Frame Data

Sacharja

[12] Conqueror
Execution speed

i13: K/FC 2A
i14: A/2A
i15: 3K/6K/FC 2K/2K/6B/WS K/FC 3B
i16: B
i17: 2B/FC 2B/K6/66A/A+G_B+G
i18: 1K/6A/2B+K/WS A/66B/22K
i19: 4K/3B/A+B/aB/WS B
i20: 4B/623A
i21: 1B/4A/6A+B/8A+B/3A+B/FC 2A+B/11B/44B/11K
i22: 3A/66A+B
i23: 1A
i24: 4A+B/33B/22A+B
i25: 44A/66K/44K
i26: 623B
i28: 8B+K/2A+K/22A
i29: 22B/66B+K
i30: 11A

Hit & Block Data

A

H: +2
C: +4
B: -4

AA

H: +4
B: -5
B2(2nd hit whiff): -23

aB

H: KND
B: -14~-13

6A

H: -6
B: -16~-15

6AA

H: -2
B: -12

6AAB

H: KND
B: -18

3A

H: Stun
B: -16~-15

3AA

H: Stun
B: -18

2A~FC

H: +4
C: +8
B: -6~-5

1A

H: -3~-2
B: -19~-18*

4A

H: -4~-3
B: -14~-13

4AA~BT

H: +6
B: +6

623A

H: Stun
B: -9

623AB

H: KND
B: -21

623ABK

H: KND
B: +6

6B

H: +4
B: -6

6BB

H: +2
B: -8

6BBB

H: Stun
B: -16

623B

H: KND
B: -22~-21

2A+K~FC

H: KND
B: -17*

2A+K A+B

H: +2
B: -8

FC 2A~FC

H: +4
C: +8
B: -5

WS A

H: +8~BT
B: -5

7_8_9A

H: +5
B: -7

BT A

H: +9
B: -1

BT 2A

H: +5
B: -5

B

H: +0
C: +4
B: -4

BB

H: +4~+5
B: -6~-5

3B

H: KND
B: -16~-15

3BB

H: KND
B: -16*

2B~FC

H: +2
B: -7

1B

H: Stun
B: -10~-9

4B

H: -4
C: +0
B: -16

4BA+B

H: +6~...
B: -3~...

4B[A+B]

H: +8
B: +0

FC 2B~FC

H: +2
B: -8

FC 3B~FC

H: -4
B: -8

FC 8B

H: KND
B: -6

FC 8[ B ]

H: KND
B: +3 (close block), +7 or more (far block)

WS B

H: KND
B: -9~-8

7_8_9B

H: +4
B: -8

BT B

H: +4
B: -6

K: +2~+3
B: -4~-3

K6

H: +0
B: -12

6K

H: -4
C: -2
B: -14

6KK

H: +4*
B: -16*

6K[K]

H: Stun
B: -2*

3K

H: +4
B: -6

2K~FC

H: -3
C: -2
B: -14*

1K

H: +0
C: Stun
B: -18*

4K

H: +5
B: -13

4[K]

H: +19 (Stun)
B: -2

FC 2K

H: -4
C: +2
B: -14*

WS K

H: +2
B: -8

WS [K]

H: KND
B: -8

8_9K

H: KND
B: -11*

7K

H: +0*
B: -11*

BT K

H: +4
B: -4

BT 2K~FC

H: KND
B: -20*

A+B

H: Stun
B: -16~-15

6A+B

H: +2~...
B: -8~...

6[A+B]

H: +2~...
B: -8~...

2A+B

H: +2~...
B: -8~...

2[A+B]

H: +2~...
B: -8~...

8A+B

H: +2
B: -8

8[A+B]

H: +2
B: -8

4A+B

H: +3~...
B: -7~...

214A+B

H: KND
B: UB

FC 2A+B~FC

H: +2~...
B: -8~...

FC 2[A+B]~FC

H: +2~...
B: -8~...

