Leixia Frame Data

PartyEagle

[09] Warrior
alright , hopefully DI_PL will move this to the sticky soon, but first of all this info is taken directly from the future press guide. plz go out and support these guys hard work, imo this guide is far superior to any other guide for a fg i have seen in a while... even the mvc3 guide.

you can buy it on amazon here

edit: thanks to Di_PL this frame data is now easy on the eyes, just like lexia!

A
i11
NH: +3
B: -7

A,A
i11
NH: +2
B: -10

A,A,B
i11
NH: +4
B: -15

6A
i15
NH: +6
B: -6

6[A]
i15
NH: -2
B: -14

3A
i20
NH: +4
B: -10

3A,A
NH: +6
B: -8

2A
i13
NH: +8
B: -6

1A
i28
NH: +3
B: -10

1[A]
i28
NH: - (Leixia stays on the ground)
B: - (Leixia stays on the ground)

4A
i22
NH: +9
B: -2

FC A
i12
NH: +8
B: -6

WR A
i18
NH: +4
B: -10

jump A
i24
NH: +6
B: -6

66A
i18
NH: -2
B: -14

66A,A
i18
NH: stun (opponent falls onto the ground)
B: -12

44A
i25
NH: stun
B: -12

44[A]
i41
NH: +14 (stun)
B: -6

44A,B
i25
NH: stun
B: +4 (?)

Ber Her Hua A
i18
NH: +4
B: -10

BT A
i13
NH: +2
B: -10

BT 2A
i15
NH: +8
B: -6

A,A BE
i11
NH: +8
B: 0

A,A BE K
i11
NH: stun, stun, +18 (?)
B: -11~13 (?)





B
i14
NH: -2
B: -8

B,B
i14
NH: +4
B: -6

6B
i13
NH: +6
B: -8

6B,A
i13
NH: +4
B: -6

6B,A,B
i13
NH: 6, stun (?)
B: -8, +4 (?)

3B
i17
NH: launcher
B: -13

2B
i15
NH: +2
B: -10

1B
i19
NH: +4
B: -10

4B
i23
NH: +8
B: -4

4B,B
i23
NH: +4
B: -6

4B,B,
i23
NH: +8, stun, stun (?)
B: -4, -11~14

FC B
i14
NH: +2
B: -8

FC 3B
i19
NH: launcher
B: -10

FC 3B,B
i48
NH: stun (opponent falls onto the ground)
B: +8

WR B
i31
NH: KND
B: -16

jump B
i23
NH: +4
B: -6

66B
i21
NH: +4
B: -8

66B,B
NH: stun - opponent falls onto the ground
B: -8

66B,B,B
i21
NH: 4, stun (?)
B: +9

11_33B
i18
NH: KND
B: -11

11_33B,B
NH: KND
B: -13

22_88B
i16
NH: launcher
B: -13

44B
i31
NH: KND
B: -22

Bea Her Hua B
i16
NH: launcher
B: -13

BT B
i16
NH: +4
B: -6

BT 2B
NH: +2
B: -10

WR B BE
i31
NH: launcher
B: -6





K
i13
NH: +2
B: -8

6K
i14
NH: -2
B: -16

6K,K
i14
NH: +10
B: -16

3K
i14
NH: +5
B: -5

2K
i15
NH: -2
B: -14

1K
i39
NH: KND
B: -2

1K,K
i39
NH: KND
B: -9

4K
i15
NH: launcher
B: -2

FC K
i14
NH: -2
B: -14

WR K
i17
NH: +10
B: -2

jump K
i17
NH: +4
B: -14

66K
i15
NH: +6
B: -10

22_88K
i28
NH: KND
B: -16

22_88kA
i31
NH: 0
B: -10

22_88kA,A
i31
NH: +4
B: -12

22_88kA,A,B
i31
NH: KND
B: -10

22_88kA,A,K
i31
NH: KND
B: -14

44K
i36
NH: KND
B: 0

Bea Her Hua K
i28
NH: KND
B: -16

while running K
NH: KND
B: -22

BT K
i15
NH: +2
B: -8

BT 2K
i17
NH: -2
B: -14





A+B
i19
NH: launcher
B: -14

6A+B
i21
NH: KND
B: -12

3A+B
i17
NH: +4
B: -10

2A+B
i31
NH: KND
B: i22

4A+B
i25
NH: launcher
B: -10

4A+B,B
i25
NH: stun (?)
B: +4

6B+K
i17
NH: +5
B: -6

2B+K
impact - ?
NH: stun, +18 (?)
B: -14(tremor) +11(attack)

3B+K
i19
NH: KND
B: -11

3B+K,K
i19 (1st attack)
NH: stun (?)
B: -6

1B+K
i24
NH: +6
B: -8

8B+K
i27
NH: stun (leaves Leixia backturned)
B: -6

4B+K
impact - ?
NH: stun
B: - (unblockable)

FC A+B
i37
NH: +4
B: -12

WR A+B
i25
NH: +2
B: -18

WR A+B,B
i25
NH: KND
B: -19

WR A+B,B,B
i25
NH: KND
B: +11 (?)



Crybaby (A+B from ground)
i6
NH: -14
B: -24



CE
i12
NH: KND
B: -20

throws are 17f

hope this helps guys, enjoy
 
Big thanks! I've just stickied the thread.

We'll have to re-organize the post later so that it's easier to read it but first let's get into the game :).
 
Big thanks! I've just stickied the thread.

