Kilik General Discussion/Q&A Thread

Kilik combos, adapted from Zigmover21's FAQ.

CH AAB
→ 66A (109)
→ 6kB (108)
→ 6B+K (107)

236A+G, 46A, 41236B (Chain throw)
→ 4B (103) Opponent can break throw.

3B
→ 66A (51)
→ 6kB (50)
→ 6B+K (49)
→ A+K (47)
→ bK (44) Good for ring outs.

CH 1B
→ 4B+K (67) - Tends to whiff a lot.
→ 6B+K (65)

22_88B
→ 6AAA (77) - Delay slightly to get last hit.
→ 6kB (70)
→ 6B+K (66)
→ A+K (65)
→ bK (63) Good for ring outs.

CH FC 3B
→ 66B (51)
→ 3B, 66A (89) Must connect on opponent's side.
→ 3B, 6kB (89) Must connect on opponent's side.
→ 3B, 6B+K (86) Must connect on opponent's side.

WR B
→ 6kB (64)
→ 6B+K (63)

CH WR KB
→ 66A (85)
→ 6kB (85)
→ 6B+K (81)
→ A+K (81)
→ bK (79) Good for ring outs.

6A+K
→ 3B, 6B+K (130) Must connect on opponent's back. Unreliable on deep hit.
→ 3B, 6kB (128) Must connect on opponent's back. Unreliable on deep hit.
→ 6B+K (90)
→ 66B (74)

CH TR B
→ 4B+K (70)
→ 6B+K (66)

MO K
→ 6B2 (61)
→ 66B (55)
 
Kilik Soul Charge information, stolen from RoyalFlush's Soul Charge guide.

SC lvl.1
No changes

SC lvl.2
66B - gains guard burst properties
66(B) - gains guard burst properties
4B - gains guard burst properties
Monument A+B - gains guard burst properties
Monument B+K - gains guard burst properties
B+K - gains guard burst properties
While down A+B - gains guard burst properties

SC lvl.3
66(B) - gains unblockable properties
4B - gains unblockable properties
Monument A+B - gains unblockable properties
While down A+B - gains unblockable properties
 
Need to know what advantage and disadvantage I'm at, the frame data doesn't have it, and with the awful record functions I can't do it myself :/
 
holy crap it has been 10 years and the same faces are floating around the SA. maybe i'll get drunk and post something in here for old times sake
 
SC2 HD (PAL Vers.)

So, I was messing around with Kilik in practice mode, CPU set to guard all. SC lv. 2 66B on block guarantees 44B (if opponent doesn't GI), or at least the CPU won't block the second hit. Is this a bug, or is the attempt free? Also, SC. lv. 2 66B on block near a wall guarantees you a 3B/22B (6A+K, 6B+K works too and is good for 98 dmg) attempt if opponent doesn't GI.
 
FOTD ring-out capability seems whack to me. Rings out to his right with a simple push (you have to be pretty much directly touching the edge but it looks hilarious) with A+G version and the B+G version rings out for like ten fecking miles to his left.
 
Does anybody have an input trick for 6AA:SCC?

I find it somehow easier after juggles, which is super weird. A lot of times i get the 6AA:B+K JF since it seems im too retarded to press A+B+K at the same time.Other than that it seems to me like its really just a timing thing, just when the second A hits....

I do not input any direction for the SCC...the same for the B+K JF.
 
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