The B Sharp
[08] Mercenary
Version 1.03
LC = Lizard Crawl
Natural combos (NC)
A,A - 20 dmg
1A,K - 57 dmg
44A,B - 30 dmg
44[A],B - 33 dmg
B,B - 30 dmg
66B+K,A - 30 dmg
LC A+K,B - 36 dmg
Natural Combos on Counter Hit (NCc)
2B,K - 42 dmg
WS K,K,K - 41 or 57 dmg depending on if the tail hit whiffs
66B+K,A,B - 49 dmg
Combos
44[A],B
--> 66A+B - 52 dmg
--> 33A+B - 49 dmg
--> 33B:B, 44[K], LC A - 53 dmg (59 dmg if techtrap)
--> 33B:B, 44K - 53 dmg
--> 33B:, LC B, LC B+K_A+K - 53 dmg
3B
--> 33A+B - 66 dmg
--> 66K - 58 dmg
--> 3B - ? dmg (use at long ranges that 66K and 33A+B won't reach)
33B:B
--> 44K - 60 dmg
--> 44[K], LC A - 56 dmg
33B:[B]
--> LC B, LC B+K - 74 dmg (strict timing on LC B)
--> LC B, LC A+K - 74 dmg (strict timing on LC B)
--> LC B+K - 45 dmg
22_88B
--> 66A+B - 49 dmg
--> 66B - 41 dmg
44B
--> 33A+B - 68 dmg
--> 66A+B - 65 dmg
--> 4B+K~G - 55 dmg (good for far ringouts)
11_77B
--> G (turn), 6[K], 44[K], LC A - 83~85 dmg depending on tech
--> G (turn), 6[K], 66B - 80 dmg
--> G (turn), A+B (bounce), 66K - 78 dmg
--> G (turn), 4B+K~G - 54 dmg (good for far ringouts)
1[K]
--> LC A - 31~32 dmg depending on tech
22_88K
--> 1B - 31~32 dmg depending on tech
44[K]
--> LC A - 31~32 dmg depending on tech
BT 2K
--> FC 2B - 25 dmg
A+B
--> 33A+B - 64 dmg
--> 66A+B - 61 dmg
Extremely strict timing:
--> 33B:, LC B, LC B+K_A+K - ? dmg
--> 33B:B, 44[K], LC A - ? dmg
--> 33B:B, 44K - ? dmg
B+K
--> 1B - 46 dmg
B+K (if ring edge is behind them to stop pushback)
--> 66K - 67 dmg
--> 2B,K - 62 dmg
8B+K_8[B+K] (quake stun)
--> K - 14 dmg
1B+K
--> 66B - 88 dmg (only works if the opponent gets hit by the last hit frames of 1B+K)
A+K
--> 44[K], LC A - 53~56 dmg depending on tech
BT 2K
--> 44K
--> 44[K], LC A
LC B (max range only, no bounce back)
--> LC B+K - 45 dmg (52 dmg if techtrap)
--> LC A+K - 45 dmg (55 dmg if techtrap)
--> LC A - 41 dmg
LC A+K
--> LC A - 31 dmg
LC A+K,B
--> 66K - 59 dmg
--> 3B - 60 dmg
LC B+K
--> LC A+K - 34 dmg
--> LC A - 30 dmg
BT LC B+K
--> BT LC B+K - 34 dmg
Combos on Counter Hit
CH 22_88A
--> 1K - 38 dmg (also a techtrap)
CH 44A,B
--> 66A+B - 76 dmg
--> 33A+B - 73 dmg
--> 33B:, LC B, LC B+K_A+K - 77 dmg
--> 33B:B, 44[K], LC A - 76 dmg (85 dmg if techtrap)
--> 33B:B, 44K - 75 dmg
CH 4B
--> 44[K], LC A - 47~56 dmg depending on tech
--> 44K - 33 dmg
CH 6K
--> 44A,B, 33B:B, 44[K], LC A - 95 dmg (106 dmg if techtrap)
--> 44A,B, 33B:B, 44K - 95 dmg
--> 44A,B, 33B:, LC B, LC B+K_A+K - 93 dmg (very strict timing)
--> 44A,B, 66A+B - 93 dmg
--> 44A,B, 33A+B - 91 dmg
--> 3B, 66A - 83 dmg
CH BT B+K
--> 66B - 47 dmg
CH 4[B+K]
--> LC A: 48~55 dmg depending on tech
CH 66B+K,A,B
--> G (turn), 6[K], 44[K], LC A - 112 dmg
--> G (turn), 6[K], 66B - 107 dmg
--> G (turn), A+B (bounce), 66K - 104 dmg
CH LC K
