Angel_Armour
[08] Mercenary
I'll give my two cents about Pyrrha Ω seeing as I fight a high level player who uses her on a regular bases.
[44A]A_B - this move can be countered with 2AB on prediction and possibly on reaction. If they do the string then you can easily throw a 2AB out to catch the second one but be careful if they throw out the B instead of the second A then you'll eat damage, however blocking the B will mean you can punish with 66K, 2AB etc. It's a risk reward thing. If you are quick enough you can even throw out a 22_88B as it will TC it although depending on what way you are facing the other is best, I THINK that it is best to step towards the sword as it will TC it but the TC ends to early if you step in the other direction, not 100% on that though. A+B_[A+B] can also be used if the timings right and you can interrupt with 4AA or AA.
NSB can be punished with 2AB or 66K on block.
DNSB is a goddamn nightmare at i15 and I have no Idea how to deal with it, the only thing i can think to do is to use 44B when you see the step as sometimes it'll back up in time to interrupt the move, if you mess the timing you eat a ton of damage though especially if they get the pullout so the risk reward here is terrible. The knock-back also puts you far enough away that you can't counter before they can block (puts them on -14/15 frame). Stepping is dangerous as well, it can only be stepped on prediction and the tracking is a bitch so risk reward again is a nightmare.
Pyrrha doesn't have much range if you exclude DNSB, which can outrange your lance and even for a short period TC mids, so your best bet is to try and space her out, be very careful of that DNSB as any whiffs mean she'll be up in your face and you'll be eating damage.
Feel free to correct me if I am wrong on anything i'll add to and amend this as i go along. If anyone has any tips on dealing with DNSB i'd be very grateful that move eats me alive.
[44A]A_B - this move can be countered with 2AB on prediction and possibly on reaction. If they do the string then you can easily throw a 2AB out to catch the second one but be careful if they throw out the B instead of the second A then you'll eat damage, however blocking the B will mean you can punish with 66K, 2AB etc. It's a risk reward thing. If you are quick enough you can even throw out a 22_88B as it will TC it although depending on what way you are facing the other is best, I THINK that it is best to step towards the sword as it will TC it but the TC ends to early if you step in the other direction, not 100% on that though. A+B_[A+B] can also be used if the timings right and you can interrupt with 4AA or AA.
NSB can be punished with 2AB or 66K on block.
DNSB is a goddamn nightmare at i15 and I have no Idea how to deal with it, the only thing i can think to do is to use 44B when you see the step as sometimes it'll back up in time to interrupt the move, if you mess the timing you eat a ton of damage though especially if they get the pullout so the risk reward here is terrible. The knock-back also puts you far enough away that you can't counter before they can block (puts them on -14/15 frame). Stepping is dangerous as well, it can only be stepped on prediction and the tracking is a bitch so risk reward again is a nightmare.
Pyrrha doesn't have much range if you exclude DNSB, which can outrange your lance and even for a short period TC mids, so your best bet is to try and space her out, be very careful of that DNSB as any whiffs mean she'll be up in your face and you'll be eating damage.
Feel free to correct me if I am wrong on anything i'll add to and amend this as i go along. If anyone has any tips on dealing with DNSB i'd be very grateful that move eats me alive.