Frame Data

mikosu

Goderator of pink hearts
Credit to Tharon Mortis.

KD = knockdown, L = launch, ST = stun

Attack Speed

i12 K
i13 FC A
i14 A / 2A / BT K
i15 2K / 4K / WS B / FC K / BT 2A
i16 B / 3K / FC B / BT A
i17 A_B+G / 2B / 6K / 1K / 11K / WS K / BT 2B
i18 66K / 33_99K / 44K / 4B+K / BT B
i19 3A / 33_99A / 4B / 6A+B {GI 1} / BT A_B+G / BT 2K
i20 6A / 66A / 3B / 236K / A+B
i21 22_88A / WS A / 6A+B {GI 2}
i22 4A / 6B / 8K / 6A+B
i23 1A / 44A / 8B
i24 A+K
i25 8A / 1B / 66B
i27 33_99B / 22_88B
i28 11_77A
i29 44B / 66A+B
i30 11_77B / 9B+K
i31 22_88K
i33 2B+K
i34 WL~G
i36 B+K~CR B
i38 6kgK
i39 B+K~CR K / B+K~CR 2K / B+K~CR 8K / WL~K
i44 B+K~CR A+B / B+K~CR A+K
i47 B+K~CR A
i50 B+K~G
i62 B+K~G~K

---
i23~i24 44A

i43~i44 B+K~CR A+K

i25~i26 8A

i23~i24 8B


Frame Data

A
B -5
H -2
C +0

A,A
B -9~-8
H +2~3

6A
B -14~-13
H (-1~0)
C x
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.


6[A]
~CR

3A
B -15~-14
H -2~-1
C +1~2

2A
~FC
B -6
H +4
C +8

1A
~FC
B -17~-16
H -5~-4
C x

4A
B -12
H -1!

7_8_9A
B -9~-7
H +3~5!

---
66A
B -16~-14
H x

33_99A
B -25~-24
H x

33_99A*K
B -19~-18
H x

22_88A
B -16~-15
H -5~-4
C -1~0

22_88A,B~G
B -38~-37
H -27~-26
C -23~-22

22_88A,B
B -18~-17
H x

11_77A
B -11~-10*
H -2~-1*
C +0~1*

44A
B -14~-13
H -8~-7
C (+2~3)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.


---
B
B -7
H -2
C +2

B,B
B -9~-8
H -2~-1

6B
B -12~-10
H -2~0
C +1~3

6
~CR

6B,B
B +1~2*
H x

3B
B -14
H +1
C x

2B
~FC
B -14~-13
H -4~-3
D -4~-3*

2B,K
~CR

1B
~FC
B -17~-16*
H -5~-4
C +3~4

4B
B -17~-16
H -5~-4

4B*K
B -17
H -4

7_8_9B
B -7~-6
H +2~3
D +3*

---
66B
B -16~-14*
H x

33_99B
B -17~-15
H x

33_99
~CR

22_88B
B -19~-18
H x
C x

11_77B
B -22~-20*
H x

44B
B -18~-17
H (+0~1*)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.

---
K
B -6
H -3
C +3

K,K
B -10
H +0

K,K,B
B -18*
H -4
C x

236K
B -22~-20
H x
D x

236K,K
B -9~-8*
H x

6K
B -14
H -7

6K*K
B -11*
H +4*

6kg*K
B -4*
H +1*

3K
B -15
H -5
C +1

3[K]
~CR

2K
~FC
B -14*
H -4
C +2

1K
B -21*
H -15
C -9

1K,kG
~CR

1K,K
B -13
H x
C x

1K,2K
B -17~-16*
H -4~-3
C x

4K
B -9
H -3
C +1

7_8_9K
B -11
H x

7_8_9K,{K}
B -31
H x
3rd kick impacts at i16, restricting punishment.

7_8_9K,K
B -21
H -13

7_8_9K,K,K
B -8~-7*
H x

7_8_9K:K:K:K
B -7~-6*
H x

---
66K
B -13~-12*
H x

33_99K
B -18
H -5
C x

33_99[K]
~CR

22_88K
B1 -1
B2 +1
H x

11_77K
B -18*
H x

44K
B -17
H x

---
A+B
~FC
B -25~-24
H x

A+B~B~B
B -5
H x

6A+B
B -10
H +0
C x

66A+B
B -18~-17*
H x

---
4B+K
B -10~-8
H (+3~5)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.

