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Party Wolf
Administrator
Xiba is one of the characters in this game that can cause some serious damage to the guard gauge. The following below has some general information on how to apply this pressure.
Here is a list of moves that break guard in order of weakest to strongest (including their ideal BnB post GB). The number next to the move represents how many times that move needs to be guarded in order to guard burst your opponent. The format below is "Move: GB# - Post GB combo".
Weakest to Strongest (Top to Bottom)
1A: 15 - 66BBB; A+BBK BE
BT A: 15 - 66BBB; A+BBK BE
7*8*9B: 15 - 66BBB; A+BBK BE
3kB: 15 - 66BBB; A+BBK BE
66K: 15 - 66BBB; A+BBK BE
B: 13 - 66BBB; A+BBK BE
B(B): 13 - REM B
WD A+B: 13 - 6BK; 6AK BE
11*44*77A: 13 - 66BBB; A+BBK BE
33*66*99B: 13 - 66BBB; A+BBK BE
6K: 11.5 - Only the 1st hit breaks, so you will always get 2nd hit post GB
11*44*77AA: 11.5 - Only the 1st hit breaks, so stop the string short and do 66BBB; A+BBK BE
66K(B): 11.5 - Only the 1st hit breaks, so stop the string short and for 66BBB; A+BBK BE
33*99K: 11.5 - Only the 1st hit breaks, so continue the rest of the string
3AB: 11 - 66BBB; A+BBK BE
3B: 11 - 66BBB; A+BBK BE
3(B): 11 - REM B
FC B: 11 - 66BBB; A+BBK BE
BT 2B: 11 - 66BBB; A+BBK BE
22*88B: 11 - 66BBB; A+BBK BE
44B: 11 - 66BBB; A+BBK BE
4A: 10 - 66BBB; A+BBK BE
BT B: 10 - 66BBB; A+BBK BE
4K: 10 - 66BBB; A+BBK BE
236236A+B+K: 10 - 66BBB
REM B: 10 - 66BBB; A+BBK BE
kB: 9.5 - Only the 1st hit breaks so you will always get the 2nd hit post GB
A+B: 9.5 - Only the 1st hit breaks so you will have to finish the string
3BK: 9 - 66BBB
WR B: 9 - 66BBB; A+BBK BE
11*44*77K: 9 - 66BBB; A+BBK BE
4KB: 8.5 - Only the 1st hit breaks so stop the string short and do 66BBB; A+BBK BE
33*66*99B: 13 - 66BBB; A+BBK BE
33*66*99BBB: 5.5 - 66BBB; A+BBK BE
A+BB: 8.33 - Only the 1st hit breaks so you will have to finish the sting
66KB: 8.25 - Only the 1st hit breaks so you will have to stop the string and do 66BBB; A+BBK BE
6B+K: 8.2 - Only the 1st hit breaks so you will have to finish the string
6AK: 8 - 66BBB; A+BBK BE
4B: 8 - 66BBB
33*99KB: 7.33 - Only the 1st hit breaks so you will have to finish the string
BB: 7 - 66BBB; A+BBK BE
6AK BE: 6.75 - Only the 2nd hit breaks so stop the string short and do 66BBB; A+BBK BE
A+BBK: 6.25 - Only the 1st hit breaks so you will have to finish the string
FC A+B: 6 - If the 1st hit breaks you have to finish the string, if the 2nd hit breaks 66BBB; A+BBK BE
4B+K: 6 - n / a
11*44*77K BE: 5.5 - 66BBB; A+BBK BE
33*66*99BBB: 5.33 - 66BBB; A+BBK BE
A+BBK BE: 5.2 - Only the 1st hit breaks so you will have to finish the string
As you can see his GB game is pretty good. He also has some force blocks (set ups where the opponent has to choose to get hit or block something) that can hurt people pretty badly. The format is "Moves that hit: Force block" (If you have any I am forgetting feel free to post below)
List of Force Blocks
66BBB: 44K
CE: 6K
Run K: 44K
CH WR B: 44K
3BK: B
44B:3kB
REM AK:44K
33KB(Ukemi):REM B
To finish things off, he has good pokes that do not break guard, but still manages to make the guard red after a while. This is useful so that you can choose to save their reg guard gauge for the next round.
Good Moves That Do Not Guard Burst When Blocked
6B/6BK
2B
A/AA
3A
2A
1K
2K
3*1A+B
REM A
WR K
2B+K
With all this said you should have a good idea on what moves are good to apply and keep pressure to your opponents guard gauge. Feel free to post below if you have any comments, or things you would like to add on that I forgot to mention.
