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According to the guide, 4A has the same startup frames (13) and is slightly safer. You do sacrifice 4 damage total and some range, but you did say for close quarters =)AA - close quarters combat, this is your quickest move, plus it's safe and a NC
Because of the charge combo you can do to follow this up, I have to vouche for this.22_88B - combo starter, doesn't track, but amazing whiff punishment. Even on block you're at an advantage of 12 frames.
Don't forget it also is a Tech Crouch. If I remember right though, it's -22 on block, which is frighteningly risky in my opinion =\Also, one of the favorite moves I've been doing is 1_2_3A+B. Incredibly fast, knocks down, insane priority--I'd definitely say it's up there, maybe in the lower parts of her top 10. What do you guys think of it?
The guide lists C3A as being +1 on block, is that inaccurate?I would not list her charge attacks as "Good moves" since that kinda implies that they're good to just throw out. Her charge attacks are only useful in a combo. C1A and C2A are Okay to through out but not the best. C1A cause it RO's forward, and C2A cause it leads to combo, and both are safe but C3A and all of her C#B attacks can be punished in some way or another.
To be fair, I have yet to find something JG DOESN'T destroy.also just guard destroys it