KitKay
[10] Knight
Yeaaah I got into the Betttaaaaaa. Cant wait for Saturday!
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upload/stream that shit son!Yeaaah I got into the Betttaaaaaa. Cant wait for Saturday!
upload/stream that shit son!
it's worth the riskNamco gonna sue you :p
worth the weightit's worth the risk
Nothing's ever easy when it comes to Dark Souls.Namco gonna sue you :p
yeah i saw that, i didn't post it because it sucks ass. oh well 2hrs are better than the 0hrs that i'll be playing it lol.a post on the Dark Souls facebook page is leading me to believe we'll only have 2 hours to play the game tomorrow night. If that's true, then boo....
So played for 2 and a half hours... I'm going to post what I don't like first.
-Dual wielding still uses the Dark Souls 1 control scheme, so it still sucks.
-One-handed swings still take too much endurance and it still takes 66% or more endurance to complete a five-hit combo.
-Many enemies are still dumb and ferociously aggressive, so tactics are pretty similar to DS1's.
-Targetting and camera work is still bad (can't move the camera while locked on).
-No smart-targeting, if you aren't locked on, you're going to be whiffing like Link from OoT.
-Endurance is likely to be more valuable than anything else like prior. And like DS1, two-handed weapons and two-handed wielding will yield better results per point of endurance than one-handed swings.
-Many monsters still don't stun and many of them can still turn 180 degrees and hit you when you run past them during their swing animations.
-Ripostes (L2 parries), seem completely useless now.
Good stuff:
-Armor now has stat requirements and it appears to have some scaling.
-Backstabs are harder to pull off.
-There seems to be one generic dodge-roll now, so running around in light armor doesn't seem to offer better dodge rolls like before. One downside is that dodge rolling seems to have less or no invincibility now.
-Armor actually reduces damage compared to DS1. Health may have some better value now.
-New items restore lost spell usages and a new heal over time item in the form of Lifestones.
-Another new item called Human Effigies restore you to human form and can be used outside of bonfires. One downside to the beta is that there isn't enough of them so you'll still be running around in undead form a lot. At this point, I feel like they should just ditch the mechanic, now you're creating a stacking penalty and unless you can balance right by offering enough Human Effigies for players to acquire, you'll end up skewing the balance once again like in DS1.
-New torch mechanic. If only they could balance it properly...
have you been able to figure out what that weird symbol is where the old humanity counter was?humanity stuff
I don't want smart-targeting. Learning to fight enemies and hit with your weapon at specific angles and ranges without locking on was a valuable skill in Dark Souls to help with spacing and to avoid backstabs. Smart-targeting seems like easy-mode dumbing down to me.-No smart-targeting, if you aren't locked on, you're going to be whiffing like Link from OoT.
I don't want smart-targeting. Learning to fight enemies and hit with your weapon at specific angles and ranges without locking on was a valuable skill in Dark Souls to help with spacing and to avoid backstabs. Smart-targeting seems like easy-mode dumbing down to me.
The point I was making was to not lock onto every creature.Then of course the issue is with a lack of smart-targeting it means you have to lock-on to every creature and you can't adjust the camera when doing so.