AZYG4LYFE
Play FFRK
EDIT: I know it's not much atm but when I have time I'll keep updating and correcting (just incase we do have another patch)
Just to get some motivation going, it would be great if we could compile a list of block punishment vs all other characters for Dampierre. I'll adjust and polish up the first post (will take away the bullet points if people aren't happy with the formatting, though imo I find it easy to understand and read from)
Most of us should be familiar with the terms used, but for learners and newcomers sake I'll add:
Keys:
BE- Brave Edge (A+B+K)
B!E!- Bravo! Encore!- Self Explanitory
Standing and Full Crouch Punishment *will update and correct progressively*
i13
AA
6A
2B
6K
3AAA....(close wall use advised)
3K- Stun Combo Starter
3BB
623B-Combo Starter
*unsafe moves are highlighted red, punishment highlighted yellow.
EDIT: I will be testing (and you guys too) from min-max range of punishment, I have a feeling some moves will give us pushback(yes people like Hilde, Astaroth I'm looking at you...)
My plan will also be to include interuppts, 8wring, duck punishing strings etc, as well as JG punishment too (God forbid...but I'll try lol)
Current Status: Working on Alpha Patroklos, incomplete.
Working on Pyrrha: unfinished
AZ
Just to get some motivation going, it would be great if we could compile a list of block punishment vs all other characters for Dampierre. I'll adjust and polish up the first post (will take away the bullet points if people aren't happy with the formatting, though imo I find it easy to understand and read from)
Most of us should be familiar with the terms used, but for learners and newcomers sake I'll add:
Keys:
BE- Brave Edge (A+B+K)
B!E!- Bravo! Encore!- Self Explanitory
Standing and Full Crouch Punishment *will update and correct progressively*
i13
AA
- High, High
- Damage: 10,14
- Special Low
- Damage:12
- High
- Damage: 14
6A
- High
- Damage: 18
- High
- Damage :16 ( 7 extra damage for BE version, fastest UB only if it connects)
- Mid
- Damage: 18
- Low
- Damage: 16
- Mid, mid
- Damage: 16, 16
2B
- Mid
- Damage: 18
- Low
- Damage: 16
- Mid
- Damage: 14
6K
- Mid
- Damage: 12
3AAA....(close wall use advised)
- mid, mid...
- Damage: 10,10,10....
- High
- Damage: 28
- High
- Damage: 18
3K- Stun Combo Starter
- Mid
- Damage: 20
- Mid, rest is High
- Damage: 16, 3, 2, 2, 2, 2,11,17 (more damage with clean hit last hit does 21dmg)
3BB
- Mid,Mid
- Damage: 20,23 (more with clean hit becomes 20,29)
- Mid, mid, mid
- Damage:20 (only 13 if you get random spin)
623B-Combo Starter
- Mid, mid, mid
- Damage: 10,10,10
*unsafe moves are highlighted red, punishment highlighted yellow.
EDIT: I will be testing (and you guys too) from min-max range of punishment, I have a feeling some moves will give us pushback(yes people like Hilde, Astaroth I'm looking at you...)
My plan will also be to include interuppts, 8wring, duck punishing strings etc, as well as JG punishment too (God forbid...but I'll try lol)
Current Status: Working on Alpha Patroklos, incomplete.
List of Alpha's Unsafe moves on normal guard
*INCOMPLETE: CORRECTIONS AND ADDITIONS TO BE MADE*
-13
6K
Punish with K (for range) or AA for damage
Correction you can punish with BB, *note to self, so the move is -14..?
-14
2K
Punish with FCB for damage
1K
Punish with
-15
-16
6AA
Punish with 6A
-17
-18
1B - If they don't get the JF follow-up and it's blocked, punish with B!E!
2A(BE)- Punish with 4A
-19
-20
FC3B (if they miss the JF and you confirm it well, punish with A+B at close range, may whiff at max range tip?)
CE- Punish this with A+B if you even block this...
-22
AGB_AB- Both versions can be punished with 623B
1AA_1A:A - Crouch guard first hit, and block the second hit, punish them with 623B
bA- Punish with 623B
*INCOMPLETE: CORRECTIONS AND ADDITIONS TO BE MADE*
-13
6K
Punish with K (for range) or AA for damage
Correction you can punish with BB, *note to self, so the move is -14..?
-14
2K
Punish with FCB for damage
1K
Punish with
-15
-16
6AA
Punish with 6A
-17
-18
1B - If they don't get the JF follow-up and it's blocked, punish with B!E!
2A(BE)- Punish with 4A
-19
-20
FC3B (if they miss the JF and you confirm it well, punish with A+B at close range, may whiff at max range tip?)
CE- Punish this with A+B if you even block this...
-22
AGB_AB- Both versions can be punished with 623B
1AA_1A:A - Crouch guard first hit, and block the second hit, punish them with 623B
bA- Punish with 623B
Working on Pyrrha: unfinished
-13
-14
AK: punish with 6B OR BB,
3A: punish with K in open field, if your back is by a wall punish with BB
4AB:QS to 11B combo
-15
-16
3B: open punish with K, if your back is by a wall, punish with BB
-17
-18
236B: Punish with B!E! but only if your back is against the wall, this move has little pushback so open space punish with B!E! is not possible, otherwise EXTREMELY difficult. 4A is the next best option
-19
-20
2BB: punish with B!E! or A+B etc or you can QS to 11B before the stab connects (if you think they'll follow up)
-21
-22
1A: punish with 623B of your execution from FC is good, though B!E! would be a better staple punish IMO
1AA: punish with 623B or B!E! etc
4AA_4AAA: punish with B!E!, THE SECOND YOU SEE HER TWITCH HER ARM, you can interrupt the remaining followups.
-14
AK: punish with 6B OR BB,
3A: punish with K in open field, if your back is by a wall punish with BB
4AB:QS to 11B combo
-15
-16
3B: open punish with K, if your back is by a wall, punish with BB
-17
-18
236B: Punish with B!E! but only if your back is against the wall, this move has little pushback so open space punish with B!E! is not possible, otherwise EXTREMELY difficult. 4A is the next best option
-19
-20
2BB: punish with B!E! or A+B etc or you can QS to 11B before the stab connects (if you think they'll follow up)
-21
-22
1A: punish with 623B of your execution from FC is good, though B!E! would be a better staple punish IMO
1AA: punish with 623B or B!E! etc
4AA_4AAA: punish with B!E!, THE SECOND YOU SEE HER TWITCH HER ARM, you can interrupt the remaining followups.