BT A+B

H: Stun
B: -16~-15

BT B+K

H: Stun
B: +6

6B+K

H: KND
B: -15

2B+K

H: KND
B: -6

8B+K

H: Stun
B: -20

8A+K

H: Stun
B: -15*

8A+KBBBB

H: too
B: lazy

8A+KK

H: KND
B: -5

66A

H: KND
B: -14~-13

22A

H: KND
B: -2~-1

11A

H: KND
B: -16~-14
TC active from frame 12

44A

H: +8~+9~BT
C: +9~+10~BT
B: -8~-7

66B

H: -2
B: -14

66BA

H: Stun
B: -19~-18

33B

H: KND
B: -14

22B

H: Stun
B: +2

11B

H: -9
B: -19*

44B

H: +6
C: KND
B: -10*

66K

H: +4
B: -8*

22K

H: +8
B: -8

11K

H: -2
B: -16*

44K

H: +2
B: -7

66A+B

H: Stun
B: -12 (only when all hits are blocked)

66B+K

H: Stun
B: -9

QI A

H: Stun
B: +2

QI B

H: KND
B: -9*

QI K

H: KND
B: -20*
 
- means it's unsafe. +is advantage

Did you find this or test it? If so what method did you use?

Whats 66a+g as far as speed? same as a regular grab?
 
Tested it myself.
Assuming Ks are i13 now and working from there.
I didnt test C-throw speed, but my guess theyre either the same speed as throws or 1 frame slower like in SC3.
 
This data is incorrect as far as 1.03 is considered, I'll try to clean it up soon. I knew it was 1.02 as soon as I saw 33B being safe, haha.
 
I'm editing the frame data to be up to date/fixed. Here's a changelog of changes thus far:

AA- Added data for when 2nd A whiffs. Near AAs max range the 2nd A can whiff even though the first blocked.
3AA- Changed block data from -17 to -18.
33B- Changed Block data from -9 to -14.
2A- Block data from -6 to -6~-5
1A- Block data from -18~-17 to -19~-18
4A- Block data from -13 to -14~-13
6BBB- Block data from -13 to -16
B- Hit Data on CH from +4 to +2
 
Could you check it against what's in the wiki please? I put it all up but I dont remember anymore how much I tested myself and a proofread would be pretty nice.
 
While I was testing Cervy's 1A on Algol's 11A, Algol's 66B+K and 22B were able to beat Cervy's 1A out the gate...
But Cervy's 1A didn't clash with 11A... So I'm convinced his 11A is around i32 not i30... This was done offline of course... and I used both 1K and K6 from Algol and tested it around 8 times with each move and each time I was in disbelief... thoughts???
 
Algol does 1K then 11A, Cervy gets hit by 1K and does 1A, 1A is faster than 11A but they don't clash...
Algol does 1K then 22B, Cervy gets hit by 1K and does 1A, Cervy gets Stunned by 22B his 1A didn't hit or clash so it is slower...
It's slower than 22B faster than 11A, which means Algol's 11A couldn't be i30 unless his 22B was wack also...
I later found out Cervy's 1A is i31...
Is this more specific???
 
amy 1A hit (-1 for her) > 6BB (i11)

you can just barely 11A to TC the 6BB here (for massive damage).

SOOO....11A seems to TC from frame 12 and up. maybe good to know this so you can find places to be a sneaky bitch with this move, cause it does a ton of damage

edited first post by bolding two of the headings, changed 2A+K6A+K to 2A+K A+B (musta been an error) and stuck in 11A TC data

as a side note, 33B and 66B also have TC frames, didn't really know that
 
I didn't think 33B TC'd at all, but it seemed like it does, maybe on 1 or 2 frames like Sig's 1-frame TC on 3A...
ADDED:
Algol's 44B is i21...
Edit:
Algol's 44B is i20, it was hard to buffer it in with 1K as a neutral setting, I tested this again with Algol's B which is also +0 on hit, it was easier to do and prooved to be 1 frame faster clashing with another Algol's 4B but not able to beat out 4K or 3B...
EDIT:
8B+K is i27, please recheck...
EDIT:
Step~G is -13...
BackDash~G is -4~-18...
44B is i21 I've recheck this several times now after my last update...
44A and 66B+K have a "Special Tech Crouch Step" property (SP~TCS) in which certain highs whiff like mostly non-kick highs, verticals can also be auto-stepped, specifically verticals tracking Left get stepped the most... It has to do with range and where in the animation this is happening...
 
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