--> LC A - 34 dmg (44 dmg if techtrap)
LC = Lizard Crawl
Natural combos (NC)
A,A - 20 dmg
1A,K - 57 dmg
44A,B - 30 dmg
44[A],B - 33 dmg
B,B - 30 dmg
66B+K,A - 30 dmg
LC A+K,B - 36 dmg
Natural Combos on Counter Hit (NCc)
2B,K - 42 dmg
WS K,K,K - 41 or 57 dmg depending on if the tail hit whiffs
66B+K,A,B - 49 dmg
Combos
44[A],B
--> 66A+B - 52 dmg
--> 33A+B - 49 dmg
--> 33B:B, 44[K], LC A - 53 dmg (59 dmg if techtrap)
--> 33B:B, 44K - 53 dmg
--> 33B:, LC B, LC B+K_A+K - 53 dmg
3B
--> 33A+B - 66 dmg
--> 66K - 58 dmg
--> 3B - ? dmg (use at long ranges that 66K and 33A+B won't reach)
33B:B
--> 44K - 60 dmg
--> 44[K], LC A - 56 dmg
33B:[B]
--> LC B, LC B+K - 74 dmg (strict timing on LC B)
--> LC B, LC A+K - 74 dmg (strict timing on LC B)
--> LC B+K - 45 dmg
22_88B
--> 66A+B - 49 dmg
--> 66B - 41 dmg
44B
--> 33A+B - 68 dmg
--> 66A+B - 65 dmg
--> 4B+K~G - 55 dmg (good for far ringouts)
11_77B
--> G (turn), 6[K], 44[K], LC A - 83~85 dmg depending on tech
--> G (turn), 6[K], 66B - 80 dmg
--> G (turn), A+B (bounce), 66K - 78 dmg
--> G (turn), 4B+K~G - 54 dmg (good for far ringouts)
1[K]
--> LC A - 31~32 dmg depending on tech
22_88K
--> 1B - 31~32 dmg depending on tech
44[K]
--> LC A - 31~32 dmg depending on tech
BT 2K
--> FC 2B - 25 dmg
A+B
--> 33A+B - 64 dmg
--> 66A+B - 61 dmg
Extremely strict timing:
--> 33B:, LC B, LC B+K_A+K - ? dmg
--> 33B:B, 44[K], LC A - ? dmg
--> 33B:B, 44K - ? dmg
B+K
--> 1B - 46 dmg
B+K (if ring edge is behind them to stop pushback)
--> 66K - 67 dmg
--> 2B,K - 62 dmg
8B+K_8[B+K] (quake stun)
--> K - 14 dmg
1B+K
--> 66B - 88 dmg (only works if the opponent gets hit by the last hit frames of 1B+K)
A+K
--> 44[K], LC A - 53~56 dmg depending on tech
BT 2K
--> 44K
--> 44[K], LC A
LC B (max range only, no bounce back)
--> LC B+K - 45 dmg (52 dmg if techtrap)
--> LC A+K - 45 dmg (55 dmg if techtrap)
--> LC A - 41 dmg
LC A+K
--> LC A - 31 dmg
LC A+K,B
--> 66K - 59 dmg
--> 3B - 60 dmg
LC B+K
--> LC A+K - 34 dmg
--> LC A - 30 dmg
BT LC B+K
--> BT LC B+K - 34 dmg
Combos on Counter Hit
CH 22_88A
--> 1K - 38 dmg (also a techtrap)
CH 44A,B
--> 66A+B - 76 dmg
--> 33A+B - 73 dmg
--> 33B:, LC B, LC B+K_A+K - 77 dmg
--> 33B:B, 44[K], LC A - 76 dmg (85 dmg if techtrap)
--> 33B:B, 44K - 75 dmg
CH 4B
--> 44[K], LC A - 47~56 dmg depending on tech
--> 44K - 33 dmg
CH 6K
--> 44A,B, 33B:B, 44[K], LC A - 95 dmg (106 dmg if techtrap)
--> 44A,B, 33B:B, 44K - 95 dmg
--> 44A,B, 33B:, LC B, LC B+K_A+K - 93 dmg (very strict timing)
--> 44A,B, 66A+B - 93 dmg
--> 44A,B, 33A+B - 91 dmg
--> 3B, 66A - 83 dmg
CH BT B+K
--> 66B - 47 dmg
CH 4[B+K]
--> LC A: 48~55 dmg depending on tech
CH 66B+K,A,B
--> G (turn), 6[K], 44[K], LC A - 112 dmg
--> G (turn), 6[K], 66B - 107 dmg
--> G (turn), A+B (bounce), 66K - 104 dmg
CH LC K
--> LC A - 34 dmg (44 dmg if techtrap)