Maxi BE evaluations

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Paranormal_Oreo

[12] Conqueror
Sorry to bother y'all but I'm thinking about making a thread showing the pros and cons of each and every BE in the game. Everything about them whether its minor or major. I don't really know all about Maxi's BEs so I'm wondering if some of you can help with the Maxi part. Use this as a reference: Just everything about it. For example: Nm's GS K BE:
Pros:
-Great RO and w! possibilities.
-+ frames on block(+10).
-Good guard damage(Breaks in 10).
-Good damage(52 damage).
-KNDs on NH and CH.
-Combos on NH.
-Good oki.
-Hits OTG + catches rolls.
-Including GS animation, has good range + TCs.

Cons:
-Only possible from stance(Grim stride).
-Damage is greatly affected by the 'guts' mechanic(Damage lowered to 38).
-2nd hit is high on block therefore making it duckable then whiff punishable.
-Slow.
-Bad vs JG?(Wiki doesn't say. Just assuming it is).
-Excluding GS animation, it has poor range.

Something like that.
Thanks!
 
Edge Attacks(top)(hide)

Attack Command Level IMP DMG JG GRD HIT CH GB Notes
Hydra's Brand ~ Left Inner :6::a-small::+::bA+B+K: :M: 16 30 -38 STN TC, ~LI
Backfist Ceremony LI :aA+B+K: :M: 15 60 -26 KND RO
Hydra's Cross ~ Left Inner RC :A::bA+B+K: :M::M: 20 15,20 -36 STN NC, ~LI
Hydra's Frenzy BL :kA+B+K: :L::H: 18 18,43 6 KND BC, TJ
Rampaging Dragon :2::3::6::2::3::6::A+B+K: :M::M::M: 14 12,15,52 -39~ -24 KND KND 6 NC / Invincible[12~]
Attack Command Level IMP DMG JG GRD HIT CH GB Notes
 
This is a fairly good idea depending on if it can be presented properly. Ima close this thread for now as to not clutter it up. When you get it down. PM it to me and we can check it out together.
 
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