mikosu
Goderator of pink hearts
Since Yun's gettin' no love I'll start him off. Copied straight from my post on CF and will be updated as such.
All combos involving 236KK can be just ukemied. You can just ukemi any move with a slam-down bounce.
Natural combos (NC)
AA (20)
22A (22)
33AK (38)
WS AK (34)
BB (30)
2BK (42, opponent must be standing)
4BK (40)
KK (18)
11K (30)
236KK (23)
8KKK (54~70)
A+B (35)
A+B MSH B (55)
A+K (33)
CR 2KK (38)
CR auto-evade kick K (60)
33AK
-1K2K (up to 77 with tech, escape with right tech)
33B
-1KK (60)
33[ B ]
-CR 8K (66, JF = 71)
-CR A+B (35)
236KK
-8KKK (56~57, JF = 62~63)
-66A+B (51)
44K
-2B
-1K2K (escape with right tech)
A+K
-RCC 1K2K (escape with right tech)
-66K (50~51)
66B+K
-8KKK (up to 76)
-66K *Wakes (39)
-66A+B (49, to 53 if tech)
9B+K
-66B (51)
-66K (44)
BT 9B+K
-BT B+K 8KKK
CR A
-CR B combos
-CR K, CR 8K (69, JF = 73)
-CR K, CR A+B (65)
-CR 2KK, CR A+B (63)
-CR K:G, CR B, 4B~K:G, CR B (83)
-CR K:G, CR B, 1K2K, 66K (up to 90)
-CR K:G, CR B, 236KK, 8KKK (77-79)
CR [A+B]
-66B (61)
-66K (54)
Natural Combos on counter hit (NCc)
22AB (42)
KKB (35)
1KK (40)
1K2K (42)
6KK (43)
6A+B (32)
WS AKK (43) *2nd & 3rd hits only
1A
-66B (45)
-RCC 1K2K
-66A+B (48)
-3[K], CR B, 3B, 66K *RCC, close range, difficult timing
-3[K], CR B, 1K2K *RCC, close range, difficult timing
-11_77K (47)
-WS K, 1K2K (escape with right tech)
3K
-CR B (36)
WR K
-1K2K (escape with right tech)
-66B (47)
-66K (40)
CR B
-3B, 66K (48)
-1KK *Wakes
-1K2K, 66K
-236KK, 8KKK (49~61)
-4B~K:G, CR B (59)
-A+B MSH B (51)
-6A+B combos (character-specific)
CR K:G
-CR B (40)
CR 2KK
-CR A+B (58)
6A+B *2nd hit only
-3B, 66K
-KKB
-1K2K, 66K
-3[K], CR B
Stun combos
6A_[A] (shakeable)
-CR A, CR K, CR 8K (78)
-6A+B, 3[K], CR B, 3B, 66K (71)
-6A+B, 3[K], CR B, 1K2K, 66K (75, up to 85 if tech)
CH 44A (shakeable)
-6A+B, 3[K], CR B, 3B, 66K (82, if tech)
-6A+B, 3[K], CR B, 1K2K, 66K (85, up to 102 if tech)
44B (shakeable)
-1A, WS K, 66K *initial hit in-close (71)
-44A combos
-3B, 66K
-236KK, 8KKK
4B+K (shakeable)
-1A, WS K, 66K *near corner or edge
-44A combos
-3B, 66K
CH CR auto-evade kick
-CR K, CR 8K
-CR K:G, CR B, 236KK, 8KKK
-CR K:G, CR B, 4B~K:G, CR B
Wall combos
66A W!
-3B, 66K
-1KK, 66K/1K
-6A+B, 3[K], CR B, 1K2K, 66K
CH 22AB W!
-3[K], CR B, 1KK W!, 1K2K, 66K *corner only
CH 3B W!
-3[K], CR B, 1K2K, 66K
-3[K], CR B, 1KK W!, 1K2K, 66K *corner only
22_88B W!
-1K2K
CH 22_88B W!