2B+K
B -6~-5*
H +1~2*
C +5

9B+K
B -12~-10
H x

66B+K
(~BT)
B -5~-3*
R +1~3*
H x

44B+K
B x
H x

44[B+K]
B +1~3
H (+3~5)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.

---
A+K
~FC
B -8~-7*
H x

---
WS A
B -9~-8
H +0~1
C x

WS [A]
~CR

WS A,K
B -12
H -4

WS A,K*K
B -17~-16*
H x

FC A
~FC
B -6
H +4
C +8

WS B
B -5
H +5

FC B
~FC
B -9~-8
H -1~0
D -1~0*

WS K
B -14~-13
H x
C x

FC K
~FC
B -14*
H -4
C +2

---
BT A
B -2~-1
H +8~9

BT 2A
~FC
B -6
H +4

BT B
B -6
H +4

BT 2B
~FC
B -8~-7
H +0~1

BT K
B -2
H +6

BT 2K
~FC
B -19*
H x

BT B+K
B +4~6
H (+5~7)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.

---
CR A
~CR

CR B
B -11~-10
H -5~-4
C x

CR K
~CR

CR K:G
~CR

CR 2K
B -23~-22*
H -15~-14

CR 2K,K
~CR

CR 8K
B -21
H x

CR 5~K
~CR

CR A+B
B -16~-14*
H x

CR [A+B]
B -11~-9*
H x

CR B+K
B +16
H x

CR A+K
~CR
 
Piece of data I just tested for myself. His auto-evade on block is -23. Fine balance I'd say.
 
Testing for random things. Anyone feel free to add them to the wiki.

9B+K TJ [8-28]
4A TC [5-21]
6A TC [8-19]
4K TC [10-15]
44K TC [6-18]

That's all right now. 44K was brought up to me before. It's a pretty cool punisher for its range, does great damage, and mad pushback on block. But now that I know about its sweet TC I'm gonna use it more.
 
44K is one of my favorite moves, and ive' known about it's uber TC for a while now, it TCs almost as well as 236KK...check that one miko. It's TC is insane. 1A as well.

I didn't know 4K TCs, and i use that so much...that's good news
 
Good lookin' out Johnny mon. Got the data mr. know-it-all:

236K TC [5-20]

All these early TCs are serious business. I think I see a whole new level to his game now.

Nemesis: About Jester's data in the first post. 2B+K on CH is wrong, wiki too. It's +5. In the wiki 236K/KK are listed as i21. Fix plz. Thank ya kindly.
 
Your forgot 1A miko. Check check check :p
236K being i20 instead of i21 is SOOO important cuz it's guaranteed after blocked umbrella and Sophie's 236:B if u fast enough
 
That's already in the wiki mon TC [5-23]. But I did test another:

A+B TC [10-19]

I love 236KK too. Just not the risk it has and being JUKEable. I'm training myself to do it post-GI in addition to punishment.
 
Sowwy i hardly ever check wiki my bad.
It's hard to Juke it, HOWEVER, even if they do...throw is uninterruptable among other things.
 
Wow, I knew 44K TC'ed well but not THAT well. Its cool to have another alternative TC attack that can be semi safe. I wonder if there is a certian distance where the push back from 44K can avoid punishment from stuff like 236 B's and the like. Hmm...

Wiki errors/etc. fixed.
 
I wonder if there is a certian distance where the push back from 44K can avoid punishment from stuff like 236 B's and the like. Hmm...

Yes definitely the further the range it's blocked, the much more difficult it becomes to punish. The stagger is that good.
 
Got bored and decided to test the frame advantage after 8K:K:K:K if they try to attack. +13 baby! Better get working on that JF people.
 
??? But aren't you stucked in the taunt animation? I know that you can cancel it, but isn't the stun of the enemy, by this time, over, too?
 
Oh believe me. It gives huge advantage. They have to get off the ground which adds in their recovery time. Go to training and get Amy to 6BB from OTG. You'll see a lot of Yun's stuff will beat her out.
 
Seems like sometimes CR B+K yields 2BK. However even with mashing it's not constant for some reason. Maybe range dependant?
 
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