Critical Gauge Data

Jaeger

[09] Warrior
The following charts list the amount of Critical Gauge you build for each move.
Brave Edge takes 60 Critical Units (CU).
Critical Edge takes 120 CU.
There are 240 CU in the entire Critical Gauge.

Code:
Move        Hit     Block      Wiff
a             2         2         1
aa            4         4         2
6a            5         2         1
3a            3         2         1
2a            2         2         1
1a            8         2         1
1ab          17         6         3
4a            8         2         1
fc a          2         2         1
wr a          3         2         1
jmp a         5         2         1
bt a          3         2         1
bt 2a         2         2         1
Code:
Move        Hit     Block      Wiff
b             5         2         1
bb            7         4         2
b6         8_10       2_4       2_1
bA            5         2         1
ch bA         8         -         -
6b            8         2         1
6b9           8         2         1
6b2           2         2         1
6b:2          6         2         1
3b            6         2         1
2b            6         2         1
1b            5         2         1
4b           17         6         3
fc b          6         2         1
fc 3b        11         4         2
fc 1b         8         2         1
fc1bb        14         8         4
ch fc 1bb    23         -         -
wr b          6         2         1
jmp b         6         2         1
bt b          8         2         1
bt 2b         6         2         1
Code:
Move        Hit     Block      Wiff
k             2         2         1
kB           12         6         3
ch kB        16         -         -
6k            5         2         1
3k            5         2         1
2k            2         2         1
2kb          13         6         3
1k            2         2         1
4k            8         2         1
4kb          14         4         2
fc k          2         2         1
wr k          5         2         1
jmp k         5         2         1
bt k          3         2         1
bt 2k         2         2         1
Code:
Move        Hit     Block      Wiff
a+b          23         4         2
far a+b      13         4         2
2a+b         11         4         2
jmp a+b      18         6         3
b+k          10         4         2
ch b+k       15         -         -
ch b+k4      17         -         -
fmd b        17         -         3
bt b+k        2         2         1
Code:
Move        Hit     Block      Wiff
66a           8         2         1
22a           6         2         1
11a           6         2         1
44a          10         4         2
66b           6         2         1
66bb         16         6         3
22b          11         4         2
11b           8         2         1
11ba         11         4         2
11bab        22         8         4
44b          11         4         2
66k           3         2         1
33k           5         2         1
22k           5         2         1
66a+b        17         6         3
run k         2         2         1
Code:
Move        Hit     Block      Wiff
a+g          11         -         0
b+g          12         -         0
left throw   14         -         0
right throw  13         -         0
back throw   15         -         0
Code:
Move        Hit     Block      Wiff
236a          5         2         1
236b          8         2         1
236[b]       15         6         3
236k          3         2         1
Code:
Move        Hit     Block      Wiff
MST a        10         4         2
MST b         2         2         1
MST bb        4         4         2
MST bbb       6         6         3
MST bb+k      7         4         2
ch MST bb+k  12         -         -
ch MST bb+k4 14         -         -
MST k         2         2         1
MST kb        5         4         2
MST a+b      15         6         3
MST b+k      10         4         2
ch MST b+k   15         -         -
ch MST b+k4  17         -         -
MST [b+k]    23         6         3
MST [b+k]~4  25         -         -
MST a+g      10         -         0
MST b+g      11         -         0
Code:
Move        Hit     Block      Wiff
3b*         0_6       0_2       0_1
2k*           0         0         0
2k*b         11         -         -
236b*         0         0         0
MST b*      0_2       0_2       0_1
CE            0         0         0
 
This is very helpful
I've been using MST a lot lately and noticed how it builds gauge up.
Also FC 1BB on hit gives 23! points of gauge. It could be better than 236B afterall.

Sticky pls!
 
Wow, A+B builds a lot of meter on hit (23)

It'd be useful to know what's the fastest and most practical way to gain meter at a distance just by whiffing. I thought 6A spam was the best for it's low amount of total frames, but it 1 unit per whiff is not very much.
 

Nice work. I did this for Cervantes some days ago, but my list looks like an amateur against yours, i just checked how long it takes to get first BE, then some combos etc :) Did you seriously just stay there and whiff a 60 times to get your data?
 
What is your methodology for generating your results ?

O wait so you literally did it the way I thought you did.

Good job anyways: Do you have the critical gauge earned by being the victim of the attacks (or blocking them)
 
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