-3[K], CR B, 1K2K, 66K
-3[K], CR B, 1KK W!, 1K2K *requires alignment
44B W!
-1KK W!, 1KK W!, 1K2K *initial hit must be far range, requires alignment
-1KK W!, 1K2K, 66K *initial hit must be far range, requires alignment
-1K2K
CH 1KK W!
-3[K], CR B, 1KK W!, 1K2K *requires alignment
-3[K], CR B, 1K2K, 66K (85)
8K W!
-6A+B, 3[K], CR B, 1K2K, 66K
-6A+B, 3[K], CR B, 1KK W!, 1K2K *corner only
8KK W!
-3[K], CR B, 1K2K, 66K *range dependent
22_88K W!
-6A+B, 3[K], CR B, 3B, 66K
-6A+B, 3[K], CR B, 1K2K, 66K
44K W!
-1K2K
44B+K W!
-1KK W!, 3[K], CR B, 1K2K, 66K
CH CR K W!/CR A, CR K W!
-CR B, A+BB mash
-CR B, 3B, 66K
CH CR 2KK W!
-CR B, 1KK W!, 1K2K, 66K
CH CR B
-6A+B, 1KK W!, 1KK W!, 1K2K
CR B+K W!
-6A+B, 3[K], CR B, 3B, 66K
-6A+B, 3[K], CR B, 1K2K, 66K
Tech traps
CH 1A, WS K
-9B+K (Catch on roll 7_8_9)
CH WS [A]
-CR A+K
CH 2BK
-CR A+K (Escape with 2_8)
CH 33[K]
-CR A+K
44K
-delayed 44A (catches all, all but right on the "biggies")
-delayed 236KK (catches all but left tech, will not catch side tech at all on biggies like Asta)
CH WR K
-9B+K (Catch on roll 7_8_9)
66A+B
-2A
CH CR B
-delayed 22B (88B catches tech to his left)
-delayed 33B (99B catches tech to his left)
CH CR 2KK
-CR [A+B] (escape with left tech)
CR [A+B]
-66A+B (escape with left tech)
All combos involving 236KK can be just ukemied. You can just ukemi any move with a slam-down bounce.
Natural combos (NC)
AA (20)
22A (22)
33AK (38)
WS AK (34)
BB (30)
2BK (42, opponent must be standing)
4BK (40)
KK (18)
11K (30)
236KK (23)
8KKK (54~70)
A+B (35)
A+B MSH B (55)
A+K (33)
CR 2KK (38)
CR auto-evade kick K (60)
33AK
-1K2K (up to 77 with tech, escape with right tech)
33B
-1KK (60)
33[ B ]
-CR 8K (66, JF = 71)
-CR A+B (35)
236KK
-8KKK (56~57, JF = 62~63)
-66A+B (51)
44K
-2B
-1K2K (escape with right tech)
A+K
-RCC 1K2K (escape with right tech)
-66K (50~51)
66B+K
-8KKK (up to 76)
-66K *Wakes (39)
-66A+B (49, to 53 if tech)
9B+K
-66B (51)
-66K (44)
BT 9B+K
-BT B+K 8KKK
CR A
-CR B combos
-CR K, CR 8K (69, JF = 73)
-CR K, CR A+B (65)
-CR 2KK, CR A+B (63)
-CR K:G, CR B, 4B~K:G, CR B (83)
-CR K:G, CR B, 1K2K, 66K (up to 90)
-CR K:G, CR B, 236KK, 8KKK (77-79)
CR [A+B]
-66B (61)
-66K (54)
Natural Combos on counter hit (NCc)
22AB (42)
KKB (35)
1KK (40)
1K2K (42)
6KK (43)
6A+B (32)
WS AKK (43) *2nd & 3rd hits only
1A
-66B (45)
-RCC 1K2K
-66A+B (48)
-3[K], CR B, 3B, 66K *RCC, close range, difficult timing
