auto-GIed?) - GI
6AB (Cant be Auto-GIed?) - GI
BB*B - GI
A+B, A - GI, aGI
66AAB - GI, aGI (Second), bGI (Third hit. Unreliable, useless.)
33_99A - GI, bGI
44_11_77AB - GI, bGI
44_11_77B - GI, bGI
66_33_99A+B, B - GI, bGI
While orb is set 44_11_77A *BE - GI orb
66K *BE - GI orb

*Viola's orb can be freely GIed to put the match in our favor. Pay attention to her orb at all times. When the orb is stationary ("Orb is set") it means she can call it back during certain moves to attack you. That's when you GI. She has more of those moves but to not make the list longer than it already is. I find these enough to help getting used to her gameplay.

Voldo:

AA - GI, aGI
6ABA - GI, aGI (Third hit.), bGI (Second hit.)
WS AA - GI, aGI
BS 6ABB - GI, bGI, bGI (Third Hit)
BB - GI, bGI
3BB - GI, bGI
2BB - GI, bGI
4BAA - GI, aGI
WS BB - GI, bGI
BS 6BB - GI, bGI
BS 6B, 6B - GI, bGI
BS WJ BK - GI
BS WJ KA - GI, bGI
[B+K] - GI, bGI
BS 8wr BK - GI
66A+B, K - GI
CR AA - GI, aGI
CR BB - GI, bGI
DR [A] - GI (Second and third hits. Strict timing.)
6B BE - GI, bGI
66_33_99B BE - GI, bGI
DR B BE - GI, bGI

Xiba:

AAK - GI, aGI
6AK - GI
3AB - GI, bGI
BB - GI, bGI
6BK - GI
3BK - *GI
4KB - GI, bGI
A+B, B, K - GI, bGI
2A+B - GI
FC A+B (Third hit.) - GI, bGI
6B+K - GI, bGI (Second hit.)
BT B+K - GI, bGI
33_99AA - GI, aGI
22_88AB - GI, bGI
44_11_77AA - GI, aGI
66_33_99BBB - GI, bGI
66KB_[ B ] - GI, bGI
33_99KB - GI, *bGI
REM AK - GI
6AK BE/6BK BE/A+B, B, K BE - GI
33_99AA BE (All hits.) - GI
44_11_77K BE - GI, bGI

*Combo: bGI, iGDR, aB = 49 dmg.

*Combo 1: bGI, 8B+K, iGDR, iGDR = 90 dmg.
*Combo 2: bGI, iGDR, iGDR = 86 dmg.
*Combo 3: bGI, 8B+K, iGDR, B2 = 86 dmg.

Yoshimitsu:

AA - GI, aGI
3AB - GI, bGI
BB - GI, bGI
6KK - GI
44_11_77_4KB - GI, bGI
2A+B, B - GI, bGI
6B+K, B, B, B - GI, bGI
9B+K, K - GI (Useless)
33_99B, B+K, A+B, K - GI (Only last hit is worth GIing.)
3AB BE - GI, bGI
66_33_99A BE - GI, bGI

Z.W.E.I.:

AA - GI, aGI
*[A] - GI
3AA - GI, aGI
*4[A] - GI
BB - GI, bGI
*[ B ] - GI
*1[ B ] - GI
*1[ B ]K - GI
4KB - GI, bGI
8A+B - GI, *bGI
*6B+K - GI
*6B+K, During impact A_B - GI (Recommended to kill mixup.), aGI (Does A.), bGI ( B.)
66BA - GI, aGI
22_88BB - GI, bGI
*44_11_77B_[ B ] - GI (Nevermind Z.W.E.I., aim for Ein)
*66A+B - GI
3A BE - GI, bGI
4B BE - GI
1K *BE - GI
66_33_99A *BE - GI
33_99B *BE - GI

*Z.W.E.I. shares a characteristic with his sexy partner, Viola. Both have a disjointed hitbox in some of their attacks in the form of an orb or a spirit wolf. What does that means? it means you can't hit it while it can hit you. To make things worse, they can use such thing to cause locking situations in their favor. But in the same as Viola's orb, you can GI Ein (Spirit Wolf). Keep this in mind always when you have bar as it will help you put the match in your favor.

*Combo 1: bGI, iGDR, iGDR = 86 dmg.
*Combo 2: bGI, 8B+K, iGDR, aB = 84 dmg.

Final comments:

Keep in mind not every single move in the list is used during high level play. I just revised each character's whole list in search of all GI-able attacks/moves/etc. In the end what you really need is to read their habits/patterns carefully. Some cancel-able strings aren't guaranteed unless they go for it.

Also a high amount of Just Guard moves/string here are impractical unless they are using them in a quite obvious routine/fashion. Just pointing that out before someone appears claiming the obvious etc. I just wanted to write it because it is good to have this kind information available anyway just in case.
 
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