- Moderator
- #21
Reptile
Soul Calibur V
You just repeated what I said.
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i feel this match up along with most of her match ups are a uphill struggle. you have to play twice as well as your opponent' to even come close to making it competitive. frame traps may help but sooner or later your going to have to block and take a mix up. this game just doesn't favour the fast characters short ranged characters if your short ranged and fast your just going to have to make better reads to survive and if you do terrible damage like leixia does, it just means you have to get lucky or work ten times harder to win. trying to space astaroth just plays in to his hands a slow match of i hit you hit me will only play into his hands further. you have to continue to attack and try not to be so caught up on blocking when your at disadvantages. he only needs 2 grabs to win, Leixia has to hit him 20 times.
Yooo, does this work post guard burst as well? How much damage is that?Easter egg against Astaroth:
He's so fat that in 90% of CH 8B+K Leixia won't jump over him. This guarantees the following combo:
CH 8B+K AA BE 3B 3B+K, works only on Astaroth.
good find Kalas, will give this a shot for sure ive got to say i admire your leixia keep it up.Easter egg against Astaroth:
He's so fat that in 90% of CH 8B+K Leixia won't jump over him. This guarantees the following combo:
CH 8B+K AA BE 3B 3B+K, works only on Astaroth.
Yooo, does this work post guard burst as well? How much damage is that?
Not necessarily. It was more the two remarks about spacing and him busting your guard up, then me sort of writing what I was thinking about the matchup as a whole, which could be construed as sort of trying to steal what you said or whatever. So repeating your idea could be just viewed as me agreeing. And now that I reread it, I either misread or looked over the last line where you said spacing/turtling gets your guard broken. So whatever it was a mistake.You just repeated what I said.
Not necessarily. It was more the two remarks about spacing and him busting your guard up, then me sort of writing what I was thinking about the matchup as a whole, which could be construed as sort of trying to steal what you said or whatever. So repeating your idea could be just viewed as me agreeing. And now that I reread it, I either misread or looked over the last line where you said spacing/turtling gets your guard broken. So whatever it was a mistake.
Yeah actually there are a few characters against whom this works. We should make a list of them. We need all the extra damage we can get.3B ~ 6A+B combos vs Astaroth for 49 dmg per launch. (better than the 41 from 3B+K). Also means 44[A], AA(BE), 3B, 6A+B combos for 100 dmg.
It's a bug and should be banned immediately. She is not supposed to get so much damage off of a staple launcher.
From close range, JG will give you a meter bonus and allow a FC 3B punish. If you are too far out for that, jumping forwards can help close the range for a punish.Is it better to jump over or JG 1AA, or are both equally good? You can do both of them on reaction.