damn-I-Suck
[12] Conqueror
I have some questions for those for have knowledge/experience in the game marketing world:
What determines a companies decision to manufacture a certain number of copies?
What happens when say for example a game company produces 3 million copies of a game, and only 1 million are sold? What happens to all the unused copies? Do they still make a profit despite wasting so much?
What if the opposite happens: Say a company produces 2 million copies and it quickly sells out everywhere in a matter of a week? Do they RUSH RUSH RUSH and produce more copies like mad all of a sudden? And if so, who and what determines how many to produce?
And my final question: Wouldn't a DLC-only sales world for games eliminate this problem and drastically cheapen the cost of production? This way you would never over extend or under extend because the product would solely exist in the digital form?
This is just curiosity. I was thinking about it today and I had no idea how to research this kind of thing. Also, this applies to everything as well as the gaming world.
What determines a companies decision to manufacture a certain number of copies?
What happens when say for example a game company produces 3 million copies of a game, and only 1 million are sold? What happens to all the unused copies? Do they still make a profit despite wasting so much?
What if the opposite happens: Say a company produces 2 million copies and it quickly sells out everywhere in a matter of a week? Do they RUSH RUSH RUSH and produce more copies like mad all of a sudden? And if so, who and what determines how many to produce?
And my final question: Wouldn't a DLC-only sales world for games eliminate this problem and drastically cheapen the cost of production? This way you would never over extend or under extend because the product would solely exist in the digital form?
This is just curiosity. I was thinking about it today and I had no idea how to research this kind of thing. Also, this applies to everything as well as the gaming world.