-3[K], CR B, 1K2K *RCC, close range, difficult timing
-11_77K (47)
-WS K, 1K2K (escape with right tech)
3K
-CR B (36)
WR K
-1K2K (escape with right tech)
-66B (47)
-66K (40)
CR B
-3B, 66K (48)
-1KK *Wakes
-1K2K, 66K
-236KK, 8KKK (49~61)
-4B~K:G, CR B (59)
-A+B MSH B (51)
-6A+B combos (character-specific)
CR K:G
-CR B (40)
CR 2KK
-CR A+B (58)
6A+B *2nd hit only
-3B, 66K
-KKB
-1K2K, 66K
-3[K], CR B
Stun combos
6A_[A] (shakeable)
-CR A, CR K, CR 8K (78)
-6A+B, 3[K], CR B, 3B, 66K (71)
-6A+B, 3[K], CR B, 1K2K, 66K (75, up to 85 if tech)
CH 44A (shakeable)
-6A+B, 3[K], CR B, 3B, 66K (82, if tech)
-6A+B, 3[K], CR B, 1K2K, 66K (85, up to 102 if tech)
44B (shakeable)
-1A, WS K, 66K *initial hit in-close (71)
-44A combos
-3B, 66K
-236KK, 8KKK
4B+K (shakeable)
-1A, WS K, 66K *near corner or edge
-44A combos
-3B, 66K
CH CR auto-evade kick
-CR K, CR 8K
-CR K:G, CR B, 236KK, 8KKK
-CR K:G, CR B, 4B~K:G, CR B
Wall combos
66A W!
-3B, 66K
-1KK, 66K/1K
-6A+B, 3[K], CR B, 1K2K, 66K
CH 22AB W!
-3[K], CR B, 1KK W!, 1K2K, 66K *corner only
CH 3B W!
-3[K], CR B, 1K2K, 66K
-3[K], CR B, 1KK W!, 1K2K, 66K *corner only
22_88B W!
-1K2K
CH 22_88B W!
-3[K], CR B, 1K2K, 66K
-3[K], CR B, 1KK W!, 1K2K *requires alignment
44B W!
-1KK W!, 1KK W!, 1K2K *initial hit must be far range, requires alignment
-1KK W!, 1K2K, 66K *initial hit must be far range, requires alignment
-1K2K
CH 1KK W!
-3[K], CR B, 1KK W!, 1K2K *requires alignment
-3[K], CR B, 1K2K, 66K (85)
8K W!
-6A+B, 3[K], CR B, 1K2K, 66K
-6A+B, 3[K], CR B, 1KK W!, 1K2K *corner only
8KK W!
-3[K], CR B, 1K2K, 66K *range dependent
22_88K W!
-6A+B, 3[K], CR B, 3B, 66K
-6A+B, 3[K], CR B, 1K2K, 66K
44K W!
-1K2K
44B+K W!
-1KK W!, 3[K], CR B, 1K2K, 66K
CH CR K W!/CR A, CR K W!
-CR B, A+BB mash
-CR B, 3B, 66K
CH CR 2KK W!
-CR B, 1KK W!, 1K2K, 66K
CH CR B
-6A+B, 1KK W!, 1KK W!, 1K2K
CR B+K W!
-6A+B, 3[K], CR B, 3B, 66K
-6A+B, 3[K], CR B, 1K2K, 66K
Tech traps
CH 1A, WS K
-9B+K (Catch on roll 7_8_9)
CH WS [A]
-CR A+K
CH 2BK
-CR A+K (Escape with 2_8)
CH 33[K]
-CR A+K
44K
-delayed 44A (catches all, all but right on the "biggies")
-delayed 236KK (catches all but left tech, will not catch side tech at all on biggies like Asta)
CH WR K
-9B+K (Catch on roll 7_8_9)
66A+B
-2A
CH CR B
-delayed 22B (88B catches tech to his left)
-delayed 33B (99B catches tech to his left)
CH CR 2KK
-CR [A+B] (escape with left tech)
CR [A+B]
-66A+B (escape with left tech)