We'll have to re-organize the post later so that it's easier to read it but first let's get into the game :).
yea, we will definitely make it pretty later, gonna post frame data like this for as many chars as i can, then im gonna focus on making hers look a bit better in about a week. unless you wanna do that for me and save me the trouble haha
 
Wow, is this where I should thank the Party eagle? I was at my buddies playing this all day and somewhere in the middle of it all oh look, frame data. So gosu

-orvn
 
Thanks a lot for posting!

Some stuff I like...
AA finally + on hit
AAB safer
BB faster and more + on hit
3B!
22B a lot faster
4K still being -2 on block
66K faster and more + on hit
WR A+B + on hit
And her B-Stab after moves like 6B, 44A or 4A+B +4? Wow.
 
Thanks a lot for posting!

Some stuff I like...
AA finally + on hit
AAB safer
BB faster and more + on hit
3B!
22B a lot faster
4K still being -2 on block
66K faster and more + on hit
WR A+B + on hit
And her B-Stab after moves like 6B, 44A or 4A+B +4? Wow.

Yo 3B beeing -13 can hurt you really bad in this Game. Get ready to ear JF Umbrella twice for every 3B! Or would you prefer Omegas 140 DMG punishment on a wall?

While this will be spammable against some chars, the Top Tiers will punish you bad...Omega, aPat, Pyhrra....
 
I think -13 is "ok". Omega and Pyrrha need to get 236:B (that's not so hard i know) and I don't think that aPat-players will constantly be able to punish all -13 moves with JF "umbrella". That wasn't the case in SC4 either.
It will be more a matter of anticipating than real punishing imo.
 
I think -13 is "ok". Omega and Pyrrha need to get 236:B (that's not so hard i know) and I don't think that aPat-players will constantly be able to punish all -13 moves with JF "umbrella". That wasn't the case in SC4 either.
It will be more a matter of anticipating than real punishing imo.

Buffer windows are huge, it depends on the blockstun of the move. But it should be way easier than in SC4. I was able to punish Mitsus 4B (!) first time i played with JF Umbrella...and thats -12. Thats or Ryuga just didnt block, but it happend 2-3 times at least...
 
Does anyone have the actually scan of Lexia's frame data? Some of the posted Guardbreaking attacks that are shown here I think are incorrect, but I could be wrong. Like her 66BbB, and 6BaB I believe they are both + on block
 
Does anyone have the actually scan of Lexia's frame data? Some of the posted Guardbreaking attacks that are shown here I think are incorrect, but I could be wrong. Like her 66BbB, and 6BaB I believe they are both + on block
they are, when you see 66bbb for example it says -8~9, idk why but blame Di_PL for these tyos =p there suppose to be +9 on block of the GB part that means that after the GB happens you are essentially plus 9, but if they only block the first 66b its -8.

and kalas: yea the new frames are great im so happy that they made it a better game frame wise cuz come one, -4 on hit with a 2k in sc4? thats dumb.

and yea, 3b is -13 BUT thats why you gotta mix in FC3b , which has better range...ducks down some , and is only -10... so yea a practically safe launcher with crazy range ? ill take that

oh and ill be double checking the GB moves and editing them if they are wrong for whatever reason, if anybody else has some discrepancies just let me know.

EDIT: fixd the GB moves, they now accurately display plus frames on block
 
Yo 3B beeing -13 can hurt you really bad in this Game. Get ready to ear JF Umbrella twice for every 3B! Or would you prefer Omegas 140 DMG punishment on a wall?

While this will be spammable against some chars, the Top Tiers will punish you bad...Omega, aPat, Pyhrra....

Unless training mode is failing horribly atm, Pyrrha's 236:B is i14. It trades with Bs and it hasn't punished Leixia's 3B once. So feel free to spam 3Bs at Pyrrha.
 
yea 236b is i14 BUT her CE is 13f so watch out

Ohhhhh riiiiiggghhttt... critical edges. Hm...
Well that sucks. I guess Pyrrha will be the best punisher in the game then. Huge meterless punish damage at i14 and a CE that gets moves that are normally safe except to pokes.
 
Don't be so pessimistic about 3B everyone. We have to see how it turns out in the end, but I don't think we have to fear constant CE's (in SC4 Sophitia players didn't punish every move that was -15/-16 with TAS B either). ...or maybe it's just me being too optimistic to have an i17 3B that launches and is only -13 instead of the shitty SC4 version (i18, no combo, -15 on block), lol.
 
yea she is definitely the more defensive of the twins.... feel pat is a better char over all though

and yea its definitely an upgrade, ppl just want even more cuz we are greedy haha
 
3B seems absurd in this version, its punishable by very few moves and its still strict timing. The fact that its so long range, and appears to be more unsafe then it actually is, make this move obv a staple. I havent played enough with other characters to compare 3B's but Im very fond of Lei's 3B and BB they just seem to have such amazing range for a character that used to have to use 66A or 3A to get in close, its nice to see that we have other options since you know, old 66A and 3A were removed.

-orvn
 
Awesome thanks for clearing that up. Lexia is a beast. I just hope the bandwagoners stay away from our baby ;)

they are, when you see 66bbb for example it says -8~9, idk why but blame Di_PL for these tyos =p there suppose to be +9 on block of the GB part that means that after the GB happens you are essentially plus 9, but if they only block the first 66b its -8.

and kalas: yea the new frames are great im so happy that they made it a better game frame wise cuz come one, -4 on hit with a 2k in sc4? thats dumb.

and yea, 3b is -13 BUT thats why you gotta mix in FC3b , which has better range...ducks down some , and is only -10... so yea a practically safe launcher with crazy range ? ill take that

oh and ill be double checking the GB moves and editing them if they are wrong for whatever reason, if anybody else has some discrepancies just let me know.

EDIT: fixd the GB moves, they now accurately display plus frames on block
 
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