Here is a list of moves that break guard in order of weakest to strongest (including their ideal BnB post GB). The number next to the move represents how many times that move needs to be guarded in order to guard burst your opponent. The format below is "Move: GB# - Post GB combo".
Weakest to Strongest (Top to Bottom)
1A: 15 - 66BBB; A+BBK BE
BT A: 15 - 66BBB; A+BBK BE
7*8*9B: 15 - 66BBB; A+BBK BE
3kB: 15 - 66BBB; A+BBK BE
66K: 15 - 66BBB; A+BBK BE
B: 13 - 66BBB; A+BBK BE
B(B): 13 - REM B
WD A+B: 13 - 6BK; 6AK BE
11*44*77A: 13 - 66BBB; A+BBK BE
33*66*99B: 13 - 66BBB; A+BBK BE
6K: 11.5 - Only the 1st hit breaks, so you will always get 2nd hit post GB
11*44*77AA: 11.5 - Only the 1st hit breaks, so stop the string short and do 66BBB; A+BBK BE
66K(B): 11.5 - Only the 1st hit breaks, so stop the string short and for 66BBB; A+BBK BE
33*99K: 11.5 - Only the 1st hit breaks, so continue the rest of the string
3AB: 11 - 66BBB; A+BBK BE
3B: 11 - 66BBB; A+BBK BE
3(B): 11 - REM B
FC B: 11 - 66BBB; A+BBK BE
BT 2B: 11 - 66BBB; A+BBK BE
22*88B: 11 - 66BBB; A+BBK BE
44B: 11 - 66BBB; A+BBK BE
4A: 10 - 66BBB; A+BBK BE
BT B: 10 - 66BBB; A+BBK BE
4K: 10 - 66BBB; A+BBK BE
236236A+B+K: 10 - 66BBB
REM B: 10 - 66BBB; A+BBK BE
kB: 9.5 - Only the 1st hit breaks so you will always get the 2nd hit post GB
A+B: 9.5 - Only the 1st hit breaks so you will have to finish the string
3BK: 9 - 66BBB
WR B: 9 - 66BBB; A+BBK BE
11*44*77K: 9 - 66BBB; A+BBK BE
4KB: 8.5 - Only the 1st hit breaks so stop the string short and do 66BBB; A+BBK BE
33*66*99B: 13 - 66BBB; A+BBK BE
33*66*99BBB: 5.5 - 66BBB; A+BBK BE
A+BB: 8.33 - Only the 1st hit breaks so you will have to finish the sting
66KB: 8.25 - Only the 1st hit breaks so you will have to stop the string and do 66BBB; A+BBK BE
6B+K: 8.2 - Only the 1st hit breaks so you will have to finish the string
6AK: 8 - 66BBB; A+BBK BE
4B: 8 - 66BBB
33*99KB: 7.33 - Only the 1st hit breaks so you will have to finish the string
BB: 7 - 66BBB; A+BBK BE
6AK BE: 6.75 - Only the 2nd hit breaks so stop the string short and do 66BBB; A+BBK BE
A+BBK: 6.25 - Only the 1st hit breaks so you will have to finish the string
FC A+B: 6 - If the 1st hit breaks you have to finish the string, if the 2nd hit breaks 66BBB; A+BBK BE
4B+K: 6 - n / a
11*44*77K BE: 5.5 - 66BBB; A+BBK BE
33*66*99BBB: 5.33 - 66BBB; A+BBK BE
A+BBK BE: 5.2 - Only the 1st hit breaks so you will have to finish the string
As you can see his GB game is pretty good. He also has some force blocks (set ups where the opponent has to choose to get hit or block something) that can hurt people pretty badly. The format is "Moves that hit: Force block" (If you have any I am forgetting feel free to post below)
List of Force Blocks
66BBB: 44K
CE: 6K
Run K: 44K
CH WR B: 44K
3BK: B
44B:3kB
REM AK:44K
33KB(Ukemi):REM B
To finish things off, he has good pokes that do not break guard, but still manages to make the guard red after a while. This is useful so that you can choose to save their reg guard gauge for the next round.
Good Moves That Do Not Guard Burst When Blocked
6B/6BK
2B
A/AA
3A
2A
1K
2K
3*1A+B
REM A
WR K
2B+K
With all this said you should have a good idea on what moves are good to apply and keep pressure to your opponents guard gauge. Feel free to post below if you have any comments, or things you would like to add on that I forgot to mention.