It's Hammer Time! [Astaroth General Discussion]

6B+K...

That made absolutely no sense...

Actually, it does. If you jump over a fast low, say 1K from Nightmare, you're at a huge disadvantage because of the recovery time of 6B+K. I have been punished before for jumping a quick low with it, and about 80% of the time you're just gonna have to block afterwards.

By saying "jumping over them," I meant completely jumping over the opponent's character and ending up behind them. I kinda worded that weird...
 
Nothing Special...

lol... ya bullrush on jumping opponents r fun ROs... but i haven't gotten it to ring out over low walls on normal far hit yet... in sc3 if u bullrushed a little far from wall at say cervy's stage it would ring them out over it... which was cool... also after ch 6b 1[a]a_b so much more deadlier...
1[a]a = 68 dmg on no tech and 86 dmg on tech... BUT now if they wanna not tech then 1[a]b, 22b = 108 dmg... and if they happen to tech after 1[a] the 'b' › 2a+k = 158 dmg... not mention right tech lets u get a+g on a lot of characters... so now they wanna tech 1[a]... even at that they risk RO and tech traps near walls and edges... alll u get from 22[k] is the relaunch... so if u absolutely don't need guaranteed 80+ dmg i guess 1[a]a_b a lot more dangerous...
 
It's Hammer Time! [Astaroth General Discussion

question: is 22b a better follow up after CH 6k, as it seems to do more damage than 2B+K, A+G not by much but it does. ive been getting it consistantly and was just wondering if its guaranteed or if ive just been lucky?
 
It's Hammer Time! [Astaroth General Discussion

Pre patch I believe it was but now I think they can roll to the side. I think you have to guess right.
 
It's Hammer Time! [Astaroth General Discussion

cool thanks ill stick to 2B+k then ^^ it looks nastier anyways hehe

on a random note its probably been mentioned before but if the opponend back is turned and you do one of those grabby moves (i.e b+k, etc) you can 2A_B+G them.

does anyone have recommendations for the best followup to one of those moves (B+G, a[a], etc) its been bullrushing or something to the like, are their good executions of these moves that anyone recommends, i ask because with all the asta vids ive seen no one really uses them, are they useless?
 
It's Hammer Time! [Astaroth General Discussion

ya they are pretty much useless... its rare that u'll get the stuff to hit a BT opponent... if u do happen to get it just low throw or bullrush for free...

btw i don't know if this is known but [a] realease right before full charge lets u get [a]a *the second 'a' is slightly chargeable for for ch 4a effect* as a combo... on asta and rock u even get [a][a] *UB* ...i do it by holding [a] and pressing a+g,a+g on a shoulder button right before full charge... pretty useless but its not in the movelist...
 
It's Hammer Time! [Astaroth General Discussion

Does Asta have any other just inputs other than 63214A+G_B+G and 28B+G?
 
It's Hammer Time! [Astaroth General Discussion

Oh well, I think he does enough damage as it is anyway. Still, it's fun to do i63214 B+G, i28 B+B and listen to all the rookies online go "OOOOHHHHH"
 
It's Hammer Time! [Astaroth General Discussion

he doesn't do enough damage in sc4... in sc3 he did... sc4 asta should get +20 dmg like ivy for jf throw... ch 6k combo sucks now... need back sc3 ch 6k > PT... but then again nothing is good enough to fill asta's hunger... lol...
 
It's Hammer Time! [Astaroth General Discussion

I was just wonder what is everyones favorite follow up to 66ab instead of 28B+G, as the wiffing is annoying and i cant keep track of who it wiffs on a lot and stuff, which is why i never learn character specific combos. ive been using A+G, 1A+G but that only works until people work out that 1A+G isnt guaranteed lol. is there a better followup that does as much damage as 28B+G or close to?
 
It's Hammer Time! [Astaroth General Discussion

he doesn't do enough damage in sc4... in sc3 he did... sc4 asta should get +20 dmg like ivy for jf throw... ch 6k combo sucks now... need back sc3 ch 6k > PT... but then again nothing is good enough to fill asta's hunger... lol...

I used to think like that as well, until I went and looked at how many times it would take for one command throw/combo/single attack to end a round. Non JF command throws does at least a quarter life, while JF B command throw into 22B = Ivy's SS. So, you could end matches with two to three throws. As for attacks, it takes about 8 bullrushes to end a round, while it takes three 22B4 into 28B+G. CH moves like 6K or 6AB can do quarter life, while CH 66AB can do from a quarter to a half life.



I was just wonder what is everyones favorite follow up to 66ab instead of 28B+G, as the wiffing is annoying and i cant keep track of who it wiffs on a lot and stuff, which is why i never learn character specific combos. ive been using A+G, 1A+G but that only works until people work out that 1A+G isnt guaranteed lol. is there a better followup that does as much damage as 28B+G or close to?

Against smaller characters, I just end with the A+G air throw. You still do over quarter life damage with oki opportunities. It's better than nothing.
 
