HydroJames
Shining Sea Dragon
SCVI is still new, so I am still forming opinions.
I want to hear what you think so far.
I want to hear what you think so far.
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SC6 HAVING -15 BACK STEP MEANS YOU SIMPLY CANNOT SPACE AROUND SAFELY LIKE IN CLASSIC CALIBUR GAMES.
WHOEVER STATED THAT WAY WAS EXAGGERATING HARD. IT ANNOYED ME TOO BECAUSE IT WAS CLEARLY FALSE ADVERTISING.Then why has SC6 been advertised as having SC2 movement? Also I'm curious as to what the frame data is on movement in each individual game.
Only three Sword and Board and three mimics. But hey, there's still CaS to have that million. lolFeels weird not having a million sword and shield users running around this time.
WHOEVER STATED THAT WAY WAS EXAGGERATING HARD. IT ANNOYED ME TOO BECAUSE IT WAS CLEARLY FALSE ADVERTISING.
Okubo said:Soul Calibur is definitely going to very familiar for those who have played and experienced the franchise in the past. And going into a little more depth, what we wanted to recreate was some of that fast responsiveness that you would see in SC2, as well as what we believed is kind of the completed form of balance in character interactions and mechanics that you saw in SC5. So kind of merging those two into a single experience.
BACK STEP IS -20 IN SC5. IN SC2 IT IS -1 DUE TO STEP GUARD. WITH SC4 I'M NOT SURE, ABOUT -13.
BACK STEP AND SIDESTEP HAVE DIFFERENT FRAMES, DEPENDING ON THE GAME. SC2 STEP-GUARD ISN'T NECESSARILY A GLITCH.I was kinda hoping you would know them all from SC1 to SC6 and the official SC2 backstep rather than that glitch.
Can’t really say that about Asta tbh. :/It's better by a long shot than v imo. More moves more options and everyone got buffs.
I wonder why Project Soul want stepping to be unsafe? I'm starting to see why tournament players get frustrated with each game. It's like the developers change shit for the sake of it, give new tools for you to use but take away others that are not even broken.
IF WHIFF RECOVERY WERE FASTER, PEOPLE WITH FAST REACTIONS WILL STILL WHIFF PUNISH.Steps and backsteps needs to be risky since the reward for wiff punishing is huge.