Uber1337
[10] Knight
I've been debating this a bit over in the SCV thread, and I thought I should try to get the attention of some other Maxi players. The developers seem like they are trying to listen opinions of the communities, so Maxi players need to speak up.
If you don't know what jG is, it is a new defense mechanic in SCV that allows players to avoid block stun by hitting guard within 2 frames of the attacks impact. There is no penalty for attempting this, assuming you don't hit guard too late and get hit.
In my opinion, jG is going to make Maxi completely unplayable at the top level, no matter how many buffs they give him. The whole concept of jG completely destroys Maxi's playstyle (or anyone that relies too much on stances for that matter. I'd think Siegfried should be a bit worried as well). We're pretty much not going to be able to do anything except poke, his stances are going to be risky as f%$#. After the game is out for a while, top players are going to start learning to option select every stance follow-up that Maxi does.
To better illustrate what i'm talking about:
Maxi has many moves that give him a lot of frame advantage going into stance.
On Block:
4B: Uninteruptable LO B.
RO A: Uninteruptable BL B
3B: Uninteruptable RO A
RC bB: Uninteruptable BL B
RO KA: Nearly uninteruptable LO B.
33BA: Uninterupable RC A vs half the cast
LI [ B ]: Uninteruptable BL B
RC B: Uninteruptable LO B
Top players are going to start trying to jG the uninteruptable option every time. If Maxi does the fast option, he has a chance of getting jGed (good players will learn to shoot for the early side of the window, so a failed jG will just be a block). If Maxi does any other option, the opponent is still just guarding. This will even be a problem when we hit.
ex. Maxi lands AA=> The opponent attempts to jG the RC A => Maxi Dies.
In past games with only GI, the opponent had to take a risk in order to beat out these options. Now there is no penalty. This sucks. I'm not really sure how this can even really be fixed without completely doing away with jG, and I don't think thats gonna happen.
Edit: One solution I came up with is if they just gave him a built in follow-up on his fastest move for each of his stances. RO is not going to be too much of a problem transitioning into because RO A (the fastest RO move) has the optional K afterwards that would beat any punishment attempt after jGing RO A. If they gave a similar follow-up option to BL B that would be cool. Something would have to be done with LO BK. They would be able to jG the LO B and still be able to check duck the K and punish. They might have to make the K mid, but then it couldn't have the frame advantage (it better still be safe though). RC A might be alright since it hits twice, as long as they made it so you couldn't just jG both hits.
If you don't know what jG is, it is a new defense mechanic in SCV that allows players to avoid block stun by hitting guard within 2 frames of the attacks impact. There is no penalty for attempting this, assuming you don't hit guard too late and get hit.
In my opinion, jG is going to make Maxi completely unplayable at the top level, no matter how many buffs they give him. The whole concept of jG completely destroys Maxi's playstyle (or anyone that relies too much on stances for that matter. I'd think Siegfried should be a bit worried as well). We're pretty much not going to be able to do anything except poke, his stances are going to be risky as f%$#. After the game is out for a while, top players are going to start learning to option select every stance follow-up that Maxi does.
To better illustrate what i'm talking about:
Maxi has many moves that give him a lot of frame advantage going into stance.
On Block:
4B: Uninteruptable LO B.
RO A: Uninteruptable BL B
3B: Uninteruptable RO A
RC bB: Uninteruptable BL B
RO KA: Nearly uninteruptable LO B.
33BA: Uninterupable RC A vs half the cast
LI [ B ]: Uninteruptable BL B
RC B: Uninteruptable LO B
Top players are going to start trying to jG the uninteruptable option every time. If Maxi does the fast option, he has a chance of getting jGed (good players will learn to shoot for the early side of the window, so a failed jG will just be a block). If Maxi does any other option, the opponent is still just guarding. This will even be a problem when we hit.
ex. Maxi lands AA=> The opponent attempts to jG the RC A => Maxi Dies.
In past games with only GI, the opponent had to take a risk in order to beat out these options. Now there is no penalty. This sucks. I'm not really sure how this can even really be fixed without completely doing away with jG, and I don't think thats gonna happen.
Edit: One solution I came up with is if they just gave him a built in follow-up on his fastest move for each of his stances. RO is not going to be too much of a problem transitioning into because RO A (the fastest RO move) has the optional K afterwards that would beat any punishment attempt after jGing RO A. If they gave a similar follow-up option to BL B that would be cool. Something would have to be done with LO BK. They would be able to jG the LO B and still be able to check duck the K and punish. They might have to make the K mid, but then it couldn't have the frame advantage (it better still be safe though). RC A might be alright since it hits twice, as long as they made it so you couldn't just jG both hits.