It's Hammer Time! [Astaroth General Discussion

yep a+g air throw + oki is a good choice. i very rarely use 66ab though, just 66a by itself if anything.
 
It's Hammer Time! [Astaroth General Discussion

he doesn't do enough damage in sc4... in sc3 he did... sc4 asta should get +20 dmg like ivy for jf throw... ch 6k combo sucks now... need back sc3 ch 6k > PT... but then again nothing is good enough to fill asta's hunger... lol...

If he did any more damage, I believe he would be a bit broken. Like Gemini said, one 63214:B+G takes a third. That's brutal, especially for one grab. No wonder everyone tends to break B much more against Astaroth. The JF A throw does about a fourth, and it does about 18 more damage than other characters' grabs. 2B+G does 60.

As for actual attacks, PT does what, 80? That's a mean punish for a whiffed re-GI (although, who tries to re-GI Asta?). 22_88B does 55+, has great pushback, and nice RO range. I don't even have to say anything about 22_88B4 damage potential. 3B~2A+K does about one-fourth of a bar too.

And I just noticed, why isn't 2A+K in the moves list in the wiki? I wanted to see the damage it deals...
 
It's Hammer Time! [Astaroth General Discussion

It deals 35. I never put it in cause I don't know how I should test the frame data for it.
/edit/ I tossed in an entry with the damage for now.
 
It's Hammer Time! [Astaroth General Discussion

guys... AsTa is still a pretty solid character... all i'm saying is that in SC3 he was A LOT BETTER... just incase u guys don't recall ...*pops in sc3 disk* this should remind u guys why SC3 AsTa >>> SC4 AsTa...

22b~4, 6b~236B+G = 122 dmg *now u get 95*
22[K], PT = 125 dmg
33_66[K], PT = 129-149 dmg *now u get less than 100*
33_66[K], 6b~236B+G = 141-169 dmg
3B+K, B, 2A_B+G *tech trap* = 153-168 dmg *now u get 89 dmg*
CH 6K, 22B = 74 dmg *now u get 57 dmg*
CH 6K, PT *tech trap* = 127 dmg
64B+G, 2, 1A_B+G = 74 dmg
64B+G, 88B = 87 dmg *now WITH the JF u get 80 dmg*
64B+G, 3B+K, B, *tech trap* 2A_B+G *tech trap* = 202-217 dmg
CH 3A+B, A+G, 4B = 114 dmg *now u get ...nothing*
BT 2K, 8~2A+K = 59 dmg
CH 66A,B, A+G, 4B = 151 dmg *now u get 88 dmg*
22[K] *quake* 66A,B, A+G, 4B = 131 dmg
CH 3B, A+G, 4B = 112 dmg *now u get around 70 dmg*
CH WR K, 2B+G = 95 dmg*
CH 1K, 66B = 74 dmg
[K] = 72 dmg *now 38 dmg*
 
It's Hammer Time! [Astaroth General Discussion

66[K] > PT still does over 100 I think...
I know the 33[K] one only get's into the 90s.
 
It's Hammer Time! [Astaroth General Discussion

ALSO...

2B+G = 70 dmg *now 60*
A+G *air throw* = 45 dmg *now 30*
B,A = 49 dmg *NC*
B, B6 = 49 dmg *NC*
B6, K = 48 dmg *NC*
CH B6, K, 22B = 82 dmg
CH B6, K, PT *tech trap* = 141 dmg
CH 6A,B, W!, A+G, 4B = 130 dmg
[A] or 4[A] > 66B = around 80 dmg
WL K_1B_6K_[G]9B = RO
66K, W!, 66K, W! > 66K_2A_B+G = tech trap
66K, W!, 2A+G, W! > 2A_B+G = tech trap
66K, W! *far*, 22b~4, 6b~236B+G = 154 dmg
66B, W! *close*, 22B = 100 dmg
66B, W! *far*, 22b~4, 6b~236B+G = 174 dmg
*side hit* 22B, 66B = 101 dmg
*side hit* WL B, 66B, W!, 22b~4, 6b~236B+G = 217 dmg
*side hit* 9B, 66B, W!, 22b~4, 6b~236B+G = 236 dmg

...and finally BT A+G, 22g~236B+K, 236B+G = 243 DMG...!

also his 4 allowed un-interruptable throws AND he was 5000 times safer in frames... also in SC3 AE his 66B, 4B was 74 dmg *NC* and u had 2A_B+G tech trap option for near 50%... in SC4 he does actually have MORE throw options... and some NEW combos he couldnt do before... BUT compared to SC3 he is a lot more unsafe now and he gives up a lot of damage in combos...
 
It's Hammer Time! [Astaroth General Discussion

Stop complaining =) I can see people say SC3 Asta is better than SC4 Asta but definitely not a lot better for the two following reasons:

1) his throws track and have longer range (this is REALLY important)
2) in general, other characters' pokes are slower and less damaging, making interrupt a more viable option for Asta. Keep in mind his interrupt options are about as good as before.

Yes, a lot of core moves receive nerfs (and some of them are major nerfs) but some moves receive buffs as well.
 
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