[Insert witty titel here]: Cassanda Top Ten Moves.

flask

[09] Warrior
alrighto, gimme your list folks!

i´ve recently started playing Cassandra a bit more seriously. so input would be awesome.
here´s a list of what i use mostly. any suggestions would be awesome!

AA
BB
1K
B+K
33B
2K
22B
WR A
6K
236:B
44B+K
22B+K
 
tresto, i see! how do you mostly use 33K btw? chip damage low, but do you mix it up any with a follow-up K or A+K?


Impending Doom, i´ve been searching for one, multiple times! couldn´t find it, so i started one. :)
 
In no particular order :

- 236 : Basic punishment, i16, 65 dmgs.
- AA : 30 dmgs, punishment, antistep.
- BB : Pressing, zoning.
- 4BB:A : Good for combos of course, but also for antistep (shield side), good damages NC, and ring out.
- B+K : Auto step, TJ, TC in few frames, good mix ups. Interesting crusher.
- 66A : Anti step, 30 damages, TC, great advantage on hit and counter.
- 33K : Low pressing with interesting mix ups.
- 66B+G : 65 dmgs throw, back RO, wall combos etc...
- 6B : Good range, good damages. For whiff punish and zoning.
- 33B : Great for whiff punish. 85 dmgs with the combo 33B A+B 236: 4BB:A. It can give RO ou wall combo

2B+K, 1K, FC1B and FC3B are also good stuffs. Cassandra have many useful moves.
 
It's all here -

1st 4AB
2nd 4AB
3rd 4AB
4th 4BB:A
5th 4AB
6th 236B
7th 1A
8th 4AB
9th 4AB
10th 236:
 
Runis, that was a crappy Raphael.

Raphael get's a free VE on Cassandra's 4AB on reaction, btw. Very ill advised to bust out on neutral vs him. Ask gakel86 about it.
 
tresto, i see! how do you mostly use 33K btw? chip damage low, but do you mix it up any with a follow-up K or A+K?

If my opponent is able to react properly to the follow ups, I just do 33K.
But this is rare and requires specific training, so setups such as 33K 33K 3KK (for example) are often pretty efficient : the opponent will often try to hit you back 3rd time at get CH 33KK.

There has been a discussion about this in the FR forum.

Here is some data :
- K is high, A+K is mid
- to interrupt A+K after 33K hits, you need a i12 move
- to interrupt K, you need a TC move

The only i12 TC move in the game is Setsuka's JF Umbrella.
The timing is awfully hard (no block buffer), and if it gets blocked (no follow up after 33K hits), Setsuka is open for big punishment from Cassandra.

Therefore, the best reaction we have found is :
- duck right after 33K hits
- if next move is K, punish with a while standing move
- if next move is A+K, get back up at GI

Which isn't easy to do either, but still better.
 
4AB isn't a good stuff. It can be easily stepped or GI.

About 33K :
Great move, ideal to press and poke.
What I can say about the mix ups :
- K : Can be ducked and punished.
- A+K : Slower than K, mid, -5 on block. But I don't think it's a good idea for the opponant to "get back up at GI" if K doesn't come. The timing is too short.

On the whole, these mix ups can help for two reasons :
- First, it just makes you safe.
- Secondly, it imposes an interesting mind game.
These mix ups prevent your opponant to get back the advantage and attack. If your opponant decides to attack after 33K on hit, he risks to eat CH.
Besides, 33KK gives terrible wall combos and RO. So after 33K, you just can do another 33K, a throw or something else.
 
1. 236
2. 33k follow up with A+k/k for mix up
3. 66A+B
4. BK follow up:(alot of attack priority with 2k/2a)
5. 66k
6. 2B+K
7. 4BB:A
8. 22B+K
9. 3AK the delay for the 2nd hit usually oppens ur opponent up and you can finish with 2B+G/2A+G or 4BB:A =)
10. 8KB

no order and its just my opinion =))
 
Eggmaster, did you mean "good" or "bad" ? I'd say the wall combos / RO from 33KK are good.

"terrible" doesn't have the same meaning in French and English.
In English it just means "very bad" and nothing else.
Sorry if I misunderstood and you really meant "terrible". It's just a very common mistake that French speakers make.
 
I thought she had a top 10 list by now. Oh well. Here's mine:

AA
BB
1A
33K
6B
236
2B8BAA
44B+K (aaaaayyyyyuuussss!!!!!!©)
8[B+K]
2B+K
 
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